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#1391 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 122
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#1392 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() Alloys are pretty handy to have at any time really. They make a lot of money and you can make cool stuff out of them
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#1393 | ||
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The best was some kind of laser weapon, I think the heavy laser. |
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#1394 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() No, it will have been Laser Cannons, I used to have that guide.
If only they made the official strategy guide abandonware... |
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#1395 | ||
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![]() Im sure the best thing to sell is alloys, although i ran across a different thing not too long ago, i manufactures a few mind probes when i was short, they DID sell for alot more than purchased but i only tried it once and never really looked into it, alloys are just too handy to have on the side anyways.
Heres a Q i been thinking on for a while, never really tried it out much in play. The cyberdisks explode when killed as we all know, when i 1st played this game on playstation i remember taking a few of these things alive, but on this version even when hit with stun bombs they explode and when i tried a stun rod just for something differrent the damn thing blew in my face! Another Q: when aliens are on the interdict mission converting countries to go against X-com, when is the critical agreement between the two made? 1. As soon as the enemy craft departs for its mission. 2. As the enemy craft lands at the destination country. 3. As the enemy craft sits in the destination country. 4. Before the enemy craft departs from the target country. 5. As soon as the enemy craft lands at base My guess is 5 but im still not convinced, if i blast the craft down before it makes it to base, is the aliens agreement void? or is the agreement sealed before the craft takes off? Another thing, does blasting the craft down cancel the agreement? or do i have to go down and kill every alien? AND if there are 3 enemy craft at the country all different sizes, and different races, do i make a certain race/size ship my priority? example .... will a small craft full of etherials with thier mind powers do more persausive damage than a very large ship full of snakemen? or are all ships equally damaging at interdiction? Not sure if any of this info is even possible but im interested to see if anyone has some facts. |
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#1396 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 122
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![]() I don't remember capturating cyberdisks, but they are not essential to finish the game anyway.
If you target terrorist ships first, the chance of losing countries will reduce. Avoiding them to make bases also helps too. The way I see, all those 5 aren't how agreements are made, since I experienced all of those without losing the respective countries. |
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#1397 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: , Belgium
Posts: 675
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Ufo's only affect your score or any countries when they manage to land. It would simply be impossible to prevent them from departing for their mission, you always need some time before you can reach them. But in any case, Lethe's advise is really sound, that should keep you out of trouble. Preventing terror ships from landing should be your first objective. If you can't down it, at least land at the site. Personally I've never captured a cyberdisk.
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A sickened, sensitive shadow writhing in hands that are not hands, and whirled blindly past ghastly midnights of rotting creation (Nyarlathotep, H.P. Lovecraft) |
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#1398 | ||
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![]() Ive got an cyberdisk... :whistle:
Threw an alien nade at its antigravity device. the explosion nailed the thing io the ground my men blasted the few resisting sectoids and presto. A few hours later the cyberdisc is in my ufopedia. I think you can get the bastard by talking with alien medics. :evil: :Titan: |
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#1399 | ||
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Its also nice and central as it is almost equidistant to America and Japan and is quite close to Africa so makes a good starting base, when buidling a new base I like to look at the alien activity to see where a new base is most needed (though generally once ive built the base there the aliens go to the other side of the world). Usually though il build one either in Central Asia for 500k or Central America for 800k then a 4th base in South Africa and possibly a 5th Base either in Australia or South America. I dont like having a lot of bases as they require more time to manage them. Also I generally tend to have two skyrangers, one in Europe one in America and a Lighting in China. Rest just have Firestorms or are simply radar/manufacturing bases.
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![]() « † DxRxIx † » |
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#1400 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() Yes, that's true. I have one in Prague to cover a lot of Russia, most of Africa and the whole of Europe.
With a Hyperwave Decoder it's the best base around. |
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