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Old 20-01-2005, 10:05 PM   #11
Maikel
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because YOU think it's adventure...but we are not sure
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Old 20-01-2005, 10:10 PM   #12
Havell
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I don't think it fits into any of our categories, and I don't think it really is an adventure game, unsorted sums this game up really.
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Old 20-01-2005, 10:18 PM   #13
Kon-Tiki
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Let's see... it's got RPG elements, strategy elements and simulation elements. All three're obvious in there. Enough different elements, equaled out, to concider it not fit for any specific category.
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Old 20-01-2005, 10:39 PM   #14
Unknown Hero
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Quote:
Originally posted by Kon-Tiki@Jan 21 2005, 12:18 AM
Let's see... it's got RPG elements, strategy elements and simulation elements. All three're obvious in there. Enough different elements, equaled out, to concider it not fit for any specific category.
LOL LOL

YUP! But we have many other games that can fit in many categories, so we place them in category they fit the best. Why can't we do such thing with this game?
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Old 21-01-2005, 12:40 AM   #15
Kon-Tiki
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Note the equaled out part
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Old 21-01-2005, 03:33 AM   #16
taikara
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I think, in Japan (or at least those English-speaking people who play the Japanese games), they consider these types of games "life-sims." Sort of like a strategy simulation, only involving human social behavior. The Sims is considered a life-sim, as is that extremely odd Dreamcast game, Seaman.

I think Jones in the Fast Lane also fits into that category, which is available on the site, and can be found in the perplexing "Adventure" category.

Basically, the next evolution to the Tamagotchi, with even wackier social context.

I've started playing a new game now. I've found that replacing an old addiction with a new addiction every now and then is an excellent way to avoid ever having to admit you have a problem.
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