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#1 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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![]() While this is a necropost of 7 years, it is okay. That is the official statement of 3 supermods.
If you want to talk about this feel free no one is going to stop you, and some of the people that were talking in this thread are still around so they might want to join in again. |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2008
Location: Waterside, South Africa
Posts: 3,138
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![]() Yeah, I think we're far less likely to make comments about rotting stench and maggots in threads, aren't we, Piąty?
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Well, if we could all simply ignore this thread it would simply go back to the thread heaven zone for another several years. Nobody care about a thread made 7 years ago.
Also I don't know about the lack of common sense of other forums but necroposting is indeed a complete lack of respect as far as netiquette goes. |
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#4 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Quote:
If this thread continues without devolving into spam, I see no reason to not let it continue. |
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#5 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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![]() On that note Fifth, since I posted my ideas about time/turn limits and I know you are more a fan of this type of game do tell us what you think about them.
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#6 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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![]() That does make sense Japo to a point, but if you are stomping the hell out of the enemies but are just doing it a bit slow you really shouldn't be losing just cause the turns ran out.
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2009
Location: Weiherhof, Germany
Posts: 533
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![]() Quote:
__________________
FED2k Forums - Westwood Studios' Dune games and more |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,615
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![]() I don't think anyone will disagree that Battle for Wesnoth is spoiled by its randomness, otherwise it would be great. Since it's open-source I wonder if it would be very difficult to spot the random number generating function, modify it and re-compile...
__________________
Life starts every day anew. Prospects not so good... |
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#9 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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![]() I think I had that game as a kid. On some shareware CD, I remember the game screen. That was a rush of nostalgia...but I can't remember if I liked it as a kid or not.
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#10 | ||
Join Date: May 2009
Location: Perth, Australia
Posts: 1,830
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![]() I have to agree that a time limit or move limit on a Turn Based game is rather weak and annoying. To me turn based games have always been about taking your time and thinking everything through, not having to rush things because you might not make the limit. It seems like a lame attempt to speed the game up for people who like me don't often like the slow pace of these games, that is not fair on the people who do like the slow pace and even I enjoy it with certain games and at certain times.
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