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#31 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Oklahoma City, United States
Posts: 1,128
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![]() I declare that you shall all bow down before my superior English grammar skills! Your dangling participles shall be severed and thrown to the wolves! Your double negatives shall be negated yet again - oh yes, a third time! Your misplaced modifiers shall be modified and replaced! Your run-on sentences shall be run down like the dogs that they are! Your split infinitives shall be ground together with great force! Your unclear antecedents shall be made clear - painfully clear! Your possessives shall possess! Your contractions shall contract! And your use of semicolons? Hah! Do not even dare to speak to me of your use of semicolons, lest you be thrown into the pit, where there is much weeping and red ink!
That's my special way of volunteering for the Grammar Squad, should one be formed.
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#32 | ||
![]() ![]() ![]() ![]() Join Date: Nov 2004
Location: Oklahoma City, United States
Posts: 1,128
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![]() Quote:
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Today is a good day for pie. |
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#33 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Leeds, England
Posts: 2,166
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![]() Quite right. The reason we have written rules for language (although English is a terrible language for breaking its own rules at every opportunity) is to avoid ambiguity and make the meaning clear, especially in writing which differs significantly from the spoken language, like a review for instance. An informal forum post or email to a friend or similar is an entirely different kettle of fish to formal writing like reviews, walkthroughs, a CV or official letter. How much would you like it if, say, your credit card company wrote you a letter which read "weve canclled ur CC cos uhavent payed us enuf $$"? As I said above, the grammatical errors and similar in reviews make for poor reading, which detracts attention (mine, at least) from the point the reviewer is trying to make.
It should be possible to unambiguously express the thoughts you have in written form without losing anything from them (beyond what is unavoidably lost by the limitations of the language) while maintaining correct punctuation and grammar, and people reading them will pay more attention to what you write as a result. |
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#34 | ||
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Location: Ljutomer, Slovenia
Posts: 3,883
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What do you think of Karuac's grammar? And if you really plan to correct all reviews - you're more then welcome (could even earn you a VIP status). @Beefonthebone: I agree that leet talk is complete nonsence - and I try to discourage people from using it (even when the ocasion is informal). But that's more inot vocabulary than grammar. |
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#35 | ||
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#36 | ||
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Location: Ljutomer, Slovenia
Posts: 3,883
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![]() It's so nice to have someone, who can actually look inside your head and see the real motivation for your statemants. I'm sure glad I know Nordic gods, no one short of a deiety could explain this to me otherwise
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#37 | ||
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![]() Seriously.... guys (and gals?)..
Why don't you all start off with my Civ2-disaster. Each of you could do it seperatly. Turn in your "works" here, and we can have a look at them. Atleast TRY and preserve some of the original text And yes; Ij m TERRIBBLE @ englich.. ezpessialy when time is 6.30 inna mornin. (ok.. was a bit tooooo extream, but you got the point i assume...? I know! I'm throwing a piece of suggar into a bee-hive.)
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Meh.... |
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#38 | ||
![]() ![]() ![]() Join Date: Jun 2004
Location: Norwich, England
Posts: 1,325
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![]() OK, I'll give it a go (this is the version where I preverse as much as possible):
Time for a really HIGH QUALITY game, one of the best games ever made in my opinion. If you have played Civilization (or even Colonization) then you know the layout, but for the rest of you, here we go; You start out in 4000 B.C. with a small group of settlers and a covered map, the first thing you need to do is to find a good location to place your first city. From there you have to develop the land and research new technologies. As the game progresses you also have to start building an army to defend yourself from any neighbours with hostile intentions. You can face up to 6 computer-controled civilizations during the game, and each of them has their unique behavior. Any actions you take towards one of them may give you a bad reputation, making the others less friendly towards you and if you are realy careless, they will start forming alliances against you. The game haa several difficulty levels, ranging from very easy to the ones where the computer actualy cheats. What differs THIS version from the other Civilization 2, is that is has MULTIPLAYER support. As usual, me and Kosta have done some "beta-testing" and have had LOTS of fun. It works like a dream over the net and supports up to 7 players. The game ends in 3 different ways; Either you are the first nation to send a craft to another star, you can just simply kill everyone else or you fail to do any of this before a certain year.... Better not give more away.. but I'll tell you, It's much more fun when played against a human Now check it out! Reviewed and uploaded by: Lord Titan |
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#39 | ||
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Ranelagh, Ireland
Posts: 1,577
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![]() LOL, ok, a grammar squad sounds good actually. We all strive towards perfection on Abandonia, so reviews should be made as perfect as possible too
Whoever is interested and thinks he can contribute in this field, let me know! |
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#40 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: ,
Posts: 116
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![]() I gave your Civ II review a go Titan, I kept as much as I could and fixed up the spelling a little bit.
-- Time for a really high quality game. This is one of the best games ever made in my opinion. If you have played Civilization (or even Colonization) you know they layout, but for the rest of you, here we go; You start out in 4000 B.C. with a small group of settlers and a coverd map. The first thing you need to do is to find a good location where to place your first city. From there you have to develop the land and research new technologies. As the game progresses you also have to start building an army to defend yourself from any neighbors with hostile intentions. You can face up to 6 computer-controlled civilizations during the game, with each of them having their own unique behavior. Any actions you take towards one of them might give you a bad reputation, making the others less friendly towards you. If you are really not careful, they will start forming alliances against you. You have several difficulty levels, ranging from very easy, to the one where the computer actually cheats. What differs this version from other the Civilization 2, is that it has MULTIPLAYER support. As usual, me and Kosta has done some "beta-testing" and found it REALY fun. Works like a dream over the net, and supports up to 7 players. The game ends in 3 different ways; Either you are the first nation to send a craft to another star, you can just simply kill everyone else, or the third in which if you fail to do any of this before a certain year.... Better not give more away.. but I'll tell you it's much more fun when played against a human |
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Thread | Thread Starter | Forum | Replies | Last Post |
Grammar Squad! | arete | Old News | 68 | 21-10-2010 09:23 PM |
English Grammar Question | Zarkumo | Blah, blah, blah... | 21 | 25-06-2006 10:02 PM |
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