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#1 | ||
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![]() Is there a way to play UFO gold windowed? I tried the usual -window in the target line of a shortcut, no dice.
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#2 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 22
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![]() I can't imagine how many soldiers will die a honorable death using only pistols and rifles against the mighty aliens LOL
And to imagine soldiers in flying suits and holding a rifle or pistol LOL |
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() LOL yeah. Flying suits with pistols + Stun Rods (I keep calling them tasers) is a bit of a piss-take.
To make it really playable like this, you need XComUtil so that High Explosive can blow hole into a UFO roof and also blow through the walls. Very handy, or else it would be even more difficult. X-Com tip of the day: If you need to take out an alien base quicky, get XComUtil and bring along loads of HE packs. You can blow up walls, roofs, anything you can imagine with an explosive that does 150 damage |
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#4 | ||
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![]() It's one of the B E S T Games I've ever playd!!! And sometimes I'l play it still yet - if i could run it :whistle:
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#5 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Afrim, Albania
Posts: 2,113
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![]() Why can't you run it?? :blink:
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#6 | ||
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![]() Hi everyone. Saw this game in 1996 for the first time. I was only 8 back then.
Anyway, I think the difficulty of UFO is a bit more balanced than Terror. UFO starts out pretty hard, but then it adds more dangers. Terror starts out a good bit harder but becomes easier and easier and when you get psi ability, all your troubles are over. "Enemy spotted. *molecular control, throw away oscillator, make alien walk to melee range of agent, kill alien* and repeat until done. |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() You could always try posting in the TFTD forum as well. It hit as sort of bottleneck when I last posted, you should try and restart it.
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#8 | ||
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![]() Replying to the alien commander subject:
1)I have plenty of free space in alien containments (no research is avaible, i assume because there are no living aliens on the base) and after the status screen, it says that captured alien died because ther is no free room in alien containment 2) i am sure the commander didnt die, because i shot it with stun launcher, and inspected with my soldier (placing it to the backpack Maybe i'll transfer my avenger to anothr base (with built alien containment) and start affack from there. Thx for the other answers! |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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![]() This reminds me of something I posted earlier, a similar situation which I *think* I've experienced:
plenty of alien containment, normally no live aliens inside them, and still stunned aliens that die after a mission due to "lack of containment". I then proceeded to destroy some containment facilities, built new ones instead, thus solving the problem. But it's been a few years since I played it, so I'm not certain anymore that this really happened (there's a small possibility that there were live aliens, but of a type I'd already researched, I have no idea whether these are kept alive at your base???)
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#10 | ||
![]() ![]() ![]() Join Date: Jun 2004
Location: Norwich, England
Posts: 1,325
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![]() Yes, all live aliens are kept at your base, regardless of whether they have already been researched.
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