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Old 03-12-2010, 04:20 PM   #281
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Originally Posted by MrFlibble View Post
It is often mentioned (e.g. in Wikipedia and on MobyGames) that Warcraft has a built-in random map generator for skirmish battles. However, I've always had the impression that the "Random Map"/"Random Town" function just randomly picks a map from the built-in set, and does not actually "generate" anything. Can anyone clarify this matter?
You're right, it just picks a random map from a list of 7 forest, 7 swamp and 7 dungeon maps. Note that the AI will always have the same buildings and units on any given map.

Someone made a map editor a long time ago, but it was separate from the game itself (I think Warcraft 2 may have already been out by then).
                       
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Old 04-12-2010, 03:58 PM   #282
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Thanks for the info! I've seen a link to the third-party Warcraft 1 map editor on some old fansite, but unfortunately it was broken.
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Old 04-12-2010, 08:30 PM   #283
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Talking 8 level with humans

For me the level 8 was very hard.
(You need to free some peasants, because you have no one to start your development).
I remembered brutal battle afterward when I free the peasants;
large enemy forces attacked me.
I was like a runner. And save, save, save. At any cost one must keep wood catapult and at least 1 wizard if I am not wrong.
Then with this weapon I regularly killed one enemy peasant who prefer to collect woods near my village.
The trick was to use catapult to broke the fence around peasants, then return it at original position and with knights to kill the guards helping free ones to move very fast to yr village. But easy to say.
Xa xa

..I have no any problem with gaming. I remember I choice No music , but pls do not follow strictly these words because of many types of sound cards.
Nice game!!


Last edited by yoga; 04-12-2010 at 08:32 PM. Reason: some mistakes :)
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Old 05-12-2010, 03:26 PM   #284
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Originally Posted by yoga View Post
For me the level 8 was very hard.
(You need to free some peasants, because you have no one to start your development).
I remembered brutal battle afterward when I free the peasants;
large enemy forces attacked me.
I was like a runner. And save, save, save. At any cost one must keep wood catapult and at least 1 wizard if I am not wrong.
I think the enemy rush after you rescue the peasants in this mission was a bug, fixed in v1.21 of the game. If your version is not updated, get the patch:

http://ftp.games.skynet.be/pub/ftp.b...C/warcr121.exe
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Old 13-12-2010, 04:43 AM   #285
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will it work on windows 7 or visa?
                       
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Old 13-12-2010, 05:19 AM   #286
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will it work on windows 7 or visa?
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Run the game in dosbox.
Dosbox Tutorials
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Old 27-03-2011, 08:27 PM   #287
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I play the game from DOS (NOT Dosbox) on my old PC. There was still a problem with setup.exe. You need to configure your soundcard and when I started the setup didn't work. If you have this problem just try to move config.war in a sub-directory FDATA where are the other .war files. Then setup.exe worked properly and I started to play War1 like the old days. I'm now on level 5. As I read before there is a problem with level 8. I hope moving the .war file on it's right place this problem to not exist for me. For all who play the game from DOS this is the right solution but for the others.....
                       
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Old 27-03-2011, 09:46 PM   #288
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For the others, there is DOSBox.
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Old 01-01-2013, 02:11 PM   #289
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Hey, I thought I'd pop in to clarify some of the confusion (and downright false info) in this thread.

So, to wit: there are no less than six (6) distinct "versions" of Warcraft: Orcs and Humans (not counting the various updates). These are--in order--the initial two (2) very slightly different "pre-release demos", which were not playable and consisted of Bill Roper's narration on top of images of gameplay, the two retail demos (the first and earlier of which at times goes by the name 'Interplay Demo', as it was meant to be exclusively distributed by Interplay Corp, and even shamelessly plugs the company any chance it gets), the floppy version of the retail game, and finally the CD version of the retail game. All playable demos report themselves as version 1.12, even though there are many differences between the versions (the so-called 'Interplay Demo' contains data for the Orcish hero Klaron, for instance). The retail CD release however reports itself as "version 1.22", which is merely a cosmetic difference; the CD version itself is identical to version 1.21. The final, downloadable patch updates the game to 1.21, so it is not to be used on the CD retail release.

The mentioned "official map editor" is fiction; there was none. In fact, the only official editor for Warcraft: Orcs and Humans is the Unit Editor which was supplied with all versions of the game post 1.15, demo or otherwise. In fact, patching any version of the game to any version post 1.15 adds the Unit Editor to the game install.

The only map editor (to date!) for Warcraft: Orcs and Humans is Brad Pollard's 16-bit map editor from 1994. The editor is programmed in Visual Basic 3, so it will most likely require additional system files for your OS to execute properly. Additionally, since it is a 16-bit application, it will not execute at all on 64-bit Windows Vista or any flavor of Windows 7. On top of that the editor is only capable of creating Forest maps; Dungeon maps or Swamp maps are unavailable. Hidden map details, such as enemy rallying points or objectives can not be edited, either. The hidden gem in the Map Editor is, of course, the first ever(!) user-created map ("No Rest At All") in the entire Warcraft franchise, created 19 years ago as of writing by the programmer himself.

There are precious few third-party editors and apps for Warcraft: Orcs and Humans, apart from an abundance of "trainers", which are made completely redundant by the cheat codes in the game. The only useful, recent addition to the paltry helpings is Greg Kennedy's Stratlas. You can easily find it by Googling the app name. Also, if you are really keen on delving deeper into the inner workings of the game, the old data editor WarDraft can edit and display entries from the game's data files (even the "lost" maps Human Map 8, and Orc Map 8). The data editor only works on retail versions of the game, due to the different data compression algorithm (which was later re-used for Warcraft 2).

As has been mentioned the "Random Map" option is not random at all, only which map is drawn from the 24 available maps is random. (Yes, there exists two additional maps in the game data, but the player can never choose them due to the selection screen only allows maps 1-7 to be chosen, although two "map 8" scenarios exist in the data.)
                       
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Old 02-01-2013, 09:57 PM   #290
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Temporary, thanks for the detailed and valuable info!

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Originally Posted by Temporary View Post
So, to wit: there are no less than six (6) distinct "versions" of Warcraft: Orcs and Humans (not counting the various updates). These are--in order--the initial two (2) very slightly different "pre-release demos", which were not playable and consisted of Bill Roper's narration on top of images of gameplay, the two retail demos (the first and earlier of which at times goes by the name 'Interplay Demo', as it was meant to be exclusively distributed by Interplay Corp, and even shamelessly plugs the company any chance it gets)
I've noticed the difference in one of the demo versions some time ago regarding the Human Barracks sprite (details), but didn't know about the non-interactive demo versions. Those are not the same as preview videos that were published on some Interactive Entertainment CD, are they?

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Originally Posted by Temporary View Post
All playable demos report themselves as version 1.12, even though there are many differences between the versions (the so-called 'Interplay Demo' contains data for the Orcish hero Klaron, for instance).
Wow, that's certainly something that was unknown to me. Cool!

BTW, research by Litude at the RGB Classic Games forums indicates that there are no less than four demo versions of Warcraft:
Quote:
Originally Posted by Litude
Regarding the Warcraft demo versions, I know that there are at least four different demo versions available. Sadly only the most recent one identifies itself with a version number (1.12) so getting them sorted out is a bit troublesome. But I think the version you found is the earliest one. I also know of a demo dated October 6th, 1994 and I've found another pre-installed demo that seems to be a bit later yet earlier than the 1.12 demo and its files carry modify dates of October 24th, 1994 (but they are not necessarily accurate since it's pre-installed).
(source)
Quote:
Originally Posted by Litude
Warcraft: Orcs & Humans
Found a few different demo versions of this game, thanks go to MrFibble for bringing this game up. Sadly none of the demo versions display a version number except for the one already present on the website (which is 1.12) so sorting them by modify dates is the only way to go. Also, it seems two versions were released the very same day so sorting them just by date won't do it.
Demo Version 10/04/94 - Installer
Demo Version 10/06/94 09:44 - Installer
Demo Version 10/06/94 11:08 - Installer
(source)
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