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#91 | ||
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![]() <div class='quotetop'>QUOTE(Guest @ Apr 23 2007, 01:26 AM) [snapback]288033[/snapback]</div>
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#92 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() do you guys have saves before the planet map appears? maybe we can try to look if we can do something then (i havnt played the game and didnt get to that part so..)
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#93 | ||
![]() ![]() ![]() ![]() Join Date: May 2006
Location: ,
Posts: 17
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![]() Some random clarifications and extra insight into the game:
Dreggo is so effective against flyers because he has all three attack types - Missile, Skirmish, and Melee. A unit which has any or all of these attacks always uses them in that order: missile rating, then skirmish rating, then melee. Effectively what Dreggo does is 'suck in' the flyers into attacking him by shooting them first...don't try him against Shadow Dragons on the final continent, though, that's asking to get him very dead very quickly, even at 5 shields of experience and with any magical weapon, be it axe or bow. This is a great way to give other units a serious advantage in combat - give them a new attack type to add to their Melee ratings! I love to give magical bows and crossbows to my cavalry, as that gives them the exact same advantage as Dreggo - they can now initiate attack on flyers, and cavalry can absolutely decimate them with the +8 they get on plains hexes. Consider giving skirmish weapons (or, yes, missile weapons) to your infantry, especially light infantry. It will greatly enhance their combat abilities, because the missile or skirmish attack which they initially launch allows them to score 'disruptions' on the enemy, which are hits you don't actually see in the battle report - you only see wounds and deaths. These disruption hits can greatly increase the damage your unit does. I especially like to do this with light infantry; they tend to need the help later in the game. Also a great way to defeat cavalry charges even if you already have Negate Cavalry Charge on, say, a Pikemen unit. You might guess that Archers and Siege Engines don't really gain any benefit from missile or skirmish weapons - their melee/armor scores are too low to avoid a lot of damage anyway. On the other hand, I like to give archers a Staff of Fireball (which has a 3 hex range) or a wand of some sort if that's what I get - they can sidle up next to a unit, use their magical item, then allow your cav and infantry to surround them as they push back the unit you just hit with the archers' magical item. Storm Staff and Staff of Whirlwinds are excellent for archers and especially light cavalry, who can rush in from a fair distance off to screw up a sky hunter's morale before you attack them directly with your own air power. Siege engines should attack enemy archers first when possible. Don't sacrifice road movement to do it, though. Stay on the road. :P And yes, of course, siege engines are a great aid to your fliers in attacking enemy fliers. Archers should attack skirmishers - they'll usually do more damage than hitting infantry, plus skirmishers can't hit back. Of course archers get most of their experience from defensive fire, but some attacking does them good. Skirmishers truly are nasty against units slower than they. They should always attack after siege engines and bombardiers do their thing. Light cavalry will trade a lot of morale to reduce their wounds and deaths, so make sure your light cav always have retreat hexes available. Malric the Dragon Rider is one of the best units in the game, at least for the first three or four continents. He can often single-handedly destroy a fresh full-strength unit within two turns, and has the mobility to get there. |
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#94 | ||
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![]() <div class='quotetop'>QUOTE(Guest @ Dec 18 2005, 06:19 AM) [snapback]190113[/snapback]</div>
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#95 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() <div class='quotetop'>QUOTE(Guest @ May 24 2007, 01:57 AM) [snapback]291093[/snapback]</div>
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Reported
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#96 | ||
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![]() <div class='quotetop'>QUOTE(rummtata @ Sep 4 2005, 11:04 PM) [snapback]151434[/snapback]</div>
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#97 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Increase the sensitivity in Dosbox.conf.
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#98 | |||
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![]() <div class='quotetop'>QUOTE(Guest @ Apr 23 2007, 02:30 AM) [snapback]288034[/snapback]</div>
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[/b][/quote] I have the same difficulty with the game crashing after the first continent. Unfortunately I do not have the original disk anymore. Is there anything about the downloadable program that can be changed to fix the problem (or a Dosbox fix)? I've configured the game correctly, and I have a brand new system, so it's not a sound or memory problem. It would be great if I can get it to work, I played the game a lot in my younger days (if only SSI still existed). |
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#99 | ||
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![]() Hi there, sorry to ask this, but I just cant get this game to work. I've tried everything! I really want to play it again. I used have the CD many many many years ago, when I was still living back home (another continent).... and I am so greatful that I have found it again but I JUST CANT SEEM TO GET IT WORKING *CRIES*
I've tried DOSBox, not working - unless ive done something wrong - but I followed the instructions to the T. I have also tried VDMSound thingy. What happens is that as soon as I run any of the files (exe. etc) it tries to start up, but gets stuck at a blank screen... I then need to restart my computer each time... Help. Please. Ure my last hope of sanity! love love love, -R |
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#100 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: Ljutomer, Slovenia
Posts: 3,883
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![]() DOSBox works just fine.
Here's what I did and got the game to run: 1. Downloaded and unzipped the game. 2. Moved the FG folder I got into DOSGAMES folder on my E: drive (E:\dosgames\fg) 3. Started DOSBox and put in the following commands (press enter after each command line): mount c e:\dosgames\ c: CD FG FG If you don't have a DOSGAMES folder I strongly recomend you make one and keep all the games you want to run with DOSBox in there. If the DOSGAMES folder is on any other disk then E (you might have it on any hard-disk or partition with any possible letter) please change the letter E in the mount command. |
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