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#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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![]() Another troll heard from. Back to the subject at hand...
I think Ultima VII would be far better known if Origin Systems' games at that time had not employed a form of proprietary memory management. This was towards the end of DOS, before the battle of the graphical user interfaces, and expanded and extended memory were necessary to handle all the coding in this huge game. As Garriott did with his other games, however, as soon as things changed, support was dropped. Origin Systems re-released Ultima VII, but they never bothered creating more than a sheet of suggested advice for a workaround. It's only thanks to the Exult people that we can really get the full flavor of the titles, today. |
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#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 227
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![]() I think another feature needed for U7 is inventory management of some sort. I'm not sure what kind, though
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#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: Shella, Kenya
Posts: 343
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![]() It's called realism.
Nice feature with exult is you have the keyring from SI throughout the whole game, that already helps a lot. |
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#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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![]() Quote:
This also figures into Ultima VII's aggravating implementation of food needs. Healthy team members don't require it, but each will continually and individually shout for food as you wander until you give them some to consume. That's not realistic; that's annoying. Nice feature with exult is you have the keyring from SI throughout the whole game, that already helps a lot. Amen to that. |
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#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
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Posts: 227
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![]() Iolo: "Avatar, feed me! I am incapable of reaching into my own pack and consuming what I have myself! In fact, I'm going to need you to move my jaw with your hands to chew for me!"
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#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: Shella, Kenya
Posts: 343
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![]() Hmm, I don't recall having to feed partymembers constantly. I only played U7 with exult though, maybe that "feature" is not implemented there?
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#7 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
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Posts: 227
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![]() They get hungry much less often with Exult. The constant empty stomachs of the companions was a classic complaint with The Black Gate, so they fixed it.
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#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: Medina, United States
Posts: 978
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![]() Quote:
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#9 | ||
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![]() sorry
i forgot this is a english site if any of you saw my last post i was saying if they are going to upload Serpent isle it have been a long wait... Modified by Omuletzu Reason: extensive use of emoticons for the sole purpose of annoying members! |
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#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
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Posts: 227
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![]() Thank you, we know about all the wonderful emoticons already. You don't have to remind us.
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