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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() I don't think there is a way to improve the resolution, but if you're playing on XP there is a thing called F0dder's Loader the comes with XComUtil, which can help with the graphics (or so I hear), so pick that up.
Hope that helps you enjoy a fine game |
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#2 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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#3 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 22
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![]() Hey guys, are you sure that battleships have the same range as fusion balls? In my games my fusion balls ALWAYS outrange them, so my firestorms NEVER get damaged.. So, i always attack battleships with 2 firestorms.. one has 2 fusion balls, and 1 have 2 plasma cannons.. after the fusion balls are up, they plasma just finish the job.. actually, i once attack battleships with just 1 firestorm and 2 plasma cannons, and the firestorm only damaged about 25%.. and the battleship is down.. i guess it's just lucky LOL
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() Yeah, each of them has a 62km range, nerd-fact folks.
And plasma cannons are 10km short of that, which is dangerous in the extreme. |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
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![]() Quote:
On an unrelated topic: Does anyone know if altitude of an UFO has anything to do with how much stuff you can salvage from a crash site? I'm thinking maybe if you shoot down UFOs at lower altitudes, they keep more of their goodies, especially E115 and UFO Power Sources. |
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#6 | ||
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![]() You cant get any tech benefits from capturing a medic except species info. Only usefull when you first play the game.
You can get ethereal info (easier then capturing a live one) but you cant get any psi things etc.... only the live info. Good when you first play it and want to know about some aliens.
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![]() « † DxRxIx † » |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() I thought that you got research for Psi-labs etc. by getting info on an Etherial from a medic, but there you are. Proves me wrong again.
Btw I suggest that you capture technicians rather than navigatorsr where possible, simply because whilst they both give you the Hyperwave decoder, Technicians also give you info on alien ships, which is very very useful. Look out for both of them at the first terror site probably unless you captured one on a small UFO (not impossible, especially with a Mind Probe) |
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#8 | ||
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![]() Generally on a crash site, most of the aliens outside a UFO are just soldiers. They arent all that usefull so you can just kill em.
Inside the UFO there is the leader, the navigator, and the medic. And there are also some soldiers. Instead of wasting time mind-probing simply stun all the enemies inside a UFO. You will at least get one useful alien. However i think the technican hangs around outside the UFO, all the technicians i capture are outside the UFO so all ive mainly got is alien info on why they do terror attacks and supply bases etc... not actual info about a UFO. Generally the technician and medic are on the bottom floor of a UFO nearest to the door. (Technican usually outside the door). Now I dont know why everyone here is so obsessed with elerium. I mean i know its really usefull and it cant be produced but i never seem to have storage trouble with elerium. Now a really usefull idea for all of your bases, build lots of general stores. They are extremly useful for holding all the goodies you get from the crashed UFO's, if you dont get elerium from a UFO you either blew up the engine or you simply dont have enough storage space back at base. Too many a time have i done a really good supply ship attack and gonna get millions worth of goodies but i dont have enough storage space.
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![]() « † DxRxIx † » |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#10 | ||
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![]() a it works
found that programm "turbo", thx for the advice people. can someone tell me what i have to research to build better aircrafts? because the standart interceptors already get damaged if they attack a big (not the really big ones) one (even though the two plasmacannons bring the down quickly). and i have a second problem. it´s a bug, wich causes the game to crash. when i want to leave the transfer window, the game crashes, always. that sucks pretty much because i cant transfer anything to another base |
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