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#3371 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2009
Location: Amsterdam, Netherlands
Posts: 132
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as to the civvies: I cheat (a little) with saving and reloading if things go too far wrong. So I knew there were 12 civilians. You get at the end a report how many were saved, how many killed. 9 saved, 0 killed. Whut? the ufopedia actually advices laser pistols above rifles, simply because you can get off 12 shots against 6, or even 9 vs 3. Even at worse accuracy and damage it's supposedly better. Last edited by Oskatat; 30-06-2012 at 03:38 PM. |
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#3372 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,614
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![]() I don't care about saving all civilians, I just do what I can.
It's for those uh hi situations that the motion scanner would have been useful. Anyway when you aren't ambushed and get to fire first, that's what auto fire is for. Which one, the one in the game or this wiki? Neither do such thing, and the second says the laser rifle is "arguably the best weapon in the game", while it says of the laser pistol that it's "unfortunately highly inadequate for precision attacks", and "useful ... as a secondary weapon" Quote:
The objective score to assess a weapon is its expected damage per turn, along with its suitability for different situations (sniping, close range). The laser pistol is clearly worthless for long or medium range; the laser rifle is great at all distances. At close range if you use auto the laser rifle does 3 x 60 x 0.46 = 82.8 expected damage per burst, 82.8 / 0.34 = 243.5 per turn; whereas the laser pistol with its poorer accuracy and weaker punch does 38.6 expected damage per burst, and its faster firing rate only means 154.6 per turn.
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Life starts every day anew. Prospects not so good... |
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#3373 | |||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Quote:
Likewise, if you end a mission with one of your squaddies mind controlled then they will be "lost in action". That's why I think it might apply here. Quote:
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There is also the point of reliability. How the scanner work is that it show you an enemy who moved in the last turn. If you are hunting down an alien and he didn't move at all in the last turn then you'll get to think the area is clear when it is not and that's even worse than the reverse. I hate losing squaddies shot in the back simply because I wanted to save one or two turns. |
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#3374 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: ,
Posts: 4,614
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![]() Destroying walls is very time consuming and isn't so easy or reliable depending on your weapon choice, specially for UFO hulls which only blaster bombs can damage.
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Because of this it's a non factor whether the weapon is 1- or 2-handed. If I have to fire with a soldier that's carrying something in his left hand I just drop it, the cost is 2 TUs which is virtually free, and it doesn't cause aliens to react. Picking it up again is a little more costly (8 TUs) but not so much, and I can do it in the following turn, and after the immediate area is clear I could waste a whole turn if I wanted. Also if you think a laser pistol must be a better weapon than a laser rifle held with one hand: auto fire, laser pistol 38.6 expected damage per burst, 154.6 per turn; laser rifle held in one hand 82.8 x 0.8 = 66.2 per burst, 243.5 x 0.8 = 194.8 per turn. And again there's no reason that could force you to fire a rifle with one hand since you can drop what you're holding in the other one at no cost, as I said. I'm mentioning values per burst as well as per turn because if an alien isn't killed by your attack it will fire back before you can fire a second time.
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Life starts every day anew. Prospects not so good... Last edited by Japo; 01-07-2012 at 11:21 AM. |
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#3375 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Well, just to make things clear I know the rifle is better than the pistol. No issue here.
Also I don't bring down walls of UFOs either. But that's a completely new story. There is, however, always a way to make sure you can see or shoot the aliens before they can fire at you. One of my favorite tactic in UFO, since the AI is too clumsy to use grenades well, is to bunch a few squaddies reasonably far from the entrance and have only one of my high reaction tactical squaddie open the door. And quickly jump to the side if there is enemies inside. The way reaction work, if my tactical squaddie is still full in TU there is a very, very slim chance he'll get fired upon at all. Then the other squaddies snipe the aliens. I follow the same tactic for the rest of the UFO. It is only dangerous for your squaddies if you are low on TU and the alien don't move much and thus don't waste TU. Which mean that in this situation the scanner would be useless too anyways. |
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#3376 | ||
![]() ![]() Join Date: Mar 2013
Posts: 1
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but how can I download it. I can´t find a downloadbutton for the Game or somthing else. Fred. |
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#3377 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() Yes, because there isn't one. There is a big "Buy it" button though, which means that you're going to have to buy this game if you want to play it.
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#3378 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2010
Location: Auckland, New Zealand
Posts: 52
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![]() XCom is available as slightly illegal free downloads on the internet though.
Home of the Underdogs and Abandonware Paradise (if i have that name right) might have it, otherwise Google is God. |
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#3379 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() What HOTU has is this:
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#3380 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2010
Location: Auckland, New Zealand
Posts: 52
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![]() Maybe it can be DLed legally form that Steam thing?
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