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Old 04-01-2013, 07:39 AM   #1
twillight
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Sam&Max hit the road

This game is too surreal for me. Without a walkthrough thhere is no way I can accomplish it.
Well, after playing Alone in the Dark 1 I realised adventure games is a type of games where you aren't supposed to win without serious meta-knowledge. For example AitD starts with such timed puzzles (two) where you don't have enough time to solve the puzzles if you don't know them before they start to happen!
Not to mention after currently replaying Discworld 1 adventure games seem to have more problematic concepts to their puzzles then just surrealistic associations and timed puzzles (what are especially annoying in textbased games like Hitchikers' Guied to the Galaxy where at the start you have to get the Babel Fish - or you're screwed - from a limited number of tries choosing THE words the program expects - no synonimes accepted -in a very long line of stations for that quest), namely pixelhunting (when items you have to find are very tiny and blend in the background - there was even a game where one of the items was actually exactly 1 pixel large!) and absolute randomness (like after you feel you finished Act2 in Discworld, for some nonsense reason you have to do even more: some impossible to guess actions to actually finish that act).

So when it comes to "easy" adventures like Prisoner of Ice, I find THOSE actually more acceptable, 'cause although PoI also have some seemingly "random puzzle", but at least it does at places where you have only a few choices, and not that kind of insanely large inventory like in the Ultima series where in the first 2 minutes you find so many items like your weight three times in gold.
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Old 10-01-2013, 02:52 PM   #2
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If you're looking for more "easy" to play adventures check out Dracula: The Resurrection. Most adventures are somewhere in the middle. Out of the ones I played, Black Mirror II features some of the most down-to-earth puzzles. Even though I love the Broken Sword or Monkey Island series, they have some obvious headscratching puzzles. Hmm...
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Old 11-01-2013, 08:06 AM   #3
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If you're looking for more "easy" to play adventures check out Dracula: The Resurrection. Most adventures are somewhere in the middle. Out of the ones I played, Black Mirror II features some of the most down-to-earth puzzles. Even though I love the Broken Sword or Monkey Island series, they have some obvious headscratching puzzles. Hmm...
Hey, thx!

Too bad none are abandoned, and both works by CD.
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Old 29-01-2020, 10:23 PM   #4
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The website covers latest trending South African Music and also Music from other parts of Africa such as Tanzania, Ghana, South Africa, Kenya and more.
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Old 17-04-2020, 02:04 PM   #5
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Me i don't really fancy adventure games... i prefer Pes or FIFA!
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Old 17-04-2020, 04:37 PM   #6
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Me i don't really fancy adventure games... i prefer Pes or FIFA!

I've never managed to figure out group-sports-games. And they obviously cheat a LOT. Sorry.
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Old 02-02-2023, 09:07 AM   #7
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This is one of those action-jRPG stuffs, fortunately this is real time combat instead of turn based.


I've played ... let's say the tutorial secont as demo, which probably gives a good idea how everything works.
Though it is annoying how much tutorial there is: there is the game's tutorial, which puts you on max-level or something, and makes it pretty obvious what the plot will be, along pretty much showing melee being that stronger option.
Following that you are turned lvl 1, and are forced to use ranged damage. Annoying as heck, but ok...
Following THAT turns out this is a Matrix, so you have to do the ingmae MMO's tutorial, where you fight the endboss, as you do. I laready hate the pacing.
Following THAT comes Day 1 in the game, which turns out to be a couple-hours long tutorial, where you experience basic questing, town structure, party control (you get a free party-member, that is controlled by an AI, meaning it is just extra firepower), shopping, crafting, exploring...
Yes, too many tutorials.


Speaking about the exploring, I personaly had trouble judging terrain-elevation, so had to hit up a walkthrough how to reach certain chests. Bugger.
And of course what you find is better than what you can buy (it's a comlpicated barter-system, which is pretty much crafting), so again the problem arise, that spending resources on crafting / buying stuff is a waste of time.


Now before you run away, I have to tell you, this is a very solid-looking game. Sure,it has too much playtime that feels like tutorial, and could use better shading to show elevation player-friendly, but the mechanics, the interface, the story is good, and while I could use more action between the tlaking-cards, this is not on the obnoxious level like most "japaneese" games.


As it is at 50% discount on GoG (the DLC of unknown content 33%, but that's sufficiently cheaper anyway), I think it worth your 10 bucks.
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