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Old 17-10-2005, 04:10 AM   #1
Maerryji
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Forgot to say about mana points per rank. I am not sure about lower bounds, but it seems that Ak'shel gains 25-37 and everyone else - 16-25.
                       
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Old 17-10-2005, 06:46 AM   #2
Maerryji
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Undertaker, seems we both were wrong. Michael and Conrad's spells indeed more powerful than Paulson's etc. But Ak'shel is even weaker than Paulson and others (though amount of mana makes him good mage). It seems that the coefficients for spells' damage are the same as the coefficients for their might WRT weapons' power.

Well, to be more exact, Baccata's and Paulson's (probably Lora and Timothy's, too) Spark:'IV' make 60-HPs damages, Michael's - 90, Conrad's - 85, Ak'shel's - 56, and Kieran's - 49 (*).
Analysing the save-files data, I got the values for their power coefficient:
BP - 1, M - 3/2(1.5), C - 183/128(1.43), A - 15/16(0.94), K - 211/256(0.82).
Multiplying this by 60 and taking the integer part, we will have the values (*).
Now about the second meaning of this coefficient:
Supposing that the power coefficient also affects characters' might and comparing (*) to their might with "Justice": BP - 60, M - 97, C - 88, A - 56, K - 52 (**), we get the probable values of the might bonus: BP and A - 0, M - 7, C and K - 3 (there were some more reasons for this proposition).
Now I think I have the formula for might:
might = power coefficient * weapon power + bonus.
Checking this for dagger (power 10) an longsword (power 20) shows that formula seems to be correct.
It follows that weapon power is the same as Paulson's might with this weapon, so if you doubt you can easily check this for other weapons. Please inform me if you find a mistake.
                       
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Old 17-10-2005, 07:07 AM   #3
Undertaker
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Quote:
Originally posted by Maerryji@Oct 17 2005, 06:46 AM
Well, to be more exact, Baccata's and Paulson's (probably Lora and Timothy's, too) Spark:'IV' make 60-HPs damages, Michael's - 90, Conrad's - 85, Ak'shel's - 56, and Kieran's - 49 (*).
Analysing the save-files data, I got the values for their power coefficient:
BP - 1, M - 3/2(1.5), C - 183/128(1.43), A - 15/16(0.94), K - 211/256(0.82).
Multiplying this by 60 and taking the integer part, we will have the values (*).
Now about the second meaning of this coefficient:
Supposing that the power coefficient also affects characters' might and comparing (*) to their might with "Justice": BP - 60, M - 97, C - 88, A - 56, K - 52 (**), we get the probable values of the might bonus: BP and A - 0, M - 7, C and K - 3 (there were some more reasons for this proposition).
Now I think I have the formula for might:
might = power coefficient * weapon power + bonus.
Checking this for dagger (power 10) an longsword (power 20) shows that formula seems to be correct.
It follows that weapon power is the same as Paulson's might with this weapon, so if you doubt you can easily check this for other weapons. Please inform me if you find a mistake.
Just... wow. Could you show me how to look at the savegames like that? All I've been able to do is to open them with hex-edit!

I was sure Ak'shel was slightly more powerful, but this proves otherwise.

Did you read about the plans to make a fangame? It's been halted because EA won't allow us to do so. But when we continue the project, this will prove to be valuable information. Would you like to join the project then?
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Old 17-10-2005, 07:29 AM   #4
Gamefreak
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Quote:
Originally posted by Undertaker+Oct 16 2005, 09:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Undertaker @ Oct 16 2005, 09:22 PM)</td></tr><tr><td id='QUOTE'>
Quote:
Originally posted by Gamefreak@Oct 16 2005, 09:15 PM
<!--QuoteBegin-Maerryji
Quote:
@Oct 16 2005, 08:05 PM
Some items indeed cannot be duplicated. I am sure about emerald blades, Dark Gauntlet, Crucible of Faith. But most of the items (including the great sword "Justice") were replicable for me.

Well, I have the CD version, and the Dark Gauntlet is replicable.
I guess it's because it counts as a weapon.
I couldn't do that ! I'm using Cd 1.02D I believe. Which one do you have? [/b][/quote]
My version is from White Label, bought in Germany, with English-only speech but with subtitles for three languages.
My version is CD1.02 D too...
                       
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Old 17-10-2005, 09:36 AM   #5
Maerryji
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Quote:
Originally posted by Undertaker@Oct 17 2005, 07:07 AM
Just... wow. Could you show me how to look at the savegames like that? All I've been able to do is to open them with hex-edit!

Did you read about the plans to make a fangame? It's been halted because EA won't allow us to do so. But when we continue the project, this will prove to be valuable information. Would you like to join the project then?
Thank you. As I said, it is the result of the analysis. Changing one or two bytes, comparing, changing again... Nothing but hex-edit and own mind as the tools. There isn't much work when the effect is clear (though there are still many bytes I cannot understand yet). At present I can say I understand most of the characters' personal information, know how to manage items and spells in album. Not that much, but I keep exploring.

Thank you for your offer. Yesss, it would be pleasing to join your project, though I cannot promise I will always have enough time. Well, we will see.

In case of troubles with this forum, I have the email address:
[EDITED]
(please don't forget to insert the word "Lands" into the subject).

Last edited by Paco; 28-09-2009 at 06:09 PM. Reason: no Email
                       
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Old 17-10-2005, 09:53 AM   #6
Undertaker
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Don't worry about having enough time, because we all have that problem! k:

Do you by chanche know the effects of leveling up, aside from increasing HP/MP? I have always wondered about that. I suppose Fighter will increase fighting damage, Rogue hit/evade %, recovery time and possibly bow/crossbow/throwing damage and Mage magic damage. The reason that I'm unsure is that these effects either don't exist or are very, very small.

My email address and MSN is [EDITED]

Last edited by Paco; 28-09-2009 at 06:10 PM. Reason: no Email
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Old 17-10-2005, 10:08 AM   #7
Undertaker
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I've looked up some values I came up with some moths ago:

Timothy/Baccata/Lora/Paulson: 100%

Kieran: 100% * 5/6 + 2
Ak'shel: 100% * 14/15 (not bad for a dracoid!)
Conrad: 100% * 17/12 + 5
Michael: 100% * 89/60 + 8

I have never fully checked these values, but they seemed true for the dagger and Justice. But things change now you cleared up that you have to take the integer values, instead of rounding down or up.

You're right about all of these values. Mine are not far off, except for Conrad's!
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Old 17-10-2005, 10:45 AM   #8
Maerryji
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Quote:
Originally posted by Undertaker@Oct 17 2005, 10:08 AM
I've looked up some values I came up with* some moths ago:
...
You've found it without hex-codes? Congratulations, very good estimation. I am not absolutely sure about my bonus values (inside the file there are different values. I can explain how they can produce 7,3, and 0, but no proof...), so maybe it's you who are right here.
Taking the integer value is the same as truncation towards 0.

Looks like mage level affects the time for recovering. No extra damage, as far as I know (I will check this soon). Not sure about the extra damages or chance to make successful blow for fighter and rogue levels - this might be true, but no easy way to check.
I've heard the opinion that high rogue level also helps you to find the items in trunks etc. (in addition to picking the locks).

By the way, there seem to be 2 hollows in Southern forest, 2 stumps in Yvel woods and 2 other in Upper Opinwood where I've never found anything. So the most noticeable items available in such places are: an axe, green skull, two bezel rings, 3-stoned bezel cup, star "Polaris", green skull, wand of Lightning... Can anyone remember other items, of course not salves, aloe, ginseng, oil, swarms and coins?
                       
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Old 17-10-2005, 11:43 AM   #9
Reanimator
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I have learned that the recovery time for magic and physical strikes is not the same (for Kieran and possibly for all others). Also there's no matter what fighter and mage level does character have, but the rogue level causes fighter recovery time shortening.
                       
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Old 17-10-2005, 12:13 PM   #10
Undertaker
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About the might modifiers: I believe yours are more accurate, if not correct.

When you succesfully strike a monster, your recovery time is cut in about 1/3. In the disk version, when you made it to Rogue level 7 (without item bonusses) you're recovery time will be about equal to that recovery time. Kieran either always strikes with that speed or somewhere around that.
This speed bonus was nerfed in the Cd version though...

Rogue level also helps to pick locks (duh). I don't know about item finding, but it might be true; when I played the game some years ago, I always leveled up a lot. I usually found one Bezel Ring in a tree hole. But nowadays I don't level up much and I can't seem to find it...

In one of the posts here is a guy that thought he had once found the Zephyr Ring in a tree hole. The Zephyr ring can be found in a chest behind the door with the Fancy Lock, so it can't be found normally. It cuts your recovery time in 1/3.
It could be a theory that, if your Rogue level is high enough, this ring can be found in a tree hole.
But it's more likely he confused it with the Bezel Ring!

Now onto something completely different...

Do you remember that button in Castle Cimmeria level 2, that didn't seem to do anything? It's in the south part of the level, on a north wall. Well, it indeed does nothing, but behind it is a chest with a Cloud Ring. The effects of this ring are still unknown...
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