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#1 | ||
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![]() Sim games are a lot less fun without disasters.
A terrible earthquake once shook a SC2K city of mine. I still found debris and remnants from that event a few hundred years later. It gives history to your creation.
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#2 | ||
![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Lappeenranta, Finland
Posts: 2,236
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![]() What about the nuclear meltdown in the middle of the big-city.
That was a really big mess.... |
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#3 | ||
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![]() Oh sure
A hurricane is also pretty intense, And an earthquake can do quite a bit of damage as well. But this does not change my argument Besides, it's a challenge to rebuild afterwards. -At least, that's what I think
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Thira, Greece
Posts: 207
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![]() Quick cut-in, but topic-related nevertheless:
Guys, since you like sim games i recently wrote a review for a new game thats not maxis, but still pretty cool for those of you who like simulations. Wolf: its the last one under simulation. Take a look if your interested. |
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#5 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() Points for you, I4.
Chosen, how much damage does a meltdown specifically cause? :whistle: |
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2005
Location: Thira, Greece
Posts: 207
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![]() He's gone, so I'll answer: a lot.
you know the square city plot? if your meltdown is one side it is guaranteed that that half of the city is gone. If you control the fires well, it can stop there. If not.....apocalypse now! |
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#7 | ||
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![]() Never had a meltdown in SC4, but in SCC, SC2K and in SC3K you'd also get a pretty amount of radiated soil, which you couldn't use for long, long time.
That was the real mess.
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