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#1 | ||
Join Date: Dec 2006
Location: Hounslow, England
Posts: 182
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![]() My one (maybe I have another actually!) claim to fame - I worked with the guy that did the story and puzzles and pretty much everything except the graphics for this game. He did the same for most of the other other Horrorsoft games as well - all on a part time basis, while he owned/ran a computer game store that I managed! He would spend every minute in the back room of the store, trying to come up with ideas, and I saw him scribbling stuff on his notepad sometimes when he was in the front of the store - this is how many games were written back then! The store, by the way, sold Amiga, ST and PC hardware, software and games. We also was one of the last stores to have C64 games still in stock and did a swift mail-order with them!
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#2 | ||
![]() ![]() Join Date: Sep 2008
Location: Gosforth, England
Posts: 2
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![]() I've been trying to complete this game for 15 years.
I was surprised by a mention of a VGA version on 3.5"ers, I've never seen it but I have seen a picture of the plastic red box with PC on it, so it must exist somewhere. It was a German copy. All the cardboard box 'Box Office' with Elvira on are the CGA 5.25" versions and none of them will play the vicarage. I know - I've bought 4. One thing you can do with the original floppies in install the game in EGA mode. It looks awful but the vicarage behaves different. The graphics still screw up but you can go inside and it doesn't crash. You can cut the woman out of the wall (you can't see it - the screen is just a jumbled mess) and get her stuff. But when you try to go upstairs it CRASHES:mad: So you can't get your savings book and finish the game. I've even tried emailing author Mike Woodroffe on numerous occasions as I'm desperate to finish it. Never had a reply. PM me if you have any links or info to the PC VGA version or any links to any of the Horrorsoft dudes. Mike and Simon Woodroffe, Alan Cox, Teoman Irmak, Alan Bridgeman. |
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#3 | ||
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![]() Someone has posted the vampire death sequence of the PC VGA version on Youtube
http://uk.youtube.com/watch?v=kfv8nO...e=channel_page looks a lot better than the EGA version on this site. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2005
Location: ,
Posts: 135
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![]() Quote:
My, didnt she have big.. hair I like Personal Nightmare too, I get the graveyard glitch too, it's very annoying.
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Water Waterloo Park Is F***'d Up, Re-fix it Vid-Boy! |
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#5 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() Interesting....but hard and UGLY (Even for my eyes).
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Yeah, I know the graveyard glitch. The game still runs fine, you just can't see the picture. Therefore, you pretend its all text-based.
Type "look" to get the full description of the area. Click the "Room" button to see if there are any items lying around. Type random sentences that describe actions doable in a graveyard |
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#7 | ||
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![]() Killed vampire but it crashes when you open the vicarage door on the black screen. This game worked on Dos 5 when I played it in 1990 at uni.
BTW, the programmer who wrote the engine is 'alun cox' who now helps maintain the linux kernel. He worked with horrorsoft as work experience from swansea university in 1989. |
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#8 | ||
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![]() I can see the intro and the initial credits... then some gray lines appear and the game crashes.
Any idea on how to make it work? |
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#9 | ||
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![]() Isn't working at all :/ when I start the game in dosbox, it crashes almost immediately.
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#10 | ||
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Personally, my favorite adventure on Amiga, ever ! You can rationalize about its graphic today, but this game has unbelievable atmosphere within. Almost like the real thing. So many details. I would love to find good old original for Amiga again. For life of me , I can't quite recall, how do you initiate conversation with folks inside the game? Some reminders please? I remember there was a several funny things you could do, something developers certainly hardly planned For example, while escaping from a vampire, if you initiated conversation just before last screen when you are about to manage to escape, waited just a second longer… you spoke with him just as you would when he was civilian over the day Great days, great machines, pronouncing present oblivion of creativity that places bitter taste today. |
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Thread | Thread Starter | Forum | Replies | Last Post |
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