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Old 07-05-2006, 02:53 AM   #1
poof
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I hope the first person who makes 115 calls it elerium, since they get to name it. Anyway, a lot of the names, (stingray, interceptor) are taken from the Old UK tv series, "ufo" (wikipedia it).
                       
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Old 07-05-2006, 04:15 AM   #2
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I hope the first person who makes 115 calls it elerium, since they get to name it.
That would be JUST cool, but no. There's a convention to name elements with atomic number 110 and higher with the first letters of the latin or greek for each digit of the atomic number. So it would be something like Uup, because Uuq is already the element with 114 protons.

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Anyway, a lot of the names, (stingray, interceptor) are taken from the Old UK tv series, "ufo" (wikipedia it).
Thanks, I didn't know it! That series looks great! And the chicks are so hot!
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Old 07-05-2006, 05:01 AM   #3
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Originally posted by Japofran@May 6 2006, 11:50 PM



EDIT: No, wait, silly me. :tai: No element with atomic number 115 occurs naturaly. But it will be synthesized some day and will have nothing in particular, except for being extremely unstable just like all those heavy elements. No element with an atomic weight of 115 g/mol would be special though, they are found on Earth. And this time I mean it.
Well element 115 was created inlabs not too long ago but it has life time measured in seconds.

http://physicsweb.org/articles/news/8/2/1

http://www.zpenergy.com/modules.php?name=N...article&sid=629

These superheavy elements dont exist naturally on earth or any place in the Universe from what we can tell.

Some physicist have predicted a "Island of Stability" in the superheavy element in which when they reach a certain number they would be stable and have a life time in years instead of seconds. I think it was thought to be in the 115-117 range

Thats pretty much what Lazar was talking about a stable superheavy element.
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Old 07-05-2006, 06:02 AM   #4
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Well element 115 was created inlabs not too long ago but it has life time measured in seconds.
I didn't know, I googled for a periodic table and it didn't display that element -although it displayed elements with atomic numbers 114 and 116-, it must be outdated. I already knew and told about these superheavy elements' unstability, that's what makes it impossible for them to occur naturally anywhere.

Even if the "Island of Stability" hypothesis should be right, you've said yourself that the 115-protons element is not stable. And the 116-protons one (Uuh) mustn't be either. So if Lazar wished to make believable his claim of having used a stable superheavy element, he should have shot even higher in terms of atomic number. Science discredits him.
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Old 07-05-2006, 10:31 AM   #5
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Quimics arent my strong point, to tell truth if i got a point in a quimic´s exam is the 1% of mistake. But as far as i know the periodic table could preditc any element in range and many of their caracterists. also by the periodic table you can search for an element with a short life spawn, another one who can turn it stable. Or a reactive one. Anyway this system is like a simple equation, so if dont got plenty research over the elements near the element "x" i can experiment too little over it.


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2) Base defense... Particularly ethereals can be absolutely deadly if they attack your base. Go for at least plasma and fusion ball defenses, preferably more than one each + an anti-grav shield.
By the way, do multiple anti-grav shields have a cumulative effect?
I lost my base in Brasil to ethereals, it was before the defense system get build, and got a new base of ethereals in Peru.
I lost a veterans squad in the base defence, an elite squad in first attemp to remove the alien base, another veteran squad attacking the alien base, a rookies squad also attacking these base, another green squad in the base defence of the second base in Brasil(i won with one survivor who was a captain translate from Europe to America) and a third rookies squad in the last attemp to get them out of America. Right now two bases (alien and mine) coexist in Southamerica.
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Old 02-06-2006, 01:17 AM   #6
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<div class='quotetop'>QUOTE(laiocfar @ May 7 2006, 09:31 PM) [snapback]229124[/snapback]</div>
Quote:
Quimics arent my strong point, to tell truth if i got a point in a quimic´s exam is the 1% of mistake. But as far as i know the periodic table could preditc any element in range and many of their caracterists. also by the periodic table you can search for an element with a short life spawn, another one who can turn it stable. Or a reactive one. Anyway this system is like a simple equation, so if dont got plenty research over the elements near the element "x" i can experiment too little over it.


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2) Base defense... Particularly ethereals can be absolutely deadly if they attack your base. Go for at least plasma and fusion ball defenses, preferably more than one each + an anti-grav shield.
By the way, do multiple anti-grav shields have a cumulative effect?[/b]
I lost my base in Brasil to ethereals, it was before the defense system get build, and got a new base of ethereals in Peru.
I lost a veterans squad in the base defence, an elite squad in first attemp to remove the alien base, another veteran squad attacking the alien base, a rookies squad also attacking these base, another green squad in the base defence of the second base in Brasil(i won with one survivor who was a captain translate from Europe to America) and a third rookies squad in the last attemp to get them out of America. Right now two bases (alien and mine) coexist in Southamerica.
[/b]
2 fusion ball defense + grav shield - destroys any alien battleship. 100%

Guys do not let aliens to found a base.
Intercept any BattleShips.
I am always shoot it. So during the game I have 1-2 alien bases founded by Sectoids in early game or midgame.

At start of the game to shoot a battleship you will need 2 interceptors armed with 2 stingray luanchers each and carrying full ammo. total 12 stingrays.
The rest is a load-shoot-and-save/load startegy till all of 12 missiles hit and you lost no interceptors and 1 interceptor is not damaged.
last pair of missiles should be fired in aggressive mode. First 2 pairs in cautious mode.
it takes 10 loads to achieve (1 your successful hit + 3 successful enemy misses[while you (1)engage+(2)shoot+(3)disengage to standoff position]) and 30 tries to shoot all missiles from 1 interceptor and 60 tries to shoot down a battle ship.
When you shoot a pair of rockets you cannot say does both rockets hit enemy or only one. So sometimes you should start a cycle again when 12 rocket hits a Battleship and not downed it.
Research a plasma canon as soon as possible or have 3 interceptors capable to reach Very Large.

Do you know- large and medium scouts can be found undamaged on crash site. Just save before landing , if you see that UFO damaged then load and land again. Each time you land your UFO will have a different condition so wait for brand new condition. And theese UFOs become a good suppliers of elerium and money.
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Old 07-05-2006, 02:00 PM   #7
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hmm... good that there is a save/load option.... not to meniton the option to reserve the time units.
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Old 07-05-2006, 04:46 PM   #8
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But as far as i know the periodic table could preditc any element in range and many of their caracterists.
You're right. That's why we'd know that the element 115 could be synthesized, even if it hadn't been synthesized yet. That is theoretically, because the element 1,150 could also be *theoretically* synthesized--but no.

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I lost my base in Brasil to ethereals, it was before the defense system get build, and got a new base of ethereals in Peru.
Jolly news, back onto the topic: UFO - Enemy Unknown. (Even though this scientific light talk was great, wasn't it?)
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Old 07-05-2006, 05:55 PM   #9
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Argh I lost my first member nation in X-COM :tai: The UK signed a pact with the aliens! Ive had a base near Moscow with a Hyperwave decoder for many months which seemed to cover all the way too the UK in the past. I dont know what happened I didnt miss any alien inflitration missions that popped up. Must have snuck in from some angle I didnt have covered.

So is their any way to get a member nation back? Or are they gone for the rest of the game?
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Old 07-05-2006, 09:39 PM   #10
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So is their any way to get a member nation back? Or are they gone for the rest of the game?
They are gone for ever. You need to make a good coverage of europe coz this is where there are the most of potential income and countries. Alien mission can be done withot ufos from alien bases so a base that lives a complete year is a lost country.

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