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#151 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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![]() Just wanted to tell you, that I managed to beat the M.A.X campaign on expert difficulty level. I dug out the game because I remembered that I never completed it, and it was rather cool!
You have to build a base like in Starcraft, but there's metal to be found first with surveyor vehicles, and the factories have to be connected with them with pipelines! And mines require fuel, because their powergenerators don't start working on electricity, unless you have everything very realistically planned, in addition to a normal RTS-game. |
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#152 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Ormskirk, England
Posts: 7
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![]() hi all
I have posted about these issues before but it doesn't seem as though anything has been done about them so I though I'd ask again. does anyone ever plans on releasing a v1.57 patch for M.A.X ?? while the 1.56 version of M.A.X that can be downloaded from abandonia does seem to be more stable than the official 1.04 patch for M.A.X its buggy unstable behaviour has not been completely eliminated yet and I'm still experiencing random crashes / lockups or general malfunctions for example The demo that would normally only pop up if you left the game inactive at the main screen for a period of time pops up continually My settings keep getting reset to the default specifically it will continually reset alien derelicts from common to none it will change the game type from turn based to simultaneous its resets the scroll speed the animation you get the first time you start a new game of the builder roiling through the desert with the motorbikes keeps getting set to on even though I've set it to off The zoom level keeps getting reset so that it is zoomed all the way in even though I normally have this set at about 75% when trying to transfer materials from my constructors to my mines/storage silos it wont let me in the 1.04 version of M.A.X when ever you transfer material from your constructors back to the complex the materials will be automatically distributed between each of the storage bays that have space but in 1.56 this doesn't happen and you have to manually search through each of your storage bays till you can find some space and then off load in to that one directly this is quite obviously a bug On occasion when starting a new game I get to the point where it asks you to select a starting location but instead of the game loading and going to the map after you select one it crashes back to the desktop and M.A.X turns its self off The switch on the preferences menu that lets you decide if you want units to stop or not when enemy units are encountered is missing this is quite obviously a bug so anyone know of a newer patched version of the Maxrun.exe that has these issues ironed out ?? |
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#153 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() As far as I know, 1.56 is the highest version there is. And don't even bother asking if someone could make an unofficial patch - things being as they are, the person to manage it would have to be some sort of genius hacker/programmer.
About your settings, check if the contents of the MAX directory are set to read only. If any are, clear the attribute and the settings should not reset anymore. |
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#154 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Ormskirk, England
Posts: 7
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![]() Quote:
if it was someone from here they would it not be possible for them to give the current build 1.56 build the once over to see if it would be possible to correct these issues that still haven been fixed ? as for checking for read only I've checked and removed read only from all the files and will see if that resolves the issues with setting getting reset |
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#155 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() The 1.56 we have came from Home of The Underdogs. No idea where they got it.
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#156 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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![]() Why don't you get my version of M.A.X?
I've got it fully working, and I never heard of any of the problems you mentioned. Quote:
Last edited by Wicky; 22-05-2009 at 04:46 AM. |
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#157 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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![]() Could we pls search for the game in emule in the future, the load is just too much for my private comp, sorry.
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#158 | ||
![]() ![]() Join Date: May 2008
Posts: 1
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![]() I have downloaded M.A.X. Mechanized Assault and Exploration but have not been able to make it run. Can anyone help? Do I need DOSBot? I am running Vista....
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#159 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Krakeroy, Norway
Posts: 3,014
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![]() If you're on Vista, then either try XP compatibility mode or get DOSBox. Also, a bit more info would help, like what exactly happens when you try to run the game?
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Je Suis Charlie |
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#160 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Linz, Austria
Posts: 284
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![]() There is a bug when there are too many units. I think it hits the maximum then the game crashes:
"Assertion failed: index >=0 && index<count, file smartlst.cpp, line 189" Is there an inofficial patch which has a solution? |
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Thread | Thread Starter | Forum | Replies | Last Post |
Mechanized Assault and Exploration (M.A.X.) | Masterofmymind | Troubleshooting | 2 | 16-12-2008 06:23 AM |
Max Mechanized Assault And Exploration -> No Video And Cannot Finish Level | Fragment | Troubleshooting | 11 | 22-09-2007 02:11 PM |
M.a.x Mechanized Assault And Exploration Problems | MadWolf | Troubleshooting | 8 | 18-12-2006 01:00 PM |
Mechanized Assault & Exploration (max) | Bunnylove | Troubleshooting | 13 | 24-04-2006 10:09 AM |
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