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Old 09-11-2005, 02:22 AM   #321
laiocfar
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Try to open winap(or other mp3 player) while loading the game. The game works well to me and if u set cool musik u can play even better. Try to redownload the game. And good luck with it k:
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Old 19-11-2005, 12:37 PM   #322
Viky Boy
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I have a problem.The game runs fragmented,please help me someone
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Old 19-11-2005, 01:26 PM   #323
SupSuper
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Quote:
Originally posted by Viky Boy@Nov 19 2005, 01:37 PM
I have a problem.The game runs fragmented,please help me someone
Could you be more specific? What exactly is fragmented? The graphics, the speed, etc.
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Old 04-12-2005, 02:47 AM   #324
Zorkman
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I've recently downloaded this game, it's alright. No match for the original, however, but there is one thing that really sticks out to me; The Molecular Control chips. In the Alien Base missions, they can take over any one of your guys, even though it should be technically possible to find and remove any/and or all chips implanted in the brain (This is 2040, for gods sake). So how can they control your guys when they don't have any chips?
And secondly. What happened to the old X-com guys? They are probably old, tired, and mostly out of business eating rice-pattys in an old age home, but wouldn't some of the scientists from 41 years in the past come forward and say "Hey! I still have a large stockpile of Elerium! And the plans for the Avenger, now we can modify it to go underwater, but still!" and have some really good technology from the start other than the stuff that manages to get 18% hit rate regardless?
This is just curiosity, but, It has puzzled me for the last week. :bye:
                       
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Old 05-12-2005, 05:47 AM   #325
rlbell
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Quote:
Originally posted by Zorkman@Dec 4 2005, 03:47 AM
I've recently downloaded this game, it's alright. No match for the original, however, but there is one thing that really sticks out to me; The Molecular Control chips. In the Alien Base missions, they can take over any one of your guys, even though it should be technically possible to find and remove any/and or all chips implanted in the brain (This is 2040, for gods sake). So how can they control your guys when they don't have any chips?
And secondly. What happened to the old X-com guys? They are probably old, tired, and mostly out of business eating rice-pattys in an old age home, but wouldn't some of the scientists from 41 years in the past come forward and say "Hey! I still have a large stockpile of Elerium! And the plans for the Avenger, now we can modify it to go underwater, but still!" and have some really good technology from the start other than the stuff that manages to get 18% hit rate regardless?
This is just curiosity, but, It has puzzled me for the last week. :bye:
The important thing to remember about Xcom2, is that the largest amount of feedback about the original was that it was not hard enough. TFTD is little more than a reskinning of Enemy Unknown, with additional tweaks to make the game more challenging. If I was really bored, and I had my nuclear physics textbook, I could use some first year calculus to come up with the number of neutrons that produces the longest lived isotope of Elerium 115. It would probably be less than a year. Gauss weaponry attempt to produce much of the whammy of a plasma weapon, but without the unobtainable ingredient.

The aliens can MC any earth lifeform. The implants make the control more complete and more reliable. The Synomium device network, if completed, will allow the aliens to control all of humanity, at once.

The Avenger is fast and quite capable of shrugging off plasma strikes, but it is not a sub. Any avengers built by X-com are languishing in aircraft museums, for lack of fuel, if nothing else. In many ways, the barracuda is much more kick behind than an avenger, if for no other reason than its ability to go supersonic in an almost incompressable medium.

What surprises me is that you do not complain about the totally inappropriate weaponr taken on terror missions. Who, in their right mind, takes a jet harpoon launcher to a gun fight, when laser pistols are the standard sidearm? I would even be thankful for the chemically powered projectile weapons of 1999. Fortunately, the aliens suffer worse, as they have no handy dry place to stash plasma weapons between terror raids.

TFTD was for all of the people who cleared out Cydonia and wept for lack of a further challenge. Unfortunately, many of the aspects of TFTD that make it more challenging than Enemy Unknown make it more annoying, too.
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Old 05-12-2005, 07:20 PM   #326
Nightshade
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I have a problem running this game. I use dosbox, get the cycles just right, etc. I then have the game running flawlessly on my computer. However, I will get in a battle that freezes up the program. It always happens when there is an explosion in one of the darkened areas (not visible) of the map.The game just freezes there. I have restarted the game and my computer numerous times to replay the battle, and it always freezes up in the same spot when the explosion happens. I have uninstalled, reinstalled, and started new games a number of times, only to get in a battle where the problem repeats itself. I may be a newbie on this site, but I assure you all that I have a rather solid background in computers. Please help me out here... Thank you in advance.
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Old 06-12-2005, 02:24 PM   #327
ShadowBlade
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Quote:
Originally posted by Zorkman@Dec 4 2005, 03:47 AM
I've recently downloaded this game, it's alright. No match for the original, however, but there is one thing that really sticks out to me; The Molecular Control chips. In the Alien Base missions, they can take over any one of your guys, even though it should be technically possible to find and remove any/and or all chips implanted in the brain (This is 2040, for gods sake). So how can they control your guys when they don't have any chips?
And secondly. What happened to the old X-com guys? They are probably old, tired, and mostly out of business eating rice-pattys in an old age home, but wouldn't some of the scientists from 41 years in the past come forward and say "Hey! I still have a large stockpile of Elerium! And the plans for the Avenger, now we can modify it to go underwater, but still!" and have some really good technology from the start other than the stuff that manages to get 18% hit rate regardless?
This is just curiosity, but, It has puzzled me for the last week. :bye:
Elerium goes inert when in contact with water, so that's basically why you can't use all the Elerium-based equipment and vehicles from the previous game. And that's why you must resort to Zrbite and entirely new technologies in TFTD.

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Old 06-12-2005, 03:38 PM   #328
SupSuper
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The most powerful equipment in the world, and it isn't waterproof :bleh:
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Old 07-12-2005, 10:39 AM   #329
Zorkman
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Thanks. And, Nightshade, I couldn't get TFTD to work for the first 4 weeks, either. I said "Screw it" and called it a crappy game. Then, I found The Underdogs (Google it). They have a windows version of TFTD, that SHOULD work for you. Worked for me.
Thanks again for te info about TFTD.
                       
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Old 08-12-2005, 08:00 PM   #330
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Thanks, but I think I fixed whatever was causing the glitch.
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