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Old 16-12-2005, 07:01 AM   #1951
laiocfar
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The problem in TFTD its that aliens will record your base in the map so u will got an attack by month. I never think about the base desing but u are right i am always surrinded by the aliens, this last can be good to ambush or i can lose many people in few turns
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Old 16-12-2005, 01:59 PM   #1952
blue123
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Good points! But a bit too late, I've got 3 hangars at the bottom and 1 at the top of my base. But I've made them so all angles can be covered... so if an alien comes from 1 hangar and kills everyone, another one of my guys blasts them from behind.
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Old 16-12-2005, 04:43 PM   #1953
rlbell
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Quote:
Originally posted by Sanjay@Dec 16 2005, 06:55 AM
Yeah, the only .exe's you have in that file are black, dos4gw, geoscape, sndend, sndstart, and tactical. Setup is the only "Install Application" file, as well.

Maybe there was a mistake made in the Uploaded version on the site?
The install is a BAT file, not an EXE file. I am trapped behind a dial-up connection, so I cannot easily verify the upload. However, late tonight, I can attempt to verify the download.
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Old 16-12-2005, 04:54 PM   #1954
rlbell
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Quote:
Originally posted by Kearnsy@Dec 16 2005, 04:39 AM
Base attacks can be great... if your base is set up properly.
Build the Hangars and lefts down one side of the base. These are the only entry points so by doing this you arn't surrounded.
Use nades, blaster bombs in the hangers and lifts and dont move alone.
If all goes well you should have a bunch of stuff for sale. :Brain:
A tricky bit about building a chokepoint into your base is that you will also have to go through the chokepoint to attack the aliens, and the possible lines of fire make it very easy for the aliens to defend a hanger against attacks from the main lift. That aweful setup that everyone hates has the slight benefit of spreading out the aliens and allowing multiple avenues of attack for the hangars. Last night I defended one of my bases in TFTD. It was the correct design that blocked most ef the aliens in the access lock and sub pens (except for the ones that seem to always be placed in the living quarters). I lost four troopers and three SWS's fighting my way into the sub pens. Some of the losses were due to bad tactics, but they were mostly due to the aliens being able to all cover the one door that I had to come through.
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Old 16-12-2005, 05:27 PM   #1955
blue123
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I mostly sit around and wait for the aliens, this means you can chew them up as they come through all the doors.
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Old 16-12-2005, 09:36 PM   #1956
Le Chevre
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Anyone else have issues with the Windows version??

Anytime I try to run it the graphics are all screwed up and jumbled!!
                       
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Old 16-12-2005, 10:51 PM   #1957
rlbell
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I would like to apologise to anyone who downloaded the ZIP file that claimed to be the dos version of Enemy Unknown. After downloading it, I quickly verified that it is incomplete. Should I figure out the ftp (f)utility with the inobvious user interface, I will upload a (hopefully) correct version. Failing that, I will get it uploaded at an unspecified later date (maybe in the next couple of days).
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Old 16-12-2005, 11:38 PM   #1958
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Wonderfull game, one of the best in history.
                       
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Old 17-12-2005, 01:01 AM   #1959
bahman
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Quote:
Originally posted by Le Chevre@Dec 16 2005, 10:36 PM
Anyone else have issues with the Windows version??

Anytime I try to run it the graphics are all screwed up and jumbled!!
Run another program.
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Old 17-12-2005, 03:43 AM   #1960
rlbell
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It is only taking about thirty minutes to upload the game, even through my phone line. Once I have ftp'd it to the site, I will (may?) ftp it back to make sure it was not lost in transit. Once the correct zip file is in place, my previous instructions will be correct
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