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Old 24-05-2005, 07:53 AM   #1311
TheChosen
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Quote:
Got any advice?
You want some advice? Read the whole topic! :w00t:
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Old 25-05-2005, 01:23 PM   #1312
Student
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2 days ago i lost two tanks while defending the base.
They were hit from a blaster launcher from round the corner.
How?
Here is the explanation.
My base were atacked by floaters
so i tried to block of all of the entrancesby my forces.
ose squadie threw Prox nades at the north corridor in a turn when he was ready to throw the second one two floaters emerged from the lift.
One triped on the nade and died.
The second one fired at the squaddie.
The bomb were suposed to hit an squadie.
the mistle missed and turned left to hit the guy.
It missed.
It blasted both tanks to bits.
My balistic study found it almost imposible.
! A !
! . !
! . !
_____! . !____________
.
. S . T
. . . ' T
________________________

A- Alien (Floater)
S- Squadie
T- Tank (laser)
                       
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Old 25-05-2005, 01:25 PM   #1313
Student
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My the map fizled sorry.
But i hope you understand what i meant.
                       
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Old 25-05-2005, 05:28 PM   #1314
PrejudiceSucks
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I sort of understand. Maybe those were other waypoints that it took after missing your soldiers. Also remember that Blaster Lauchers are NOT 100% accurate.
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Old 25-05-2005, 07:47 PM   #1315
Sharp
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Well yeah, blaster launchers arent 100% accurate but it is possible, If im looking at your diagram right then your squaddie was in a corner between two corridors, one which had the alien and another with the tanks.

Now im assuming that the alien was slightly to the left of your guy (the alien's right), he fired the blaster launcher using two waypoints, one to go forwards and the other to turn and hit your guy.

(A)-Alien with blaster launcher
S - Squaddie
T - Tank
|........| Hallway


|(A)..|
|......|
|......|
|......|
|......|___________
|....S............T
|........______T____


The aliens intended blaster bomb path was supposed to be

..|.. - Blaster bomb path
X - Explosion

|(A)..|
|.|....|
|.|....|
|.|....|
|.|....|___________
|.|_XX............T
|....XX______T____

However what happended was

|(A)..|
|.|....|
|.|....|
|.|....|
|.|....|___________
|.|__S_____XXX
|........_____XXX__

There are many cases where this happens, when using a blaster launcher you should always first make it go up, and then have the next way point go down to the alien, that way it usually hits the floor and still kills the alien.

If you just have it on the same level as the alien then it does have tendancies to miss it, extremly hard to hit mid-air floaters using blaster launchers.
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Old 26-05-2005, 07:47 AM   #1316
PrejudiceSucks
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What you really should have done against the Floater with a Blaster Launcher is thrown a oack of HE around the corner and ran away.

Literally no chance that it would survive. Although its body would be gone and judging by its blaster launcher it would probably be someone useful like a Leader or Commander. Possibly a Technician, but they're still handy.
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Old 26-05-2005, 04:53 PM   #1317
Sharp
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Hmm ya know the erm 'oppurtunity fire', it seems to work weirdly for the aliens.

I landed an abductor and was looking for a sectoid leader. As per usual he was in the top command room, however I sent my guy in, he didnt fire straight away, usually once you move your guy around he tends to shoot, especially if your running away and show your back.

However since I kept a tight perimeter so none of my vets would die most of my squad was actually in the UFO, the person at the UFO front entrance happened to be the person holding the stun launcher.

I then proceed to pass the stun launcher by throwing it throughout the UFO and then passing it to the top floor, then throwing it to the next waiting squaddie, I then threw it to my dude who was looking at the Sectiod Leader and probably the Navigator and a soldier all nicely clumped together.

My dude picked up the stun launcher and then equipped it, still no alien fire, he then shot it at the aliens. And then the sectiod leader survived and er killed my dude.

Nonetheless the 'oppurtinity fire' is weird, youd think it would be an overall time, but If your dude has spotted an alien who you think has seen him, try and get another person to either chuck a grenade/HE pack (primed to 0) and end the turn or try and get another person to pincer the alien just dont move the dude who you think the alien spotted and you should be fine.
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Old 26-05-2005, 05:13 PM   #1318
Havell
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Quote:
Originally posted by Student@May 25 2005, 02:25 PM
My the map fizled sorry.
But i hope you understand what i meant.
The forum gets rid of spaces it deosn't think are neccessary, however, if you click the quote button and look at the map in the little box below the main posting box then you can see the daigram in full, spaces and all (I hope that was understandable).
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Old 27-05-2005, 05:42 PM   #1319
stonefisher
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Hello i had a copy of the old dos version of ufo enemy unknown but a cousin borrowed it and its now broke. I have downloaded the one from this site and several others but its all the gold version. i cant run the dos version on it and the win 2000 loads but changes to a screen res my screen cant support. This is fine if i just want to listen to the game but i so want to play it again. ive looked around for a copy of the old dos version and the only one i can find isnt in english. Could someone plz direct me to an english one thats the origanel dos version plz.
                       
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Old 28-05-2005, 11:22 AM   #1320
Kearnsy
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I showed the game to my friends, but they dnt seem to think its that great. :ranting:
Oh well... I guess its one of those games that you dont appreciate just by looking at it.
Dont worry I'll win them over yet!!! :Titan:
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