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Old 30-06-2008, 05:04 PM   #111
_r.u.s.s.
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it doesn't work

Der er opstået fejl nummer 006

Der er ikke angivet en bruger!
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Old 01-07-2008, 12:16 AM   #112
Halindir
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:I oh...well then the only way is to go to www.halindir.tegnebordet.dk and press on the Chess Pawn-ish icon at the top, to view it.
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Old 01-07-2008, 09:09 AM   #113
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that's nice=) i like the keyframed animation in Brod, whatever that means and i see that you also used a bit of scripting with starDrag

although, next time you should probably put separate browse topics in separate motion clip holders (separate swfs held in the main movie that would load only after you click on them), if you learn those, i think you could even make sites for companies or something.

AND the most bad thing was probably that all the sound was loaded on start as well. if you're interested i can tell you how to make it load after you click onit in next post but if you don't care then nevermind=P

but nice flash, i like it, just loadings are long cause of these ^
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Old 01-07-2008, 11:24 AM   #114
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Quote:
Originally Posted by _r.u.s.s. View Post
that's nice=) i like the keyframed animation in Brod, whatever that means and i see that you also used a bit of scripting with starDrag
Brød means bread :I ..

Quote:
AND the most bad thing was probably that all the sound was loaded on start as well. if you're interested i can tell you how to make it load after you click onit in next post but if you don't care then nevermind=P
The loading does suck, i'd like to know how to do that thingie loadingstuffbeef 8D
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Old 01-07-2008, 12:47 PM   #115
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well. there is a library, i guess you know how to use library.. so i'm not gonna explain that

there are objects of the imported sounds. right click it and see the properties

somewhere in advanced options is "Export on first ferame" -Unceck that!
after this, the sound will get loaded right when it meets a frame that it's on

now i need to know, do you controll the sound by action script or simply by dragging to the framesline? tell me the details and i will tell you
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Old 01-07-2008, 01:24 PM   #116
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I dragged the music into seperate keyframes(top layer) and then used the Stop on every keyframe (the bottom layer). and on the buttons I used
Code:
on (press) {
    stopAllSounds();
}
on (release) {
    gotoAndStop(20);
}
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Old 01-07-2008, 01:33 PM   #117
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then after you remove the 'export on first frime', assuming that the first 4 frames are stopped and empty, the song will only load after you click the button.

but if you wanna make the loadbars for the sounds themselves and streaming and such, that'll need a bit of actionscripting, not very difficult though=P

btw: you can put more commands in the release thingy, i see no point in separating it on press and release =S
like:
Quote:
on (release) {
stopAllSounds();
gotoAndStop(20);
}
edit: oh, you probably use the begginers mode for actionscripting, right? no worries, you ll get used to the advanced once, and the beginners mode will be only annoying for you
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Old 01-07-2008, 01:44 PM   #118
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Quote:
Originally Posted by _r.u.s.s. View Post
edit: oh, you probably use the begginers mode for actionscripting, right? no worries, you ll get used to the advanced once, and the beginners mode will be only annoying for you
yup..and thanks
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Old 01-07-2008, 01:48 PM   #119
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no probs=P

btw, in bandwidth hungry applications it's fcuking useful to 'simulate download' on settings like 56K/s. just after hitting ctrl+enter, hit it again (see view->simulate download and settings). you know, so you can see how will it load on the internetz without uploading it in first place

and have bandwidth profiler on (ctrl+b)

if you had questions ask in shoutbox, i have plenty of time=P
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Old 01-07-2008, 01:51 PM   #120
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D: the 'export in first frame' is greyed out.
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