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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Hofudborgarsvadi, Iceland
Posts: 206
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![]() yeah but paladins they can be ranged as well cant they?
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Ranged? you mean use bows and stuff?
Any character can use bows and crossbows. You just need to be proficient with it. I'm too lazy to check, but I think paladins are proficient with crossbows, but not bows (you can become proficient with bows if you take it as a feat) If you ask me, I'd say pick a Cleric (to have a healer and to fight undead) or a Sorcerer (or Wizard) to add even more offensive power to your party. |
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#3 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() I say: Let him be a paladin and we will wait for a someone to be a wizard.
Paladins are cool. My favourite class used to be a paladin......*lost in memories, again!* |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 690
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![]() Paladins are supposed to turn at level 3 as a 1st level cleric no? Also, in the Skills and Powers book that I have they can pay with character points to cast at 4th level, instead of 7th level. This is assuming that the character can get to that level.
They really are changing everything... They also fubar'd bards. Bards are supposed to cast and learn like mages. Not cast and learn like sorcerers, and have their own spell selection. They learn at 1 level lower, but the level for casting is still the same. Therefore, they get to the max magic missile before mages do, of course with 3 and 3.5 the xp tables change. Bleh to that too. LOL Oh, all Warriors (Fighters, Rangers, Paladins, Barbarians) Can use Long bows, short bows, composite bows (both kinds), crossbows of both kinds. This is because light crossbows are considered simple weapons, which all classes are "Trained" to be proficient with. The rest are considered "Martial" weapons, which these classes are trained to be proficient with due to the overlying class type, the Warrior. However, some classes and races get proficiencies for free, like an Elf rogue could use a long sword and a longbow, even though he is supposed to be using a shortsword and a shortbow. Rogues get automatic proficiency with shortbows. ( This is my garbage gathering from NWN as I have no info on this new system beyond that.) We still need a healer though. Paladin isn't going to hit level 4 on this run LOL I don't think a 2 hit point heal is going to cut it for this group... (Lay on hands) |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Hofudborgarsvadi, Iceland
Posts: 206
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![]() umm yeah nikson can you like check my char and/or make some changes if it is wrong or over powered?.
EDIT:Attachment removed (dont need it any more). |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() There are several things I don't like about your paladin:
1. his charisma is too low. If he is to EVER cast spells, he needs a charisma bonus (at least +2) 2. you beefed his strength up way too high. We already have two brute fighters in the party, a third would make it too vulnerable. 3. all four characters are stupid. The highest INT and WIS bonuses are the thief's (+1 and +0 respectively). 4. you made your paladin level 2. I know that we have two monstruous humanoids who add their racial CR to the level. Believe me, I don't like having that either. But they're both stupid characters who walk into traps and have weak minds (vulnerable to magic). Your paladin is the same in that respect. Like I said before, having three drooling bozos in the party is a very bad idea. I strongly suggest you make a cleric with high charisma and intelligence. Or a wizard with high wisdom and intelligence. If you choose either of these characters, the party will be balanced and everything will be ready to begin the game. If you stick to your paladin (even if you modify him to be less battle-inclined), we'll have to get a 5th party member. Which would not only take some time (since nobody else seems to be interested in playing), but would slow down gameplay. |
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2005
Location: ,
Posts: 690
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![]() Yeah, Pools of Radiance runs spell limit by the caster's stat 10+ whatever level. So a mage with 14 intelligence could only cast up to level 4 spells. Although basically the same, this simplifies the 2nd edition rules that had the quantity of what spells you could memorize for that level of spell for what intelligence.
Three melee types is not good for now. Clerics and Druids can fight much better than mages, and can keep the party alive for longer than paladins can. |
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() You don't need any more fighters. You have a barbarian, a fighter and a rogue which gets sneak attack damage for chrissakes. You need support characters. Offensive magic users or defensive/protective magic users.
Right now the only logical choices are: Cleric Wizard Sorceror Druid |
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#9 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Hofudborgarsvadi, Iceland
Posts: 206
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![]() The cleric it is
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#10 | ||
![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Wilmington, United States
Posts: 2,660
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![]() My charatcer is not supposed to be weak against pyshical magic.
His will is low, but he should be able to resist many kinds of magic that are directly offensive.
__________________
Youtube Channel - http://youtube.com/user/BloodPigggy My Site - http://sites.google.com/site/eyenixon |
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