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#61 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() I always equip 4 stun rods to my squad of 12 squaddies (I always attack with 12 squaddies) just in case get the opportunity to stun an alien once in a while. The 4 squaddies equiped with the stun rods are usually the "crack team" who enter and storm the ship first. This way I always have a nice chance to get a live Alien on every mission, and live Aliens are worth more in points if I remember well.
Once you have stun bombs then I advise you to use them since they are extremely effective on physically weak Aliens and they can be lauched safely from a distance. Smoke can stun Aliens as well as your squaddies, and here's why: neither does your squaddies or the Aliens have breathing equipment, so if you enter a smoke heavy square the unit will be forced to breath the smoke. Just like smoke can disable someone in a building fire and render him/her uncouncious, a white line will begin to appear and grow higher and higher on the HP bar of the unit each turn. If the white bar manage for a reason or another to go beyong the current HP of the unit then he/she/it will become disabled (or stunned) until the white bar get lower than the HP again. This is why sometimes you can see your squaddies get stunned by a very weak hit and stand up again one or two turns later if the white bar is near the max HP of the squaddies. Stunning Aliens works exactly the same with stun rods and stun bombs. When hit, the weapon will bring the white bar up by a certain amount and the unit will be stunned when the white bar go higher than the current HP of said unit. This is also why wounded units are way easier to stun this way. |
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#62 | ||
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![]() Wow, didn't know that.
But i cant seem to stun robotics (obviously I guess) - so how do you get live speciments of the cyberdisk and that reaper-looking robot? Since the scientist talk about needing a undamaged speciement to look at. And have I understood right, that the only way to go on from where I am, is to locate a large or very large ufo and stun left and right at the control center? |
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#63 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() You got it BugMeNot. You need live specimens to complete the game.
I don't remember about the "robotics" Aliens, but I do know that sometimes an heavy hit can stun ennemies. If you are lucky you could hit an ennemy and not kill him but manage to stun him. If he's one of the last Aliens downed in the mission then he won't have time to wake up and he'll show up as a live specimen in your mission debriefing. Don't worry about it tough, you don't need all the tech to finish the mission. And most of the autopsy and live Aliens study add more flavour to the game than anything else. Only a few actually get the game forward and are critical. |
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#64 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Dusseldorf, Germany
Posts: 493
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![]() Quote:
Is there a possibility to get the dos-version so thst I could play this fantastic one again? Or any suggestions on how to solve the crashing prob? I´m running ufo on WinXP AMD Duron 750 MFG Don |
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#65 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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![]() You shouldn't have two .exe's in the WIndows version unless you are using Xcomutil. If you've used that on the game, you have to use runxcomw.bat to start it. Geoscape.exe and Tactical.exe are files that you shouldn't use to start the game. Either use xcom.bat or the .exe with the alien head icon if you have not modified the game with xcomutil.
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#66 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Dusseldorf, Germany
Posts: 493
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![]() For some weired reason HOTU`s version runs fine, although there are still problems with several missions.
So everytime there is a mission in Africa´s "green-lands" the game breaks up. Does anyone know of some tweaking progs fitting to this prob? |
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#67 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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![]() A problem in the map files perhaps?
Where exactly does it crash? Does it repeat if you try it again from a reboot? |
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#68 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Dusseldorf, Germany
Posts: 493
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![]() It crashe after I equipped my marines and confirmed by pushing "ok". Then the screen turns black. And that´s it.
And yes he did it several times. You mean a system reboot could do? |
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#69 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
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![]() All your troops are standing in a black void? Reboot, and if that doesn't work, try a reinstall (get the game_xx directories out before deleting of course).
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#70 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: Dusseldorf, Germany
Posts: 493
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![]() Pardon me, the screen turns black and returns to desktop. No troops, no aliens, anything
But I think I will try the re-installation you adviced... |
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