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![]() I hope the first person who makes 115 calls it elerium, since they get to name it. Anyway, a lot of the names, (stingray, interceptor) are taken from the Old UK tv series, "ufo" (wikipedia it).
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#2 | ||
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#3 | ||
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http://physicsweb.org/articles/news/8/2/1 http://www.zpenergy.com/modules.php?name=N...article&sid=629 These superheavy elements dont exist naturally on earth or any place in the Universe from what we can tell. Some physicist have predicted a "Island of Stability" in the superheavy element in which when they reach a certain number they would be stable and have a life time in years instead of seconds. I think it was thought to be in the 115-117 range Thats pretty much what Lazar was talking about a stable superheavy element. |
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#4 | ||
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Even if the "Island of Stability" hypothesis should be right, you've said yourself that the 115-protons element is not stable. And the 116-protons one (Uuh) mustn't be either. So if Lazar wished to make believable his claim of having used a stable superheavy element, he should have shot even higher in terms of atomic number. Science discredits him.
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#5 | ||
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![]() Quimics arent my strong point, to tell truth if i got a point in a quimic´s exam is the 1% of mistake. But as far as i know the periodic table could preditc any element in range and many of their caracterists. also by the periodic table you can search for an element with a short life spawn, another one who can turn it stable. Or a reactive one. Anyway this system is like a simple equation, so if dont got plenty research over the elements near the element "x" i can experiment too little over it.
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I lost a veterans squad in the base defence, an elite squad in first attemp to remove the alien base, another veteran squad attacking the alien base, a rookies squad also attacking these base, another green squad in the base defence of the second base in Brasil(i won with one survivor who was a captain translate from Europe to America) and a third rookies squad in the last attemp to get them out of America. Right now two bases (alien and mine) coexist in Southamerica.
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#6 | ||
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![]() <div class='quotetop'>QUOTE(laiocfar @ May 7 2006, 09:31 PM) [snapback]229124[/snapback]</div>
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Guys do not let aliens to found a base. Intercept any BattleShips. I am always shoot it. So during the game I have 1-2 alien bases founded by Sectoids in early game or midgame. At start of the game to shoot a battleship you will need 2 interceptors armed with 2 stingray luanchers each and carrying full ammo. total 12 stingrays. The rest is a load-shoot-and-save/load startegy till all of 12 missiles hit and you lost no interceptors and 1 interceptor is not damaged. last pair of missiles should be fired in aggressive mode. First 2 pairs in cautious mode. it takes 10 loads to achieve (1 your successful hit + 3 successful enemy misses[while you (1)engage+(2)shoot+(3)disengage to standoff position]) and 30 tries to shoot all missiles from 1 interceptor and 60 tries to shoot down a battle ship. When you shoot a pair of rockets you cannot say does both rockets hit enemy or only one. So sometimes you should start a cycle again when 12 rocket hits a Battleship and not downed it. Research a plasma canon as soon as possible or have 3 interceptors capable to reach Very Large. Do you know- large and medium scouts can be found undamaged on crash site. Just save before landing , if you see that UFO damaged then load and land again. Each time you land your UFO will have a different condition so wait for brand new condition. And theese UFOs become a good suppliers of elerium and money. |
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#7 | ||
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![]() hmm... good that there is a save/load option.... not to meniton the option to reserve the time units.
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Crantius Colto: Fear not. You are safe here with me. Lifts-Her-Tail: I must finish my cleaning, sir. The mistress will have my head if I do not! Crantius Colto: Cleaning, eh? I have something for you. Here, polish my spear. Lifts-Her-Tail: But it is huge! It could take me all night! Crantius Colto: Plenty of time, my sweet. Plenty of time. From The Lusty Argonian Maid by Crassius Curio found in TES3: Morrowind |
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#8 | ||
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#9 | ||
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![]() Argh I lost my first member nation in X-COM :tai: The UK signed a pact with the aliens! Ive had a base near Moscow with a Hyperwave decoder for many months which seemed to cover all the way too the UK in the past. I dont know what happened I didnt miss any alien inflitration missions that popped up. Must have snuck in from some angle I didnt have covered.
So is their any way to get a member nation back? Or are they gone for the rest of the game? |
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#10 | ||
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