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Old 18-10-2005, 06:14 PM   #301
Mr Miau
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! was in our PD! now I'm lying in front of it... I didn't dinf him, but injured a zombie southwards until i ran out of APs. X( X( X(
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Old 18-10-2005, 06:18 PM   #302
RedHeadSebbe
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We have a "reviaval clinic" not far from our HQ...I think it was about 2 south and one wast.....Directoins in the graveyard...And some other places!!
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Old 18-10-2005, 06:22 PM   #303
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DOes revival clinic mean there are scientist who turn me to a human again?
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Old 18-10-2005, 06:29 PM   #304
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Isn't that revival clinic..wee bit too much of a danger? For a HQ to be 2 sectors away from zombie gathering place?
@mr. miau.. I think yep! You'd be softskin in no-time k:
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Old 18-10-2005, 09:14 PM   #305
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Whew a lot of things are happening lately.

Tripp is on my kill list, if I see him, he'll do my best to make sure he stands up a zed next time he logs in. I know many of us are against pkilling. Well, as I said a few posts ago, this is bounty hunting. This means that, even though you're attacking a human, you're the good guy, shoot on sight . We can't allow pkillers to thrive around our HQ anyway.

Things are moving quickly, I'll go on my patrol in a few minutes and report back here. If things start going crazy, I strongly suggest that we delay our trip and that we clean things up around our warehouse.

Could someone clarify the reviving thing for me? To revive someone, do you need to use the syringe on the corpse or on the "living" zed? I need to know whether we're going to be hated for killing travelers seeking revival or if it's just free XP. In the former case, we'll have to make sure to move on friday as was planned. A revive clinic isn't a bad idea and, personally, I don't feel like hindering their work.

[edit]: *sigh* Once again, someone has spray painted "Revivification clinic at St Swithun's [45,17]" over our name. If I catch the doctor who keeps doing that, I'll make sure he meets my fireaxe. I think I'll tear down our PD's barricade and let the zeds in, just to see how the clinic handles the workload :evil: (just kidding, some of you are still inside).

[edit2]: I think I'll contradict myself here. The clinic is making things hard to manage. How does going in there to build a heavy barricade and keep the place secured sounds? I guess I'm going too far here. I think we should move ASAP.
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Old 18-10-2005, 09:49 PM   #306
FiberWire
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I'm new but I agree! Nobody recognises this group as far as I can tell, and moving to greener pastures is maybe best idea..any other way would get you/us exterminated. There are could be too many phony zombies that will use this to their advantage if they are at least semi-organised.

"Your IP address has accessed this server too many times today." they ask me try tommorow...what tommorow is, tommorow in my timezone or in theirs whatever that is? anybody knows?

@Olsheep
Copy paste from Wiki,other than that i dont know,only we need a high level scientist..

A Human can revive a zombie by using a Revivification Syringe on them, changing the zombie back into a human. Some players operate revivification points where this is accomplished. The character must stand up afterwards. Zombies with Brain Rot cannot be revived.


Revive is also a slang term to denote a human who has been a zombie and underwent revivification. Some survivors, notably members of The Penny Heights OGs, assume that revives are zombie spies, and will attack them without provocation. The primary method of identifying revives in-game is by noting zombie skills in their profiles.
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Old 18-10-2005, 10:00 PM   #307
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And yeah....have you came into contact with other groups? I mean does this RPG covers diplomacy and something like that? I tried 3 characters today(policeman was closest to abandonia HQ) and nobody responded towhat i said in speak button.
thats why I ask this.. :whistle:
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Old 18-10-2005, 10:34 PM   #308
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before we move out at friday, we need some revive syringe, just in case someone of us gets infected and no NT building is near..
I found 2 of them in the NT building in yagoton.. but i doubt that they are enough for our trip.. Revive Syringe's can only used by Characters with both NT skills.. so it might be a good idear for NT skilled players to find 2 or 4 of them...
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Old 18-10-2005, 10:39 PM   #309
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Quote:
Originally posted by FiberWire@Oct 19 2005, 12:00 AM
And yeah....have you came into contact with other groups? I mean does this RPG covers diplomacy and something like that? I tried 3 characters today(policeman was closest to abandonia HQ) and nobody responded towhat i said in speak button.
thats why I ask this.. :whistle:
speaking costs AP, i don't know how much exactly.. i prefer the forum here to discuss ud related topics..
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Old 18-10-2005, 11:33 PM   #310
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Speaking costs only 1 point! I mean have you contacted other survivour groups and muck...people gotta know that some group is here you know!
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