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Old 29-07-2006, 11:56 AM   #171
melthas
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Ok, here is my problem:

I'm playing the last chapter of the Roman Campaign, The Last Gateway. I need to capture the gateway as usual. In mission objectives it tells me not to attack both enemies until I'm strong enough. It's ok but they do ATTACK me before I engage them. I need to move close to the reds for iron, and to the yellows for gold. It makes it impossible to avoid them. They start crushing me with black knights while I only have newbies. Any strategy, tactic for this mission would be appreciated.
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Old 29-07-2006, 08:06 PM   #172
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Quote:
Is there a way to make those spots where you can build a harbour building in the map editor? Because in the demo of Settlers2 we could see harbour of Vikings (so that not only Romans can build a harbour and large ships).[/b]
- make a map, have a few coastal spots which have the biggest house (don't have too many)
- use Settlers II map generator ( http://settlers2.merri.net/map_generator/ ):
- open map in the program
- use tools > coastal castle fix
- save the map

Now you can build harbors in that map.
                       
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Old 29-07-2006, 10:49 PM   #173
surfen PL
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<div class='quotetop'>QUOTE(Guest @ Jul 29 2006, 08:06 PM) [snapback]245782[/snapback]</div>
Quote:
- make a map, have a few coastal spots which have the biggest house (don't have too many)
- use Settlers II map generator ( http://settlers2.merri.net/map_generator/ ):
- open map in the program
- use tools > coastal castle fix
- save the map

Now you can build harbors in that map.
[/b]

Thanks for piece of advice. What new? Now I can build a harbours but "shipyard" produce only small boats and there is no button for change mode of production for cargo ships :-( (it should be button for change mode in the middle between "demolish" and "stop working" buttons). After build a harbour situation doesnt change... It's problem in every nation.

For example in campain's "IV On high seas" we can build cargo ships before and after build harbour. But in this scenario fixed by map generator we can only build a harbour but no cargo ships... It could be very nice experience playing Vikings and sailing... discover new places. It was big mistake that Bluebyte didn't prepare scenario in unlimited play, where we could play with ships.
                       
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Old 30-07-2006, 06:52 AM   #174
velik_m
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settlers 3 is full of scenarios with ships, ofcourse AI doesn't know how to use ships, so it makes most of them pointless and easy.
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Old 30-07-2006, 07:46 PM   #175
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Quote:
Thanks for piece of advice. What new? Now I can build a harbours but "shipyard" produce only small boats and there is no button for change mode of production for cargo ships :-( (it should be button for change mode in the middle between "demolish" and "stop working" buttons). After build a harbour situation doesnt change... It's problem in every nation.[/b]
You must replace original mission to be able to build ships in a custom map. Just replace DATA\MAPS\MISS20X.WLD with .SWD map and edit DATA\MISSIONS\MISS00XX.RTX (X is one bigger than in map) to have more resources.
                       
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Old 30-07-2006, 07:56 PM   #176
surfen PL
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<div class='quotetop'>QUOTE(Guest @ Jul 30 2006, 07:46 PM) [snapback]245962[/snapback]</div>
Quote:
You must replace original mission to be able to build ships in a custom map. Just replace DATA\MAPS\MISS20X.WLD with .SWD map and edit DATA\MISSIONS\MISS00XX.RTX (X is one bigger than in map) to have more resources.
[/b]
In DATA\MAPS I have MISS200.WLD to MISS209.WLD
and in DATA\MISSIONS I have MIS_0000.RTX to MIS_1019.RTX

Could you explain it step by step?
                       
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Old 30-07-2006, 08:19 PM   #177
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My problem (and I think this is problem for many users) is that we can't build cargo ships playing Vikings, Nubians or Asians.

http://settlers2.merri.net/map_generator/ : "you must replace a campaign map in order to be able to create ships as expeditions are disabled in Unlimited Play mode"

I add my map from SETTLERS2\WORLDS to SETTLERS2\DATA\MAPS (this is catalog of campain) and change names of files of course.

But...

It is a chance to play for example Vikings and creating cargo ships? This is the problem Because in campain we have few missions withs cargo ships, but only for Romans!

I remember, that in demo of Settlers2 (1996) computer-Vikings build a harbour and ships...

Why Bluebyte couldn't fix this problem...
                       
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Old 10-08-2006, 07:22 PM   #178
melthas
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Recently I completed Roman Campaign and now I'm playing World Campaign. I have some questions about this. In first episode, Europe, there is no mission objective in the messages. I burned down all enemies' HQs and only one left. It will probably end when all the enemy is defeated,burned and looted . Are all the missions same on this campaign? If so, it's really boring conquering the whole map.

Other question is about scouts. Do you know anything resulting to lose your scouts? I had scouts and they were really handy. Towards the end of the game I built a lookout tower. It wasn't occupied for a long time. I wondered why and checked the stock, seeing that no scout was left. Only way I can think of is losing a storehouse with scouts inside and that has never happened to me. Any ideas why this has happened?
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Old 26-08-2006, 05:08 PM   #179
Guest Niko40
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Settlers II Comes again. Settlers II 10th Anniversary :brain:
Tested the demo... Gameplay was exatly like it was in original settlers 2, but graphics are now 3D and full of eye candy. k:
Read the news: http://www.thesettlers.com/uk/home.php :w00t:
                       
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Old 26-08-2006, 06:34 PM   #180
JimmyJ
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Will it be released in the us? It only talks about the UK and Germany
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