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Old 30-06-2005, 10:58 PM   #1461
Havell
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It's kinda hard to single out troops to train reactions as you can't predict the movements of the aliens but i do end up with a couple of scouts that have good reactions due to constantly shooting aliens coming around corners.
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Old 01-07-2005, 01:23 AM   #1462
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My reaction training basically consisted of letting the troops with the best reactions (50 or more I think for relatively unexperienced soldiers) camp outside ufo's, facing the doors. In the meantime the other cannon fodder would sweep the area outside. 2 or 3 soldiers covering each door should be enough (depending on the alien type you're facing and the weapons you've equipped your soldiers with).
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Old 01-07-2005, 06:40 AM   #1463
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Very, very easy to do with small/medium scout UFOs. Just take 2 or 3 people in a Lightning and laser-cannon the little suckers down, carefully.

The alien should be around and is easy training. It's also an extra 50 Elerium.
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Old 01-07-2005, 08:03 AM   #1464
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Well, the suggested way that i read was to go agains a Muton Battleship, mind control as many aliens as you can and arm them with pistols. Your guys in power armour just sit there with lasers and release them to do their worst.
                       
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Old 01-07-2005, 04:00 PM   #1465
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Quote:
Originally posted by Guest@Jul 1 2005, 08:03 AM
Well, the suggested way that i read was to go agains a Muton Battleship, mind control as many aliens as you can and arm them with pistols. Your guys in power armour just sit there with lasers and release them to do their worst.
If I were you I wouldn't arm the aliens at all :blink:
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Old 01-07-2005, 04:57 PM   #1466
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Hmm...why is everyone sooooo excited about this stupid game?

You wait around for aleins to show up... Then you send a ship....auto-text combat ensues...if they land you can engage in turn based oblivion...soooo what?!

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Old 01-07-2005, 04:59 PM   #1467
Havell
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The "turn-based oblivion" is fun and tense, while tactical and skilled, and difficult balance to acheive. The fights between UFOs and your fighter's aren't text-based and you can change their tactics with the buttons on the right. The only text-based battles that happen are when UFOs attack your bases, which doesn't happen very often.
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Old 01-07-2005, 06:37 PM   #1468
moogle
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Yes, and it does require tactics and strategy like he said, for instance, one alien positioned in a hole in the wall took out 4 of my guys before I could hit him. Just because he was in the hole in the wall and my shots kept hitting the wall.
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Old 01-07-2005, 06:57 PM   #1469
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If an alien ship lands on your base and defeats its defenses, you get a turn-based battle inside your own base! Don't know what text-battle you mean...

I never build anti-ufo defenses on my base because they take up space and those attacks rarely take place. And if they do, you will need a 3x or 4x defense because anything less, they will go right through it.

Wooh! My 90th post.
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Old 01-07-2005, 11:40 PM   #1470
Grant
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I agree with the comments by R Havell above.k:

I would also add that UFO enemy unknown is a great game and even though its turn based it is really well implemented. One of my all time favourite games.

The research facilities and discovery of new technologies can really make it addictive.

If you have never played this game you really should check it out as you won't be disappointed.

I do think though that Terror of the Deep the sequel is not as much fun as this one. :not_ok:
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