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Old 18-03-2005, 11:35 AM   #1
PrejudiceSucks
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I don't think there is a way to improve the resolution, but if you're playing on XP there is a thing called F0dder's Loader the comes with XComUtil, which can help with the graphics (or so I hear), so pick that up.

Hope that helps you enjoy a fine game
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Old 18-03-2005, 12:40 PM   #2
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the graphics are a lot more simple than i seem to remember them being
It's no hardware problem. You are suffering from "reality crash", in other words the idealised image of the game you built up long ago and improved for all these years crashed against the painful truth. I experienced this with Warcraft 1 some time ago.
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Old 18-03-2005, 12:41 PM   #3
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Hey guys, are you sure that battleships have the same range as fusion balls? In my games my fusion balls ALWAYS outrange them, so my firestorms NEVER get damaged.. So, i always attack battleships with 2 firestorms.. one has 2 fusion balls, and 1 have 2 plasma cannons.. after the fusion balls are up, they plasma just finish the job.. actually, i once attack battleships with just 1 firestorm and 2 plasma cannons, and the firestorm only damaged about 25%.. and the battleship is down.. i guess it's just lucky LOL
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Old 18-03-2005, 02:50 PM   #4
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Yeah, each of them has a 62km range, nerd-fact folks.

And plasma cannons are 10km short of that, which is dangerous in the extreme.
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Old 18-03-2005, 04:43 PM   #5
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Quote:
Originally posted by PrejudiceSucks@Mar 18 2005, 08:36 AM
Medics give info on any species as well as their own, so by pure chace you might get info on Etherials or Reavers or whatever.

They are very useful to get hold of and fly off with!
Wait, so you're telling me that in theory you can get Ethereal info --> psi-amp all from a stupid Sectoid medic?! If that's the case, I feel really dumb for recently having wasted 13 of 14 guys hunting a Sectoid leader. (And that last guy barely finished the job, bleeding from a fatal wound even though he had a medikit--that he couldn't use by himself.) But at least he was resisting MC, because I lost a ton of guys to mind control and them shooting each other up.

On an unrelated topic:

Does anyone know if altitude of an UFO has anything to do with how much stuff you can salvage from a crash site? I'm thinking maybe if you shoot down UFOs at lower altitudes, they keep more of their goodies, especially E115 and UFO Power Sources.
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Old 18-03-2005, 07:14 PM   #6
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You cant get any tech benefits from capturing a medic except species info. Only usefull when you first play the game.

You can get ethereal info (easier then capturing a live one) but you cant get any psi things etc.... only the live info. Good when you first play it and want to know about some aliens.
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Old 19-03-2005, 07:51 AM   #7
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I thought that you got research for Psi-labs etc. by getting info on an Etherial from a medic, but there you are. Proves me wrong again.

Btw I suggest that you capture technicians rather than navigatorsr where possible, simply because whilst they both give you the Hyperwave decoder, Technicians also give you info on alien ships, which is very very useful.

Look out for both of them at the first terror site probably unless you captured one on a small UFO (not impossible, especially with a Mind Probe)
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Old 19-03-2005, 09:05 AM   #8
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Generally on a crash site, most of the aliens outside a UFO are just soldiers. They arent all that usefull so you can just kill em.

Inside the UFO there is the leader, the navigator, and the medic. And there are also some soldiers. Instead of wasting time mind-probing simply stun all the enemies inside a UFO. You will at least get one useful alien.

However i think the technican hangs around outside the UFO, all the technicians i capture are outside the UFO so all ive mainly got is alien info on why they do terror attacks and supply bases etc... not actual info about a UFO.

Generally the technician and medic are on the bottom floor of a UFO nearest to the door. (Technican usually outside the door).


Now I dont know why everyone here is so obsessed with elerium. I mean i know its really usefull and it cant be produced but i never seem to have storage trouble with elerium.

Now a really usefull idea for all of your bases, build lots of general stores. They are extremly useful for holding all the goodies you get from the crashed UFO's, if you dont get elerium from a UFO you either blew up the engine or you simply dont have enough storage space back at base. Too many a time have i done a really good supply ship attack and gonna get millions worth of goodies but i dont have enough storage space.
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Old 19-03-2005, 11:44 AM   #9
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Quote:
Originally posted by the_fifth_horseman@Mar 18 2005, 01:40 PM
Quote:
the graphics are a lot more simple than i seem to remember them being
It's no hardware problem. You are suffering from "reality crash", in other words the idealised image of the game you built up long ago and improved for all these years crashed against the painful truth. I experienced this with Warcraft 1 some time ago.
Often it's also got to do with nowadays' screens being larger; this will also make the "game's pixels" (as opposed to screen pixels) larger. Unless you're resizing the window of course.
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Old 19-03-2005, 12:44 PM   #10
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a it works
found that programm "turbo", thx for the advice people.
can someone tell me what i have to research to build better aircrafts?
because the standart interceptors already get damaged if they attack a big (not the really big ones) one (even though the two plasmacannons bring the down quickly).

and i have a second problem. it´s a bug, wich causes the game to crash.
when i want to leave the transfer window, the game crashes, always. that sucks pretty much because i cant transfer anything to another base
                       
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