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#11 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() Right'o then. Although its not the dwarfs Im waiting, its for people joining in the "succession line". Hopefully we'll get some more.
Be bold people. Step right up. Its fun. And now for the fortress. This is just how I would like it to be. In any case, its up to you. First of, the location has to have wood and water. Although we could start by having some wood with us at the beginning and later get more from merchants, but I'd prefer to have forests around. As for water, lake or river or whatever, because we need water source. I would love to have a fortress placed near a ocean, because that would mean infinite (?) source of fish (and with that, shell and fish bones). Havent actually tried to play near ocean yet (with one exception of an island experience, which failed because of lack of trees), so Im not 100 percent sure. In whatever the case, dont pick the glaciers. Otherwise were all gonna die from thirst because all the water is frozen (Although making a fortress out of ice mountain is cool concept). As for size, "big". Not too big though, as I've heard they might lag a lot. I leave it up to you to decide. I'd love to try out in a bit more dangerous area, since all my games have been "very very boring and peaceful". Of course, it will bring challenge to everyone, and failure, but thats part of the fun. Try not to put us in the "worlds most dangerous spot" though. You will be responsible for compiling the starting dwarfs. If were gonna go to danger territory, I suggest you turn one dwarf into a "Tomekk", a swordsdwarf. And of course, If you've played it, you know persons with skills like masonry, cooking, carpentry, woodcutting, fishing, brewery, mining (Especially mining) etc. are important. We dont need such like dyers or even blacksmiths at the beginning. A craftsdwarf is also good to have, as along with fish, we get bones, which in turn we turn into junk and sell to the merchants, just in case. For inventory, food and alcohol is essential. Maybe some dogs and cats too, former for protection, latter for rodents. Remember to pick weapons if you choose hunters or soldiers, pick for any miner and axe for any woodcutter. If you royal screw up your game though, feel free to start all over. And in case youre wondering why Im going in so detaily, its because I have no idea how different the game was when you last time played it. Hopefully not so much. Also, you have the honor of giving the name to our group and to our fortress. Oh, and I'd like to have a dwarf named after me too. A fisherdwarf. Feel free to name other dwarfs whenever you see the opportunity. And of course, try to find yourself a spot in the game too. After all, a good leader will be among his minions. |
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#12 | ||
Join Date: May 2008
Location: Swan River, Canada
Posts: 842
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![]() Havnt played in a while, but my last pitiful fortress was in a wooded area, built into a red-clay mountain (now from playing DA, i think of Red Cliff!) and despite the goblins, it was a really safe place, but water was hard to come by.
If possible, we should find a coastal island. I never got far enough into he game, but if we can built rafts, we could build a coastal fortress and build boats to the mainland. As long as its wooded we can get wood, and the island would prevent any sort of easy siege. We would also need to build another fortress to defend the mainland assets though. Fubbles the Commander Dwarf Im in Though i've never had to stave off anything other then a few goblins (1 or 2) with my militia, which mainly consisted of things like poorly armed dwarves and wood cutters :P I wonder what i'd be like to actually have a huge goblin army at your door steps.... So wait though, how's this work? We all make different games and just tell eachother about them? Or.... EDIT: Nevermind. Anyways im in. I gotta quickly brush up on DF though so i can actually do stuff when its my turn A name though....how about The Forlorened Halls of the Abandoned' Add a mysterious name sort of deal, ya know EDIT: How do i make it so i have cute graphics like this? http://afteractionreporter.files.wor...tutorial08.png
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Kugarfang: o hai guiz im trying to find this techno song from the radio and it goes like this: DUN duuuunnnn dudududududun SPLOOSH duuunnnnn We ate the horse. Last edited by Fubb; 02-03-2010 at 03:04 AM. |
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#13 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() TC: Ok, so a little bit of everything.
I'm an experienced player, so I'm going to do my "normal" routine: ditch the starting anvil (and expect to purchase one or two from dwarven caravans) and use the huge amount of bonus points spent on skills for the starting dwarves and an increased supply cache. Mainly food, turtles (for shells for fey moods) and booze. Fubb: you need to fiddle with the grahic sets. I don't use them myself, I prefer fullscreen. Edit: Oh, and neophytes should really note this link: http://df.magmawiki.com/index.php/Main_Page Very usefull. Last edited by Eagle of Fire; 02-03-2010 at 03:33 AM. Reason: Reason? I should not need a reason to edit my own posts! Shawaneegans! |
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#14 | ||
Join Date: May 2008
Location: Swan River, Canada
Posts: 842
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![]() Who ever goes first needs too;
Make the initial insertion for mining. Make atleast one 6x6 Farm Plots with year round farming (I plant Plump Helmets in all seasons) PLEASE PLEASE PLEEEEEASE make a food stockpile >.< And simple work shops, like Carpenters and such. Also please make the fortress simple to follow, like 1 room for farming, 1 room with a stockpile (close to the farming) a carpenter shop near where trees will be coming in, etc, so it's easy to follow! Also, i've always wanted to see what would happen if you had a town outside a mountain instead! In my current game, i think i may be near a human settlement, well, 100 miles or so, but close enough, so ill either have to be nice, or make an army and burn it to the ground! Also, are there random human farms dotted about the country side where humans populate it? I'd like roving bands of dwarves to pillage and burn, and steal women for torture and food! Muahahaha!
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Kugarfang: o hai guiz im trying to find this techno song from the radio and it goes like this: DUN duuuunnnn dudududududun SPLOOSH duuunnnnn We ate the horse. Last edited by Fubb; 02-03-2010 at 03:50 AM. |
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#15 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2009
Location: Wellington, New Zealand
Posts: 59
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![]() If your'e a little rusty I suggest reading The Complete and Utter Newby Tutorial for Dwarf Fortress. The best written tutorial I've ever read.
I might just play. But I'll see how it goes, it seems like you guys are about as good at the game as me. |
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#16 | ||
Join Date: Feb 2008
Location: Auckland, New Zealand
Posts: 143
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![]() capn duck tutorials are better, i managed to have a fortress going for a few years and even survived mining into a cave with giant cave spiders and later on killed 2 bronze collosusuz but too many cats =( and fubb, tilesets make the game way better IMO
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"war has changed. its no longer about nations ideologies or ethnicity, its an endless series of proxy battles fought by mercenaries and machines. War, and its consumption of life - has become a well oiled machine" - Solid Snake |
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#17 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() Yeah, the food storage is a necessity. But in any case, its all up to the current fortress leader.
I'l update the front post with dwarf-stuff soon. |
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#18 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() I already created the world and the fort. The 7 founding dwarves are:
Eagle of Fire, Expedition Leader TheChosen, Future Legendary Hero Fubb, Crazy Commander In Training Suppa_Mario, Useless Dwarf Angry Axe, Axe Dwarf Extraordinaire Pantro, Carpenter Tomekk, (I forgot the title I gave him). (Or something like that. lol) I took screenshots but it was already very late in the night, so I went to bed without posting them. So the fort is created but nothing is done yet. I made sure to find a spot with underground water but no river nearby (for challenge, I took plenty of booze along to compensate in the early days), special features and magma. The rest was secondary but I did ask the fortress finder to look for high savagery so we will have something to worry about in the end. -EoF |
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#19 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() Excellent. I updated the first post with dwarfs and next leaders. I also listed up Quia, who yet doesnt have dwarf named after him. Maybe when the first batch of immigrants arrive.
Whats the name of the fortress? |
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#20 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() You'll see when I post the screenshots. It is a very long name.
It would be best if you could also make a list of name of the next migrants too. If we can't round up a big list then maybe we could simply take the list of members of this forum from top poster and down and simply remove the name of those who wish to participate as leaders? Edit: actually, I think I did add Al_Quia in the names of the first 7... I was too tired yesterday to remember right. I'll post the screenshots tonight. |
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