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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Cairns, Australia
Posts: 260
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![]() Hi :bye:
Having realised I'd been spamming the "new abandonia rpg" thread too much, I made a separate topic for the D&D idea. Anyone interested in playing, make yourselves heard! Here's how I suggest the game will work (please offer any ideas you may have): Each player creates a character according to the D&D 3.5 Edition rule set. For those who don't know exactly how that works, but have access to one of the following games, just make your character in them: Temple of Elemental Evil (the best game you can use), Neverwinter Nights, Baldur's Gate I&II, etc. Unless the game used is ToEE, we'll have to make a few additions and changes to your characters afterwards. Post your character sheet in this thread. Use the character sheets in this post as templates. If you don't know how to complete a certain part of it, we'll take care of it together Include a short description of your character (personality, a little back-story, eating habits, etc.) If you're really really terrible at writing such things and are afraid of being laughed at, you don't really have to, I guess, but it would help with the adventure a lot EDIT: The first scenario will be rather short and will act as an introduction. One of the reasons I chose it is to create the circumstances under which the PCs meet each other. Also, it will get everyone used to playing on forums. Experience points will be distributed proportionately among all characters still alive at the end of each battle (being unconscious, paralyzed, even stoned* counts), according to how much they achieved, and will not follow the core D&D values. Because of how long it takes to play, every 3-4 battles should advance at least some characters in level. At the end of the first scenario, I expect everyone to be close to level 2 *for those who don't know, "stoned" means turned to stone. No relation to illegal drugs ANOTHER EDIT: The following people are involved so far: BlastRadius17: Character Name - Taurgouz Orcsplitter Class - Fighter 1 Experience: 1000; Next Level: 3000 Base Attack: +1 Initiative: +2 Race - Half-Giant 2HD - 2d8+6 (15) Alignment - True Neutral Deity - Size - Medium Monstrous Humanoid Age - 36 Gender - Male Height - 8'5" Weight - 330 lbs Eyes - Blue Hair - Shaggy Blond Skin - Tanned - STATS Str - 19 (+4) Dex - 14 (+2) Con - 17 (+3) Int - 6 (-2) Wis - 6 (-2) Cha - 6 (-2) - HP - 18 AC - 16; touch: 12; flatfooted: 14 - SPEED - 30ft SAVES-Fort +5, Ref +2, Will -2 - SKILLS ARMOR CHECK PENALTY: -2 (to STR or DEX based skills, except for Ride. Double penalty for Swim) Appraise (INT) -2 Balance (DEX) 0 Bluff (CHA) -2 *Climb (STR) 2 Concentration (CON) 3 *Craft (untrained) (INT) -2 Diplomacy (CHA) -2 Disguise (CHA) -2 Escape Artist (DEX) 0 Forgery (INT) -2 Gather Information (CHA) -2 *Handle Animal (DEX) 0 Heal (WIS) -2 Hide (DEX) 0 *Intimidate (CHA) 2 --- 4.0 ranks *Jump (STR) 2 Listen (WIS) -2 Move Silently (DEX) 0 *Ride (DEX) 2 Search (INT) -2 Sense Motive (WIS) -2 Spot (WIS) -2 Survival (WIS) -2 *Swim (STR) 0 Use Rope (DEX) 0 * - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks) - FEATS Power Attack (subtract number from Attack Bonus and add to Damage. No greater than Base Attack Bonus) - INVENTORY - Leather (2AC), Heavy Shield (2AC), Greatsword - ABILITIES Fire Acclimated (+2 saves vs fire) Powerful Build (one size larger for opposed checks if advantageous, also for being affected by size-based special attacks) Languages: Common - GREATSWORD Attack bonus: +5 Damage: 2d6+4 (1H) slashing - LOADS (lbs) Current: 33 Light: 116 Medium: 233 Heavy/lift over head: 350 Lift off ground: 700 Push/Drag: 1750 Blood-Pigggy: Character Name - Bakooza Class - Barbarian 1 Experience: 1000; Next Level: 3000 Base Attack: +2 Initiative: +1 Race - Thokola Alignment - Chaotic Neutral Deity - Panazor (Deity Of Destruction) Size - Medium Monstrous Humanoid Age - 78 (Young in Thokola standards) Gender - Male Height - 7'9" Weight - 812 Eyes - Beady Black Hair - None (Body is covered with very short tannish hair) Skin - Very pale tan - STATS Str - 19 (+4) Dex - 13 (+1) Con - 18 (+4) Int - 6 (-2) Wis - 8 (-1) Cha - 8 (-1) - HP - 20 AC - 16; touch: 11; flatfooted: 15 - SPEED - 40ft SAVES-Fort +6, Ref +4, Will +2 - SKILLS ARMOR CHECK PENALTY: -1 (to STR or DEX based skills, except for Ride. Double penalty for Swim) Appraise (INT) -2 Balance (DEX) 0 Bluff (CHA) -1 *Climb (STR) 6 --- 4.0 ranks Concentration (CON) 3 *Craft (untrained) (INT) -2 Diplomacy (CHA) -1 Disguise (CHA) -1 Escape Artist (DEX) 0 Forgery (INT) -2 Gather Information (CHA) -1 *Handle Animal (CHA) -1 Heal (WIS) -1 Hide (DEX) 0 Intimidate (CHA) -1 *Jump (STR) 8 --- +4 racial --- 4.0 ranks Listen (WIS) -1 Move Silently (DEX) 0 *Ride (DEX) 1 Search (INT) -2 Sense Motive (WIS) -1 Spot (WIS) -1 *Survival (WIS) -1 *Swim (STR) 2 Use Rope (DEX) 0 * - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks) - FEATS Toughness (+3 hp) Endurance (+4 to checks or saves to resist nonlethal damage) INVENTORY - Studded Leather (3AC), Heavy Flail ABILITIES Pounce (Ex): If a thokola charges, it can make a full attack even though it has already moved. Powerful Build (one size larger for opposed checks if advantageous, also for being affected by size-based special attacks) Rage (Ex): +4 STR, +4 CON, +2 Wil, +2 HP per level, -2 AC. Duration: 3 rounds + new CON modifier. Afterwards, -2 STR, -2 DEX, can't run or charge for duration of encounter) Illiteracy: cannot read or write Languages: Thokola, Planar Trade, Common HEAVY FLAIL Attack bonus: +5 Damage: 1d10+4 (2H) bludgeoning TheChosen Character Name - Sir Jesse Leinonen Class - Rogue 1 Experience: 0; Next Level: 1000 Base Attack: +0 Initiative: +3 Race - Human Alignment - True Neutral Deity - Garl Glittergold Size - Medium Age - 16 Gender - Male Height - 5'7" Weight - 183 Eyes - dark green Hair - long brown Skin - pale - STATS Str - 12 (+1) Dex - 16 (+3) Con - 10 (+0) Int - 12 (+1) Wis - 10 (+0) Cha - 10 (+0) - HP - 6 AC - 15; touch: 13; flatfooted: 12 - SPEED - 30ft SAVES-Fort +0, Ref +5, Will +2 - SKILLS ARMOR CHECK PENALTY: 0 (to STR or DEX based skills, except for Ride. Double penalty for Swim) *Appraise (INT) 1 *Balance (DEX) 3 *Bluff (CHA) 3 --- 3.0 ranks *Climb (STR) 1 Concentration (CON) 0 *Craft (untrained) (INT) 1 *Diplomacy (CHA) 4 --- 2.0 ranks --- Negotiator *Disable Device (INT) 5 --- 4.0 ranks *Disguise (CHA) 1 --- 2.0 ranks *Escape Artist (DEX) 3 *Forgery (INT) 1 *Gather Information (CHA) 0 Heal (WIS) 0 *Hide (DEX) 3 *Intimidate (CHA) 0 *Jump (STR) 1 *Listen (WIS) 0 *Move Silently (DEX) 3 *Open Lock 7 --- 4.0 ranks *Perform (comedy) (INT) 4 --- 3.0 ranks Ride (DEX) 3 *Search (INT) 5 --- 4.0 ranks *Sense Motive (WIS) 2 --- Negotiator *Sleight of Hand (DEX) 7 --- 4.0 ranks *Spot (WIS) 2 --- 2.0 ranks Survival (WIS) 0 --- 0.5 ranks *Swim (STR) 1 *Use Magic Device (WIS) 3 --- 3.0 ranks *Use Rope (DEX) 3 * - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks) - FEATS Simple Weapon Proficiency Light Armor Proficiency Negotiator (+2 diplomacy and sense motive) Iron Will (+2 will saves) - INVENTORY - Leather (2AC), Short Sword, Dagger, Light Crossbow (with 50 bolts), Thief's Tools - ABILITIES - none - SHORT SWORD Attack Bonus (1H-P): +1 Attack Bonus (2W-P-OL): -3 Damage: 1d6+1 DAGGER Attack Bonus (2W-OH): -7 Attack Bonus (thrown): +3(10ft), +1(20ft), -1(30ft), -3(40ft), -5(50ft) Damage: 1d4 Damage (thrown): 1d4+1 LIGHT CROSSBOW Attack Bonus: +3 (<30ft), +3 (<80ft), +1 (<160ft), -1 (<240ft), -3 (<320ft) Damage: 1d8 Critical: 19-20/x2 - BACKGROUND: A fine young gentleman thief. After having travelled around with gypsies (Learned thief stuff and performing) he left the camp in 14 year old and became a trader. In his travels he learned how to be a gentleman and how to deal things by talking. But now, he joins with a group of adventurers.... Stebbi Character Name - Melkorka Class - Cleric 1 Experience: 0; Next Level: 1000 Base Attack: +0 Initiative: +0 Race - Human 1HD - 1d8 (4hp) Alignment - True Neutral Deity - Pelor (sun god) Size - Medium Age - 20 Gender - Female Height - 5'9" Weight - 160 lbs Eyes - Blue Hair - Straight Brown Skin - Pasty - STATS Str - 13 (+1) Dex - 10 (+0) Con - 10 (+0) Int - 10 (+0) Wis - 16 (+3) Cha - 12 (+1) - HP - 8 AC - 16; touch: 10; flatfooted: 16 - SPEED - 20ft SAVES-Fort +2, Ref +0, Will +5 - SKILLS ARMOR CHECK PENALTY: -6 (to STR or DEX based skills, except for Ride. Double penalty for Swim) Appraise (INT) 0 Balance (DEX) -6 Bluff (CHA) 1 Climb (STR) -5 *Concentration (CON) 4 --- 4.0 ranks Craft (untrained) (INT) 0 *Diplomacy (CHA) 5 --- 4.0 ranks Disguise (CHA) 1 Escape Artist (DEX) -6 Forgery (INT) 0 Gather Information (CHA) 1 *Heal (WIS) 9 --- 4.0 ranks Hide (DEX) -6 *Intimidate (CHA)1 Jump (STR) -11 Listen (WIS) 3 Move Silently (DEX) -6 Ride (DEX) 0 Search (INT) 0 Sense Motive (WIS) 3 *Spellcraft (INT) 4 --- 4.0 ranks Spot (WIS) 3 Survival (WIS) 3 Swim (STR) -11 Use Rope (DEX) 0 * - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks) - FEATS Armor Proficiency(Light, Medium, Hard) Simple Weapon Proficiency Shield Proficiency Extra turning (Can turn undead an extra 4 times per day) Improved turning (turn undead as if you are 1 level higher) - INVENTORY - Scale Mail (4AC), Large Metal Shield (2AC), Heavy Mace, Healer's Kit, Wooden Holy Symbol, Holly & Mistletoe - HEAVY MACE Attack bonus: +1 Damage: 1d8+1, bludgenoning - LOADS (lbs) Current: 54 Light: 50 Medium: 100 Heavy/lift over head: 150 Lift off ground: 300 Push/Drag: 750 - DOMAINS Sun (Once per day, you can perform a Greater Turning instead of regular turning. Any creatures that would normally be turned, are destroyed) Healing (you cast healing spells at +1 caster level) - TURN UNDEAD Turn level: 2 Turn damage: 2d6+3 Turns per day: 8 Turning check result: Undead affected (max HD): up to 0 -2 1-3 -1 4-6 0 7-9 1 10-12 2 13-15 3 16-18 4 19-21 5 22+ 6 (if your turning level is twice their HD, you destroy the undead) - SPELLS (per day: lev0 = 3; lev1 = 3) - LEVEL 0: Create Water (make 2 gallons of water appear) Cure Minor Wounds (heal 1 hp - undead take 1hp damge) Detect magic (detect spells and magic items within 60ft) Detec poison (detect presence of poison in one creature or small object) Guidance (+1 to one attack roll, saving throw or skill check) Inflict Minor Wounds (1hp damage - undead heal 1hp) Light (object shines like a torch) Mending (makes minor repairs on an object, like fix a cracked plate) Purify food and drink(purify 1 cubic foot of food/water) Read magic (can read scrolls or spellbooks) Resistance (+1 to saving throws) Virtue (+1 temporary hp) - LEVEL 1: Bane (enemies take -1 to attack rolls and saves vs. fear) Bless (allies get +1 to attack rolls and saves vs. fear) Bless Water (makes holy water from normal water) Cause fear (one creature of 5HD or less flees for 1d4 rounds) Command (one subject obeys command for 1 round) Comprehend languages (you understand all spoken and written languages) Cure light wounds (heal 1d8+1 hp) Detect Chaos (reveals creatures, spells or objects of Chaotic alignment) Detect Evil (see above) Detect Good (see above) Detect Law (see above) Detect Undead (see above) Divine favor (you get +1 to attack and damage) Doom (one subject gets -2 to attack rolls, damage, saves and checks) Endure elements (exist confortably in hot or cold environments) Entropic shield (ranged attacks against you have 20% miss chance) Hide from undead (undead can't perceive one subject) Inflict light wounds (deal 1d8+1 damage) Magic stone (three stones get +1 attack rolls and deal 1d6+1 damage) Magic weapon (weapon gains +1 bonus) Obscuring mist (fog surrounds you) Protection from Chaos (+2AC and saves, counter mind control, hedge out elementals and outsiders) Protection from Evil (see above) Remove fear (supress fear or give +4 to saves against fear for 1 subject) Sanctuary (Opponents can't attack you, and you can't attack) Shield of faith (aura grants +2 deflection bonus to AC) Summon monster I (calls extraplanar creature to fight for you) _raven: Character Name - Saria Class - Sorcerer 1 Experience: 0; Next Level: 1000 Base Attack: +0 Initiative: +2 Race - Half-Elf 1HD - 1d4 Alignment - Chaotic Good Deity - None Size - Medium Age - 21 Gender - Female Height - 5'9" Weight - 118 lbs Eyes - Soft Blue Hair - Black Skin - Tanned - STATS Str - 9 (-1) Dex - 14 (+2) Con - 12 (+1) Int - 10 (+0) Wis - 10 (+0) Cha - 16 (+3) - HP - 5 AC - 15; touch: 12; flatfooted: 13 - SPEED - 20ft SAVES-Fort +1, Ref +2, Will +2 - SKILLS INCOMPLETE/INCORRECT ARMOR CHECK PENALTY: -3 (to STR or DEX based skills, except for Ride. Double penalty for Swim) Appraise (INT) -2 Balance (DEX) -1 Bluff (CHA) 3 Climb (STR) -4 Concentration (CON) 1 --- 2.0 ranks Craft (untrained) (INT) -2 Diplomacy (CHA) -2 Disguise (CHA) 3 Escape Artist (DEX) -1 Forgery (INT) -2 Gather Information (CHA) -2 Handle Animal (DEX) 3 Heal (WIS) -2 Hide (DEX) -1 Intimidate (CHA) 3 Jump (STR) -10 Listen (WIS) 1 Move Silently (DEX) -1 Ride (DEX) 2 Search (INT) 1 Sense Motive (WIS) -2 Spellcraft (WIS) 0 --- 1.0 ranks Spot (WIS) -2 Survival (WIS) -2 Swim (STR) -7 Use Rope (DEX) 2 * - class skill (1 point for 1.0 rank, instead of 1 point for 0.5 ranks) - FEATS Simple weapon proficiency Light armor proficiency - INVENTORY - Studded Leather (3AC), Longspear, Light Crossbow - ABILITIES +2 racial bonus on saves against spells Elven Blood Immune to sleep spells Summon Familiar Languages: Common, Elven - LONGSPEAR Attack bonus: -1 Damage: 1d8-1 (2H) piercing LIGHT CROSSBOW Attack bonus: +2 (20ft), +2(80ft), +0(160ft), -2 (240ft), -4 (320ft) Damage: 1d8 - LOADS (lbs) Current: 33 Light: 30 Medium: 60 Heavy/lift over head: 90 Lift off ground: 180 Push/Drag: 450 - SPELLS (failure: 15%) (DC: 13+spell level) LEVEL 0 (5 per day) Read Magic (can read scrolls and spellbooks) Detect Magic (can detect spells and magic items within 60 ft) Light (target object shines like a torch) Mending (makes minor repairs to an object) LEVEL 1 (4 per day) Magic Missle (1d4+1 damage, always hits) Mage Armor (subject gains +4 armor) |
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