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Old 19-02-2012, 01:46 PM   #1
DarthHelmet86
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While this is a necropost of 7 years, it is okay. That is the official statement of 3 supermods.

If you want to talk about this feel free no one is going to stop you, and some of the people that were talking in this thread are still around so they might want to join in again.
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Old 19-02-2012, 02:07 PM   #2
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Yeah, I think we're far less likely to make comments about rotting stench and maggots in threads, aren't we, Piąty?
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Old 20-02-2012, 12:45 AM   #3
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Well, if we could all simply ignore this thread it would simply go back to the thread heaven zone for another several years. Nobody care about a thread made 7 years ago.

Also I don't know about the lack of common sense of other forums but necroposting is indeed a complete lack of respect as far as netiquette goes.
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Old 20-02-2012, 08:21 AM   #4
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Quote:
Also I don't know about the lack of common sense of other forums but necroposting is indeed a complete lack of respect as far as netiquette goes.
Necroposting is bad if it does not offer any meaningful contribution to the discussion. Since 9/10 times it doesn't, the default approach is to kill it with fire on sight.
If this thread continues without devolving into spam, I see no reason to not let it continue.
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Old 20-02-2012, 08:28 AM   #5
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On that note Fifth, since I posted my ideas about time/turn limits and I know you are more a fan of this type of game do tell us what you think about them.
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Old 21-02-2012, 02:11 AM   #6
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That does make sense Japo to a point, but if you are stomping the hell out of the enemies but are just doing it a bit slow you really shouldn't be losing just cause the turns ran out.
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Old 21-02-2012, 01:05 PM   #7
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Quote:
Originally Posted by RRS View Post
I dread the turn limit in turn-based wargames. This has put me off from Panzer General the first time I played it. I usually play defensively in such campaign modes, while the limit forces hasty attacks. Don't you hate when you lose because you were 1 turn short from capturing that last mission objective? It usually also means the scenarios will put you in offensive role - and I like variety in my missions.
Recently I've introduced myself to The Battle for Wesnoth, and while I like many aspects of the game (great oldschool graphics, excellent music and quite nice storyline campaigns), the complete randomness of combat is what really put me off. Actually, this would have been fine (or, at least, tolerable) if it were not coupled with the turn limit per mission, and the crucial need to level up your units. By contrast, Disciples, while having rather similar combat mechanics (except battles involve lesser numbers of units), allow the player at least to revive their fallen units in order not to disrupt the level-up process.
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Old 21-02-2012, 07:18 PM   #8
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I don't think anyone will disagree that Battle for Wesnoth is spoiled by its randomness, otherwise it would be great. Since it's open-source I wonder if it would be very difficult to spot the random number generating function, modify it and re-compile...
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Old 26-02-2012, 09:09 AM   #9
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I think I had that game as a kid. On some shareware CD, I remember the game screen. That was a rush of nostalgia...but I can't remember if I liked it as a kid or not.
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Old 20-02-2012, 07:02 AM   #10
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I have to agree that a time limit or move limit on a Turn Based game is rather weak and annoying. To me turn based games have always been about taking your time and thinking everything through, not having to rush things because you might not make the limit. It seems like a lame attempt to speed the game up for people who like me don't often like the slow pace of these games, that is not fair on the people who do like the slow pace and even I enjoy it with certain games and at certain times.
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