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Old 03-03-2009, 10:43 PM   #1
Japo
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I didn't mean the pathfinding algorithms failing on their own, I'm sure they were theoretically very good and sophisticated. I meant how each character tries to find his way regardless of the others, and all end up consequently stumbling into each other, or into NPCs, squirrels (true story)... and after finding the planned way thus blocked twice in a row, they just turn around and start walking in the opposite direction, forever if you're in a corridor. Setting intermediate waypoints wouldn't avail.

Compare for example Darklands from 1992, where you can configure whether characters march in a bundle or in single file, but never stumble into each other, because they march as a group, not as autistic people--just like actual people walk when they're in a group. Because programmers at Microprose didn't happen to be stupid.
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Last edited by Japo; 03-03-2009 at 10:47 PM.
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Old 04-03-2009, 12:03 AM   #2
rabadi
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Gaming regrets? Yeah, NOT being able to BUY games, because once they pass the currency exchange rates they cost an arm and a leg to buy in local currency
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Old 04-03-2009, 12:06 AM   #3
AlumiuN
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Lol, sounds like me. Even Radix: Beyond the Void costs $30 plus postage for me.
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Old 03-03-2009, 06:23 PM   #4
Dave
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Quote:
Originally Posted by Titan View Post
I regrett selling both my A500 and my A600HD :/
Still have a few games (Lotus III i think) and the AMOS programming-kit somewhere for Amiga... but what the heck.. the boxes are nice to look at.
WHAT??? You'll burn in hell for this! >_<
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