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#201 | ||
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![]() the last ship of his majesties is not invincable because i have been waiting for them for ten years before i gave up my fortress sank the ships and he has not returned and i have not gained indep.
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#202 | ||
![]() ![]() Join Date: Jun 2006
Location: ,
Posts: 1
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![]() When you attack an Indian settlement and have a mission in it, Indians will flee the city and join you colony.
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#203 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() not always and if they are turned pretty upset by ya, they will burn the missions.
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2nd placed of 1st Ufo2000 Tournament! |
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#204 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2005
Location: Calgary, Canada
Posts: 105
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![]() <div class='quotetop'>QUOTE(Stensiggaard @ Jun 3 2006, 02:24 PM) [snapback]234041[/snapback]</div>
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#205 | ||
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![]() It is possible to sink all of the kings ships. It is a bad idea, but is completely possible.
One of my best games ended badly when the kings ships all landed attacking one city. Being my weakest city, I naturally destoried every member of the landing party and sunk all of the ships with my privateers on the same turn they made landfall. In the end, less then half of the kings army had come over and all of his ships were sunk. In that game my weekest city still had a solid black row of people standing outside the fortress. Something like 15 cannons and 30 of the mounted continal calvery. The city of sparta, my most powerful city had more then 30 cannons and its own fleet of frigets blocking the whole island. Incase you were wondering, the value of silver was 1/2 as was about everything else and I had several towns with max production turned to building ships and shipping tools to other towns which where building endless cannons. PS Completely suronding an island in ships and/or filling every square with troops does not work. Although we cannot land troops unless there is an open square, the king can and your troops/ships vanish. However, it is still a good way to make them land on a picticular square for the ambush bonus. |
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#206 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Palermo, Argentina
Posts: 814
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![]() Well done Ravewood, you should move to next level now, always keep in mind that all ships outside colonies(in surronfing squares) or traveling in high seas will be captured by REF (Royal Expeditionary Force). Only one Man-O-War will arrive per turn to be added to the REF in new world, and it takes near to 4 or 3 turns to a MoW for set sails to Europe for bring more troops. So near to 4 MoW are always in fight, they are near invincibles, frigates can attack them with 24 force and MoW have 24 for defence so the outcome is to close to call, but next turn your frigate can be seized or defeated coz the MoW will attack with 32 and the frigate defend with 16. The chance of sink or get sunk are related to the number of ships in game and the number of ships of the owner of the defeated ship. Pirates defeat MoW few times and you got most privateers sunks that times a MoW gets defeated, MoWdef=24 vs 16 Privateer attack force with Drake, next turn MoW 32 vs Priv 8. In Independecy war, only REF´s and your ships are counted to determine if a ship is going to be sunk, so is really hard (near to imposible) to leave REF without ships. For land war, try to defeat royalist when they make land, kill all landing parties with Mounted Armies from the inland to get the ambush bonus and leave colonies guarded by Artillery. To determine the defensive force of a colony, you should count the % of royalist, the fortress level and multiplicate it by the number of Artilleries in the colony. Dont use troops to defend colonies, pull back troops without horses, got horses reserves. It is hard to make dragoons to become Mounted Continetal Armies. From a garrison, the number of Drags that become MCA the independece day. will be related to level of game, number of colonist inside city, % of rebel. Another way to get MCA is to let drag to ambush REF´s artillery, they are easy targets.
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2nd placed of 1st Ufo2000 Tournament! |
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#207 | ||
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![]() That game was from a long time ago (I recived colonization for my brithday the year it came out). Although, I could probably still find the save file.
I have acturally never had a ship seized while it was out of a colony. However, when I was younger, I mostly played on the lower difficulty levels. Now I am just getting back into it and have only really played two games lately. |
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#208 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 246
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![]() May be a cheat factor here? More likely a fluke! Once I was trying to bring my Privateer into port when it was attacked by a Man o' War and to my surprise and joy M o' W was sunk :brain:
But looking at the firepower of a Frigate and a MoW it's not possible. I tried and lost three against the same ship :angry: (This was at the Viceroy level). |
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#209 | ||
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![]() <div class='quotetop'>QUOTE(Eagle of Fire @ Jul 10 2006, 10:56 PM) [snapback]242573[/snapback]</div>
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#210 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: ,
Posts: 246
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![]() Ambush them outside your colony, leave your artillery inside the fort...better a fortress!
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Thread | Thread Starter | Forum | Replies | Last Post |
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