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Old 13-02-2007, 02:26 AM   #51
JB
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Although it's probably too late for you this game, there is no point in going from Sword Knight to Rose Knight. Exact same spell progression with much less xp to reach if you are a Knight of the Sword. There is a *small* reduction in the number of times you can personally control npcs (rather than the computer), but it's not worth the fact that you'll get much higher level much quicker.

Also, ranger/clerics ROCK. Great fighting, great spells.

Killing Dark Wizards: best way by far is Cone of Cold (or Power Word-Kill once you get high enough). For any spellcaster, just remember that if you manage to damage them, they can't cast a spell that round. So rather than necessarily killing all the Auraks just make sure you damage them each round so they don't start tossing lightning bolts at you.

And underwater, fireball doesn't work, but lightning bolt changes to become a smaller fireball (same radius as ice storm). If you get a chance to rest, drop all your fire spells and replace them for the duration of the underwater portion.

I love this game, beaten it like 10 times since high school.
:P
                       
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Old 13-02-2007, 02:28 AM   #52
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And for any other long-time players out there - know of any mods that can allow us to play black-robe mages, or access to the reversible cleric spells the game tosses at us (poison, slay living, harm, destruction)?

I thought I found one a couple of years ago, but before I tried it I accidently deleted it and can't find it again.
: (
                       
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Old 13-02-2007, 11:33 AM   #53
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I don't consider it too late in the game cause they havnt gone up a level yet, at least not my knights. When they went up they went from level 11 to level 9.

So I think I will remake them, it will be better in the long run and transfer over the items they have.

As for Cleric/Rangers i love them to! great blend! I got a half-elf cleric/ranger in my party and a dwarf fighter thats level 13 now.

Years ago I took a single class red mage to level 40 just for the fun of it. Never could finish Aurim i think it was with the damn bells. I couldn't find my way around inside there.

Thanks for the tips. Four of my characters have composite long bow +2 with +2 arrows

*****

i dont know of any mods for evil characters, that would be fun. But i'm pretty sure any cleric can get slay living.

<div class='quotetop'>QUOTE(JB @ Feb 13 2007, 03:26 AM) [snapback]279009[/snapback]</div>
Quote:
Although it's probably too late for you this game, there is no point in going from Sword Knight to Rose Knight. Exact same spell progression with much less xp to reach if you are a Knight of the Sword. There is a *small* reduction in the number of times you can personally control npcs (rather than the computer), but it's not worth the fact that you'll get much higher level much quicker.

Also, ranger/clerics ROCK. Great fighting, great spells.

Killing Dark Wizards: best way by far is Cone of Cold (or Power Word-Kill once you get high enough). For any spellcaster, just remember that if you manage to damage them, they can't cast a spell that round. So rather than necessarily killing all the Auraks just make sure you damage them each round so they don't start tossing lightning bolts at you.

And underwater, fireball doesn't work, but lightning bolt changes to become a smaller fireball (same radius as ice storm). If you get a chance to rest, drop all your fire spells and replace them for the duration of the underwater portion.

I love this game, beaten it like 10 times since high school.
:P
[/b]
                       
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Old 13-02-2007, 11:34 AM   #54
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i'm also now in Hizen but the attack on the little town never happened even though i talked to Ezden :P

<div class='quotetop'>QUOTE(Guest @ Feb 13 2007, 12:33 PM) [snapback]279059[/snapback]</div>
Quote:
I don't consider it too late in the game cause they havnt gone up a level yet, at least not my knights. When they went up they went from level 11 to level 9.

So I think I will remake them, it will be better in the long run and transfer over the items they have.

As for Cleric/Rangers i love them to! great blend! I got a half-elf cleric/ranger in my party and a dwarf fighter thats level 13 now.

Years ago I took a single class red mage to level 40 just for the fun of it. Never could finish Aurim i think it was with the damn bells. I couldn't find my way around inside there.

Thanks for the tips. Four of my characters have composite long bow +2 with +2 arrows

*****

i dont know of any mods for evil characters, that would be fun. But i'm pretty sure any cleric can get slay living.

<div class='quotetop'>QUOTE(JB @ Feb 13 2007, 03:26 AM) [snapback]279009[/snapback]
Quote:
Although it's probably too late for you this game, there is no point in going from Sword Knight to Rose Knight. Exact same spell progression with much less xp to reach if you are a Knight of the Sword. There is a *small* reduction in the number of times you can personally control npcs (rather than the computer), but it's not worth the fact that you'll get much higher level much quicker.

Also, ranger/clerics ROCK. Great fighting, great spells.

Killing Dark Wizards: best way by far is Cone of Cold (or Power Word-Kill once you get high enough). For any spellcaster, just remember that if you manage to damage them, they can't cast a spell that round. So rather than necessarily killing all the Auraks just make sure you damage them each round so they don't start tossing lightning bolts at you.

And underwater, fireball doesn't work, but lightning bolt changes to become a smaller fireball (same radius as ice storm). If you get a chance to rest, drop all your fire spells and replace them for the duration of the underwater portion.

I love this game, beaten it like 10 times since high school.
:P
[/b]
[/b][/quote]
                       
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Old 13-02-2007, 04:19 PM   #55
silz
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Join Date: Jan 2007
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<div class='quotetop'>QUOTE(Guest @ Feb 12 2007, 08:02 PM) [snapback]278978[/snapback]</div>
Quote:
Hi cremz glad to meet you!

Well I just finished the caves actually and I entered nauldis, the underwater place is what i mean if i spelt that wrong.

I both like/hate this place. I get frustrated with places that dont give maps. I always end up finding the safe hall by accident. This time I havnt even found it by accident I stumbling around and i'm trying with the compass to go in the right direction. So I started wondering off and all I can say is that it tells me i'm in "Lyzian's Great Hall" I could really use a map since its probably not i the adandonia's journal.

Or good directions :w00t:

THANKS! k:

[/b]
Ok, have you already fetched a new hinge for the broken door at one of the safe halls? If you did all you need to do now is to retrieve the sea dragon eggs to stop the attacks. I'm not that good in giving directions but here goes:

- From any of the great hall, you just have to find a way to get to the East, to the outer defense. Then move South and you will reach a double fort door. Move all the way South to another double fort door. Past this fort door will leads to the passageway. Save your game here cause if I'm not mistaken you can't rest anywhere after that. A good idea will be to make sure the passageway as encounter free. If not, reload.

- The passageway leads all to the way the old Celanost ruins. Once you are in Celanost ruins, move South pass the archway, sticking to the walls on the west. Enters the archway by moving west. From here, you have to move W, N, N, E(pass the door), N, N, N, W, W, N, N and enters through the door at your left side. Enters through the air pocket and use the Crylokon.

- Then follows the hallway until you see a large hall. Head south and you will see a door on your left and prepare to ambush the sahuagin. So instead they ambush you, you ambush them haha..sweet, right?

- After the battle, move West and you will enters the chambers of the rogue mages. Search the room to reveals a wand, conspiracy notes. Head North, enters the hallway and you will come true another door. You will see a door on your North. I remember this is a one heck of a major battle. Lets ambush them again! by making a slight detour to East and to the North. Smash through the window and ambush them! After the battle, you will have to search the well the fire creatures are guarding and haul up all the dragon eggs.

-Retrace your steps and an army of sea dragons will stop you. Pass them the eggs and OMG, finally we can relax now.

Hope it helps and this all you need to complete the stage. I find this part the hardest as wandering is extremely hazardous to the health, thanks to the wonderful sea dragons. And the fact there is really no place to rest. Prince Lyzian will award you with a footman's dragonlance. You can spawn this by exporting/importing your char. I kind of forgotten how to do it but spawning an additional one is highly recommended. Two warriors with dragonlance and 3 attacks/round will make any future dragon mob a swift and easy one...heh.
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Old 13-02-2007, 07:48 PM   #56
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thanks cremz!
I'm now finshed the underwater terror zone

I'm in Hizden and i talked to Ezden and I need to know what triggers the saoghlin attack on the town and if u can spare a tip or two in getting around in the lighthouse cause its been years since i played.

thanks :brain:

<div class='quotetop'>QUOTE(cremz @ Feb 13 2007, 05:19 PM) [snapback]279118[/snapback]</div>
Quote:
<div class='quotetop'>QUOTE(Guest @ Feb 12 2007, 08:02 PM) [snapback]278978[/snapback]
Quote:
Hi cremz glad to meet you!

Well I just finished the caves actually and I entered nauldis, the underwater place is what i mean if i spelt that wrong.

I both like/hate this place. I get frustrated with places that dont give maps. I always end up finding the safe hall by accident. This time I havnt even found it by accident I stumbling around and i'm trying with the compass to go in the right direction. So I started wondering off and all I can say is that it tells me i'm in "Lyzian's Great Hall" I could really use a map since its probably not i the adandonia's journal.

Or good directions :w00t:

THANKS! k:

[/b]
Ok, have you already fetched a new hinge for the broken door at one of the safe halls? If you did all you need to do now is to retrieve the sea dragon eggs to stop the attacks. I'm not that good in giving directions but here goes:

- From any of the great hall, you just have to find a way to get to the East, to the outer defense. Then move South and you will reach a double fort door. Move all the way South to another double fort door. Past this fort door will leads to the passageway. Save your game here cause if I'm not mistaken you can't rest anywhere after that. A good idea will be to make sure the passageway as encounter free. If not, reload.

- The passageway leads all to the way the old Celanost ruins. Once you are in Celanost ruins, move South pass the archway, sticking to the walls on the west. Enters the archway by moving west. From here, you have to move W, N, N, E(pass the door), N, N, N, W, W, N, N and enters through the door at your left side. Enters through the air pocket and use the Crylokon.

- Then follows the hallway until you see a large hall. Head south and you will see a door on your left and prepare to ambush the sahuagin. So instead they ambush you, you ambush them haha..sweet, right?

- After the battle, move West and you will enters the chambers of the rogue mages. Search the room to reveals a wand, conspiracy notes. Head North, enters the hallway and you will come true another door. You will see a door on your North. I remember this is a one heck of a major battle. Lets ambush them again! by making a slight detour to East and to the North. Smash through the window and ambush them! After the battle, you will have to search the well the fire creatures are guarding and haul up all the dragon eggs.

-Retrace your steps and an army of sea dragons will stop you. Pass them the eggs and OMG, finally we can relax now.

Hope it helps and this all you need to complete the stage. I find this part the hardest as wandering is extremely hazardous to the health, thanks to the wonderful sea dragons. And the fact there is really no place to rest. Prince Lyzian will award you with a footman's dragonlance. You can spawn this by exporting/importing your char. I kind of forgotten how to do it but spawning an additional one is highly recommended. Two warriors with dragonlance and 3 attacks/round will make any future dragon mob a swift and easy one...heh.
[/b][/quote]
                       
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Old 14-02-2007, 06:25 AM   #57
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You have to speak to Ezra. She is located at a building east of town by the sea. They will attack you once you leave the shop.
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Old 14-02-2007, 02:08 PM   #58
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then something went wrong this time around. Cause I talked to Ezra, showed him/her the shell and all i get attacked by is thugs.

So I guess I just skip ahead and go to the lighthouse?
                       
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Old 14-02-2007, 02:14 PM   #59
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BTW how are you editing your posts? I can't seem to edit my own
                       
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Old 14-02-2007, 03:43 PM   #60
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That's because only registered users can edit their posts. Guests cannot.
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