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#781 | ||
Join Date: Oct 2004
Location: Opole, Poland
Posts: 14,276
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![]() <div class='quotetop'>QUOTE(base commader @ Aug 18 2007, 06:03 PM) [snapback]305369[/snapback]</div>
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#782 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: ,
Posts: 23
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![]() <div class='quotetop'>QUOTE(Eagle of Fire @ Aug 19 2007, 09:10 PM) [snapback]305575[/snapback]</div>
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Note: you can use this to your advantage by making the enemy shoot their own teleportaions pads. And yeah (response to fifthhorsemens's post) like I posted about being careful not to raid often because it contributes to your score (a jist of what I said) and will most likely make you pay for it later when the aliens have super weapons. What do micronoids do? |
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#783 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Nothing much. They are simply good at psy attacks if I remember well. And they are very resistant to physical attacks, especially stun if my memory don't fail me.
Nice story on the autopsy tough. |
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#784 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: ,
Posts: 23
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![]() I"VE DONE! I'VE DONE IT! I have 100 on psi atk, def and energy. MUHAHAHAHA! Now only if mind control actually lasted longer (unit mind controled in turn based mode will have low tu to spend anyway).
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#785 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() Problem here is that the game didn't been designed for turn based combat. It was first designed for real time, and they patched a turn based system on it. I never bothered to play turn based because I felt that it never been balanced that way.
The game works fine in real time. It's similar in play anyways, since you can pause the game whenever you wish. |
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#786 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: ,
Posts: 23
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![]() <div class='quotetop'>QUOTE(Eagle of Fire @ Aug 21 2007, 02:05 PM) [snapback]305928[/snapback]</div>
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Edit: You don't have to play turn-based. the only reason I like it is because I won battles that weren't winnable in RTS mode even with causalties whereas I won in turn based with out a single wounded person. It's all how you play really. |
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#787 | ||
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Valleyfield, Canada
Posts: 4,892
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![]() I almost never lost a battle in RTS mode. But like you said, it's two completly different worlds. What is premium in RTS probably don't work in TB.
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#788 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: ,
Posts: 23
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![]() <div class='quotetop'>QUOTE(Eagle of Fire @ Aug 21 2007, 07:10 PM) [snapback]305954[/snapback]</div>
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If you would rather exploit aliens who walked right out of the open and stood there as the turn ended (or he could have been shooting at your men but was unable to do damage), in this mode as long as you have a good plan, useful positions then you'll most likely win without damage. alien antropods walk straight out in the open fire off shots that miss at med to long range. All it takes is 3-5 shots from a devastator to kill an antropod (with sheilds of course). I used this mode when I trying to last out to get sheilds. Best thing about TB is easy it gets when you can fly. Staying at long range is always the best because antropods are bad at aiming (even though they are surposed to have 100% aim) so they'll have to dodge shots from your elite men |
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#789 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: ,
Posts: 23
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![]() It's been quite some time now even blew up some alien buildings and I haven't seen a mirconoid at all. Nor have I captured a type 7 ufo. Any ideas?
EDIT: At this rate I'll never find out what the real alien threat is... |
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#790 | ||
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![]() It has been 10 years since the games release, am I correct in saying that it is no longer under ESA protection? I remember reading that this site has a deal with the ESA that after 10 years the game is free to be put up on the site, or am I incorrect.
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