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#1651 | ||
![]() ![]() ![]() Join Date: Feb 2004
Location: Agalli, Albania
Posts: 1,021
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![]() Quote:
otherwise you train them by killing aliens. the more aliens they killed the higher their time units. they also get trained by doing successful missions. Time units (and other "units") have their max rating.
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#1652 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() How to improve rank; Ranks in UFO are based not only on kills but also on the number of soldiers you have. It been proved on the UFO: Abandonia Unknown thread since a lot of early promoted soldiers kept being promoted even if they didn't even board the Skyranger. So, the more soldiers you have, the higher the number of highly ranked soldiers you'll have.
There is some points to note; - You can only have one soldier of the highest rank in any given time (Commander). - Once a rank is given, only death can destitute the soldier. If there is enough or too many high ranked soldiers, those rank will not advance no matter how many kills another soldier get. Only exception; second rank VS recruit. - To advance, there must be at least an Alien killed somewhere. It doesn't always matter if the soldier in particular which advance kill the Alien, but you must have a kill. - Ranks doesn't affect a soldier skill at all. The only noticable effect is the loss of Morale from the other soldiers if a highly ranked soldier die, which is exponential the higher the rank of the soldier get. High ranked soldiers also probably resist morale loss better than low ranked soldiers, but I'm not 100% sure on that one. |
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#1653 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 957
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![]() There was a list somewhere about this. Basically the ranks depend on the amount of soldiers you have. So for example you cannnot have (random titles here) a general when you only have 6 soldiers. And that is per base.
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#1654 | ||
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![]() Thanks, guys, for the responses to my earlier question about selling alien artifacts.
I have another, related question. Do I need the power supplies or navigation equipment to build my own aircraft later on?? -Andrew |
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#1655 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Yes, you do.
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#1656 | ||
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![]() To build your own UFO's, yes you need the power and the navigation as well as elerium for fuel. Though if your strapped for cash these sell well (except for elerium, not good to sell elerium)
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![]() « † DxRxIx † » |
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#1657 | ||
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![]() does anyone know where I could find a DOS version of ufo defense?
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#1658 | ||
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![]() check out www.bestoldgames.net, they've got the old DOS version.
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#1659 | ||
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![]() Nevermind, it's not in english, however www.thehouseofgames.net has the dos and amiga versions, both in english, yay!
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#1660 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
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![]() You can sell Elerium if you have surfeit of it. You get 50 units per engine, that's enough for a fair few flights. Just use a Lightning for 'elerium hunting' or even a Skyranger and Interceptor combo.
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