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#21 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Hooksett, United States
Posts: 147
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![]() One of Sierra's overlooked games. I enjoyed playing it, but it is a little bit more complicated than most Sierra game, what with the sub simulator and all of that.
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#22 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2012
Posts: 5
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![]() Could anyone help me with the part when you have to signal the Coontz? I do everything as theoretically told in the walkthrough, I try tens of times with the same result every single time.
1. Does blue or red "arrow" mean that the active sonar is on? 2. I suspect it's the red one - if so, I'm doing it right up to this point. Does "sending a single ping" mean pressing shift-F3 and pressing it again after less than half a second or pressing shift-F3 and pressing it again after an audible ping is actually heard? 3. Anyway, every single time I get the message "Ship moving away at high speed". If I press it before the message about erratic pings is gone, it appears sooner. If I press it later, it appears anyway. Every single time. It's as if exactly pressing it triggered the message, even though it should trigger the right action. I seem to be doing everything as told, but not even one half of a time I can stop the ship from leaving. How can "they" expect players to react in microseconds?! Plus - no matter if I react in two seconds, or half a second, the result is the same. The gambling, even the battles weren't that bad (and mind that I just HATE simulators, I have never played one apart from giving it a little try), but now I'm absolutely, completely stuck while doing everything as it seems to be told. Last edited by Nowhere Girl; 17-09-2012 at 10:35 PM. |
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#23 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2016
Posts: 29
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