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Old 17-04-2009, 04:26 PM   #31
Saccade
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By "Real Life", I meant "in real life, not on the computer or internets".

Quia sounds like Queer if I pronounce it in my head that way.
I prefer kie-ya...

Queer is something that lunfardo's who like guys get branded here, around Hampstead Heath...

What was the name of the detective in the Anime and films: Death Note that was trying to get Light Yagami and bust him for killing everyone..?

I thought it was "L" or El - I was using it with the detective guy in mind. Not The!

I can see why it seems silly now. doh!

(ps - Yagami spelled backwards is "im a gay". That's queer too.)

Last edited by Saccade; 17-04-2009 at 04:29 PM. Reason: I'll bet his name wasn't "L". Maybe it was another letter. Can't remember.
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Old 17-04-2009, 04:52 PM   #32
El Quia
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Quote:
Originally Posted by Saccade View Post
By "Real Life", I meant "in real life, not on the computer or internets".

Quia sounds like Queer if I pronounce it in my head that way.
I prefer kie-ya...

Queer is something that lunfardo's who like guys get branded here, around Hampstead Heath...

What was the name of the detective in the Anime and films: Death Note that was trying to get Light Yagami and bust him for killing everyone..?

I thought it was "L" or El - I was using it with the detective guy in mind. Not The!

I can see why it seems silly now. doh!

(ps - Yagami spelled backwards is "im a gay". That's queer too.)
You mean like a LARP? I have never LARPed, so I can't say. But I think that a system without too many dice-rolling (or none at all), but with something like a point/attribute/whatever system where you bet or spend or something your attributes (or whatever) would be nice. Specially if it is never necessary to break character to announce your actions and the resolutions. And the game master is only needed for narrative, not to arbitrate conflict. I hope you understand what I'm trying to say.

I don't know if I understood you correctly. but "Lunfardo"is the name of the slang. And "Quia" is pronnouced ['kia]. And I think that the detective from Death Note is called "L", although I am not 100% sure (a couple of years ago I read a couple of chapter but it didn't hold my interest).
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Old 17-04-2009, 05:04 PM   #33
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Some of the Troupes I used to play RPG's like Vampire: The Masquerade and SLA Industries and Cyberpunk and all that - we used to not use die at all.

It was all, like you say, based upon the attribute system and how convincingly you played your character.

Assuming the Role (not the position) was more important than rolling some dice.
If things really did have to be settled with a dice roll, most of the time it was obvious what would happen unless someone was really lucky.

I guess if you needed it online, there are plenty of virtual dice sites like this one:
http://www.portsmouth-learning.net/p...ice/nindex.htm

or, if you already have Flash Player:
http://www.portsmouth-learning.net/p...dice/index.htm

which have some usefulness in instances like this.

It'd stop people from saying they got whatever roll and cheating(!) if there was a virtual dice embedded as a SWF object where everyone could see it.

Last edited by Saccade; 17-04-2009 at 05:06 PM. Reason: Holy cow - the people upstairs have just put a crack in my ceiling. THIS IS A PERIOD CONVERSION DAGNABIT!
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Old 17-04-2009, 05:43 PM   #34
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Your neighbors have cracked your ceiling? WTF!?

Yeah the virtual dice could be used, but I was thinking more on a system where dice are not needed, except maybe for truly random events. But in this case, the GM surely will not cheat himself, jo.

I have never read the LARP manuals from White Wolf, so I don't know how the system works. But I was thinking in something more on the lines of having point-based attributes and skills and you bet them to act. The target of the action has a quantity of points, too, to simulate difficulty (if the target is another character, he bets his own points, according with the action: dodge if he is attacked, etc). The loser of the contest loose the point s/he bet, the winner keeps them. And permutations of this.

The problem is how could be decided who wins the contest. The virtual dice is a beggining, but we need a way to throw the dice and know the result for all to see. Do you know a system that works like this?

The idea here is for the GM to narrate, to decide for the NPCs and such, never to resolve conflict (unless and NPC is involved).
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Old 17-04-2009, 05:54 PM   #35
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That's pretty much how the WW system works across the board, from Vamp to Mage...

It's the reason they're so compatible. It's nice to have a party made up from a vampire-loathing werewolf, an idiot mage savant, a Japanese pop-star vampire (who the vampire-loathing werewolf thinks is too cute to kill) and her entourage of vampire hunters who think the same as the werewolf.

The dice system is why I suggested having an embedded die somewhere.
I don't know if it'd work with flash too well.

But a chatbox with a random integer number generator built in would be perfect.
Live rolls when you have to have them.

I have no idea how you'd make one of those in a chatbox, though...
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Old 17-04-2009, 06:30 PM   #36
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Well, do you have the WW LARP rules? You think it could be easily adapted to forum play (or chat play)? If that's the case, maybe we can adapt it to whatever game we play (I'm not a WW lover, except for Mage the Ascension).

For forum play, this place looks promising. I tested a little bit and seems useful and flexible. For chat gaming, I'm still looking for an alternative, although a friend told me about a chatbox made in php to which the owners of the forum added a dice roller. But the chatbox was closed due to abuse.
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Old 17-04-2009, 11:36 PM   #37
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That place looks so old-school...

I keep getting errors whenever I try to use the dice thing they have.
I must not be doing it right, though I'm following the instructions verbatim now...

I'll see if I can dig out one of the old sourcebooks for Mage or one of the others. I think I have some around somewhere that didn't get lost or stolen.

I will re-read the basic rules so we can look over them and see how they can fit.
I need to get a decent scanner one day.
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Old 18-04-2009, 01:20 AM   #38
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Really? I tried the dice rolling just now and I found no error, except when I tried rolling 6d6+1 and take the 3 highest. If I type 6d6+1.takeHighest(3) it throws an error. And if I type 6d6.takeHighest(3)+1, it takes the 4 highest. But everythong else worked fine for me (well, except that clicking the URLs didn't copy them to the clipboard ).

Maybe your browser or some plug in mess things up?

Well, if you find it, let's discuss it!
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Old 18-04-2009, 04:21 AM   #39
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This is a forum dedicated to D&D on-line role playing.

Faerun Roleplaying

I used to be a member there, but I never participated in an adventure, mostly because back then I didn't have enough time to spare. On-line RPGs are slow by default, so unless you can commit yourself to participate on daily basis, you shouldn't go for it and slow it down even more for those that can do it regularly. I wasn't prepared for such a commitment.

But I roleplayed with some of the guys that are there on some other forums. Although D&D is dice based system, we never used roles. DMs could've if they wanted, but it was more important to have fun and a good story than to stick to the rules.
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Old 20-04-2009, 09:38 PM   #40
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I admit I role play often. But not real life roleplay, no... I'm not there yet...

I interact with RP's related to video games and such. In this case, TES and Gears of war
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