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#11 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Bad Konig, Germany
Posts: 3,565
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![]() You won't get a quicker answer just because you repeat yourself.
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#12 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() I believe it was explained in the manual?
Not that I'm much better with this game's control system... |
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#13 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Nitra, Slovakia
Posts: 6,533
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![]() i guess you could pm egsmaster (the reviewer) and ask him about this, as not many people seem to have played this game..
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#14 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Chicago, United States
Posts: 176
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![]() If I understand what he's saying correctly it outta be the "deploy" one...
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#15 | ||
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![]() thank you so much for help, but I have one more, and the last request for help. Where can I find the car (or some other vehicle) cause moving on feet is so slow
One more time I ask you for help. sorry, if this will show many times, but its screwed a bit and my browser sometimes shows me this reply and sometimes no Last edited by The Fifth Horseman; 29-03-2010 at 04:49 PM. |
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#16 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Chicago, United States
Posts: 176
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![]() You'll get it when you finish the first mission IIRC.
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#17 | ||
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#18 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2008
Location: Chicago, United States
Posts: 176
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![]() I believe you hit Tab to get up the mini-map and people are red spots...IIRC mind you...
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#19 | ||
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![]() Heh. The door was on the far side of the house so you couldnt see it. Brilliant design :P
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#20 | ||
![]() ![]() Join Date: Sep 2010
Location: ,
Posts: 1
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![]() If you are going to play this game, keep these points in mind:
1. A lot of the character creation is pointless, mainly because most of the abilities dragged in from the pen and paper RPG are not used in this PC reproduction. 2. Keeping the first point in mind, concentrate on making characters with rifle and heavy weapons specialisations as they will do the majority of the fighting. 3. Make sure you also have the following specialisations as and when you need them: medical, interrogation, mechanic, forward observer, tracked vehicle and wheeled vehicle. You will need characters with these abilities. 4. Make sure your characters doing the bulk of your fighting have an initiative level 4 or higher, otherwise the enemy will get in a lot more shots than you! 5. Make sure your leader can speak Polish, otherwise you will constantly have to waste time bringing over a character from HQ who can speak it to interpretate. Russian would also be useful. 6. Make sure that all characters can speak as many languages as possible, but not at the expense of fighting skills. Make sure that if some peasant out in Poland speaks Scots-Gaelic (yes, it happens for some strange reason) some guy in your squad can speak the lingo. 7. If you want to create a good rifle-based character, use the random allocation for ability scores and keep on saying 'no', until their strength, agility and constitution scores are above 7 (random allocation allows for greater points spent than manual). Enter that character to army and special forces then sniper to boost the rifle skill. 8. For heavy weapons characters, do the same as above, but enter them for the artillery section of the army. 9. If your character creation gets interrupted too early (second or third time) by 'war breaks out', ditch that character, then keep on going until you get their abilities higher. |
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