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Old 29-05-2012, 07:22 AM   #1
yoga
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Originally Posted by Scatty View Post
In Daggerfall spells cost less and less points the higher you train the respective magic school skill. At 95 almost all spells with a single effect already cost only 5 points.

For Morrowind it's a matter of choice which non-official mods to use, my (carefully informed about and selected) choice of those I always use is:
Balmora Apartment
IndyBank v2.4

Mr Big (big money stash merchant in Balmora, for easier selling of expensive / lots of stuff)
Rings of Roan v1.0 (some very strong, useful rings to buy, might be seen as close to cheat by some)
And of course all of those official ones from Bethesda, except Entertainers.

In Daggerfall spells problem was easy solved.
Collect money, go and buy all spells you want. I had about 30 spells.
Sadly i can not remember about presence of Levitate spell??

There was a message i hated much:
--You can not rest. Enemies nearby.--
Really i have no problems with the enemies.

Anyway i like this 5 games saga and i have ambition to play all of them.
Even i have to upgrade my videocard to at least 1 GB memory (now 128 MB).
One good improvement in Morrowind is that hero may left object on the ground which will not disappeared after a while.
And this spacious rooms, and nice graphic! Perfect job of the creators.
Hope Obvilion and Skyrim and future ?? will keep this direction.

No any mods.

the dark Elf aka the brave
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Old 29-05-2012, 04:55 PM   #2
Capo
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Oblivion without mod is totally crap.
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Old 29-05-2012, 10:17 PM   #3
TheChosen
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Wait, the candles, torches and lanterns actually work? I never realized that!
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Old 30-05-2012, 05:56 AM   #4
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Wait, the candles, torches and lanterns actually work? I never realized that!
Yup, the daggerfall (and Future Shock/Skynet) engine had real time lighting, so the light sources do work.
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Old 30-05-2012, 06:40 PM   #5
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I've started a new game in Morrowind, and these are the mods that I've picked, and eventually managed to make work:

- Executor Zurg's Merchant Money Mod. It multiplies by 10 every merchant's money. I honestly couldn't deal with unrealistically deadbeat merchants anymore, or with traveling to Caldera every time to see the Creeper, who's a cheat, and is even also (relatively less) a deadbeat.

- Passive Healthy Widlife. Stupid animals who should run from you don't attack you, like they stupidly and annoyingly do in the original game.

- Morrowind Comes Alive. It's nice to see some random people who don't stay in the same spopt of the same town during their whole life. But it doesn't solve how unrealistically small towns look. Not even how deserted they look, it adds very few people. Still it's something. I've enabled the optional addons: the one for the "Clothiers of Vvanderfell" mod (see below), "More Enemies", and "Guard Patch".

- Westley's Master Headpack X. I don't really care a lot about graphics, but I did regret the so little choice of faces and hairs during character creation. That's the main reason I wanted this.

- Clothiers of Vvanderfell v1.1. I found this because "Morrowind Comes Alive" has an optional addon for it. One of the things it means is that not all women are dressed like nuns, which much to Redoran House's chagrin, is going to happen. It adds some variety, and much like "Better Bodies" and the Heads mods, the meshes have higher resolution and look less blocky. Actually "Better Bodies" is useless if the clothes are the original ones...

- Better Bodies: Since I don't care a lot about graphics I didn't look for this at first. But the clothes in "Clothiers of Vvanderfell" were made for it, and interferred with the original bodies, causing polygonal holes to appear.

- Pegas Horse Ranch v3.1. For horse riding. I've seen a YouTube video and the ranch itself is a little cheesy, it has an elevator.

- Guars. For guar riding.

- Cait's Critters Unleashed 2.0. For farm animals.

- Birdies by Cait and Leeloo. For hi-res birds, although I haven't seen any yet...

I'll report if I have problems with these.
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Old 31-05-2012, 11:32 PM   #6
MrFlibble
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Wait, the candles, torches and lanterns actually work? I never realized that!
They don't, to the best of my knowledge, and this is why I find it annoying. They could be implemented with the dynamic lighting thing, similar to the "Light" spell, but for some reason they weren't.
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Old 01-06-2012, 07:50 AM   #7
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I never played Oblivion with any mods and never found it to be crap. In fact I often enjoy it more then Morrowind. But hey everyone is allowed an opinion and if you don't like it that is up to you.

I try and not play any of them with Mods at first and to return to a plain game whenever I can. And normally only use cosmetic mods or UI mods. I do want to make myself a nice house in Skyrim soon, just to have a home away from home that feels like mine.
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Old 01-06-2012, 04:16 PM   #8
Capo
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I never played Oblivion with any mods and never found it to be crap. In fact I often enjoy it more then Morrowind. But hey everyone is allowed an opinion and if you don't like it that is up to you.
Is crap for a hundred of reason, the first one is how the monster level works, in the vanilla oblivion you can became champion of the arena at level 5 and complete the game at level 10, is really a noob game.
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Old 01-06-2012, 05:03 PM   #9
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Is crap for a hundred of reason, the first one is how the monster level works, in the vanilla oblivion you can became champion of the arena at level 5 and complete the game at level 10, is really a noob game.
I've invested around 30 hours in that game and I never did finish the main quest.
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Old 01-06-2012, 08:43 PM   #10
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I still haven't found someone who can say they liked Oblivion's level scaling system with a straight face.
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