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Old 31-03-2005, 12:36 AM   #1
SonOfSamus
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Stupid g-d damn alien scum! I'll make them sorry they ever came to earth!
                       
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Old 31-03-2005, 02:34 AM   #2
lethe
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All this hate... Gotta love it

Just wiped out a ship of mutons with 11 psi amps and one HP. Brought them all in front of my ship, made a line and then... well colonel... fire away.
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Old 31-03-2005, 05:47 AM   #3
Jman4117
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Two words.....Smoke Grenade....

Bring two, chuck one at the base of the ramp and drop the other one on the equipment pile. End turn. Leave the transport in relative safety.

Not only does it give you cover, it also gets those peskie aliens off of their maxed TUs. :P
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Old 31-03-2005, 08:07 AM   #4
HappyHeady
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I LOVE THIS GAME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !

THIS IS THE BEST GAME EVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                       
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Old 31-03-2005, 08:32 AM   #5
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Indeed it's not a bad game at all.

Just going back to the ongoing HP argument - Another reason I don't use HP is this - they sound really lame when they fire. I'm sorry if that's just me, but aesthaetics come first on my Skyranger.

Still you wouldn't want to mess with The Banshees, my crack team (all made of women, you see), as they fly around in their Lightning with laser rifles and power suits. They're all sergeant or above (sergeant is the lowest, I only have 1 of those and she's getting promoted on the next landing we have). They can take out Battleships that have landed for no casualties, thanks to the leader's mighty stats.

On the other hand, I save every battle I have with these gals to make sure that they all live. When they're not fighting, they're protecting my Arctic Base (200 scientists + 300 engineers ) or training their Psi abilities.

Smoke Grenades work really, really nicely when you have power armour, you can just cover the whole map in smoke so that the aliens run around like headless chickens/collapse from the smoke fumes while your soldiers walk around in Power/Flying Armour (best tactic = cover map in smoke and hide in the skies where they won't find you, on top of Battleships is always nice).

That way, pretty much every alien is stunned, unless they get cheeky and get mowed down by Reaction Fire.
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Old 31-03-2005, 10:42 AM   #6
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Gah I hate sectoids........

Ok so ya know the story with the whole, aliens dont have longer vision, they just "remember where you were" and then fire out of range. Then howcome first turn tank goes out, blasted away, then 1st soldier comes out, carefully on the otherside from the shot, peaks around, blam.

Turns out that the aliens were halfway across the map. Not even on elevation and boom they just snipe like that. Well whoever said aliens dont have a longer vision and that night time battles are easier can kiss my laser rifle behind.
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Old 31-03-2005, 12:07 PM   #7
Spookyfish
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Quote:
Originally posted by PrejudiceSucks@Mar 31 2005, 08:32 AM
When they're not fighting, they're protecting my Arctic Base (200 scientists + 300 engineers ) or training their Psi abilities.
There was something very Pokemon about that statement LOL.
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Old 31-03-2005, 03:29 PM   #8
another_guest
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Quote:
Originally posted by Sharp@Mar 31 2005, 10:42 AM
Well whoever said aliens dont have a longer vision and that night time battles are easier can kiss my laser rifle behind.
Of course they have better vision than our soldiers. What's even more annoying though, is that they know precisely where to stand so they are out of visual range.
Night time battles are a lot harder since you won't see a thing, while your soldiers walk around lighting up like christmas trees.
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Old 31-03-2005, 03:32 PM   #9
PrejudiceSucks
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LOL I'm a big fan of animé, but I didn't think it sounded too Japanese-esque. Maybe I am wrong, though.

Only 50 posts to go until 1000! *bites 'nails*

I find it annoying too, that the aliens remember where you are. Oh well, it balances out in the end I guess.
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Old 31-03-2005, 03:40 PM   #10
axident
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Quote:
Originally posted by Jman4117@Mar 31 2005, 05:47 AM
Two words.....Smoke Grenade....

Bring two, chuck one at the base of the ramp and drop the other one on the equipment pile. End turn. Leave the transport in relative safety.

Not only does it give you cover, it also gets those peskie aliens off of their maxed TUs. :P
Hmm, good idea, I guess the drawback is that you can't see THEM, either, and if they're close enough, then they can see you before you can get clear of the smoke cloud. I'm rich enough to just send a tank out first, but I can see how smokes are good if you don't want to make tanks for scouting duties.
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