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Old 20-08-2007, 08:24 AM   #781
The Fifth Horseman
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<div class='quotetop'>QUOTE(base commader @ Aug 18 2007, 06:03 PM) [snapback]305369[/snapback]</div>
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Depending on how well you do (new information I just learned) you can have aliens with a whole arsenal of weaponry just on the first few weeks giving you little time to research and power up. [/b]
Personal Shields & Devastator Cannons on the first mission.
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Old 21-08-2007, 04:46 AM   #782
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<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 19 2007, 09:10 PM) [snapback]305575[/snapback]</div>
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At the end of the game, but before you get to fight the Aliens on their own turf.
[/b]
Nope still haven't met them. Blew most of the buildings there in the alien deminsion. Where are the alien's common sense? They fire rocket launchers with no regret or second thought in thier own home.

Note: you can use this to your advantage by making the enemy shoot their own teleportaions pads.

And yeah (response to fifthhorsemens's post) like I posted about being careful not to raid often because it contributes to your score (a jist of what I said) and will most likely make you pay for it later when the aliens have super weapons.

What do micronoids do?
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Old 21-08-2007, 06:04 AM   #783
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Nothing much. They are simply good at psy attacks if I remember well. And they are very resistant to physical attacks, especially stun if my memory don't fail me.

Nice story on the autopsy tough.
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Old 21-08-2007, 07:14 PM   #784
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I"VE DONE! I'VE DONE IT! I have 100 on psi atk, def and energy. MUHAHAHAHA! Now only if mind control actually lasted longer (unit mind controled in turn based mode will have low tu to spend anyway).
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Old 21-08-2007, 08:05 PM   #785
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Problem here is that the game didn't been designed for turn based combat. It was first designed for real time, and they patched a turn based system on it. I never bothered to play turn based because I felt that it never been balanced that way.

The game works fine in real time. It's similar in play anyways, since you can pause the game whenever you wish.
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Old 22-08-2007, 12:34 AM   #786
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<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 21 2007, 02:05 PM) [snapback]305928[/snapback]</div>
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Problem here is that the game didn't been designed for turn based combat. It was first designed for real time, and they patched a turn based system on it. I never bothered to play turn based because I felt that it never been balanced that way.

The game works fine in real time. It's similar in play anyways, since you can pause the game whenever you wish.
[/b]
Turn based mode is all on how much damage you do on your turn VS what the com does to you. I like this mode because the aliens can't and won't start throwing grenades close range. Aliens shoot very few times with a high miss rate, giving your men the advantage in ranged combat. It's just unbalanced since most soldiers come with low to lame reaction scores (Psi attack raises faster then that attribute). I haven't gotten it to 70 yet ever, even with the soldiers I had since the start of the game.

Edit: You don't have to play turn-based. the only reason I like it is because I won battles that weren't winnable in RTS mode even with causalties whereas I won in turn based with out a single wounded person. It's all how you play really.
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Old 22-08-2007, 01:10 AM   #787
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I almost never lost a battle in RTS mode. But like you said, it's two completly different worlds. What is premium in RTS probably don't work in TB.
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Old 23-08-2007, 03:39 AM   #788
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<div class='quotetop'>QUOTE(Eagle of Fire @ Aug 21 2007, 07:10 PM) [snapback]305954[/snapback]</div>
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I almost never lost a battle in RTS mode. But like you said, it's two completly different worlds. What is premium in RTS probably don't work in TB.
[/b]
Exactly. It also depends on how you play too, if you would rather exploit how easy it is to kill isolated troops or use all round fire power (In prone mode as well) then play RTS mode.

If you would rather exploit aliens who walked right out of the open and stood there as the turn ended (or he could have been shooting at your men but was unable to do damage), in this mode as long as you have a good plan, useful positions then you'll most likely win without damage. alien antropods walk straight out in the open fire off shots that miss at med to long range. All it takes is 3-5 shots from a devastator to kill an antropod (with sheilds of course). I used this mode when I trying to last out to get sheilds.

Best thing about TB is easy it gets when you can fly. Staying at long range is always the best because antropods are bad at aiming (even though they are surposed to have 100% aim) so they'll have to dodge shots from your elite men .
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Old 03-09-2007, 04:52 PM   #789
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It's been quite some time now even blew up some alien buildings and I haven't seen a mirconoid at all. Nor have I captured a type 7 ufo. Any ideas?

EDIT: At this rate I'll never find out what the real alien threat is...
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Old 13-09-2007, 02:56 PM   #790
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It has been 10 years since the games release, am I correct in saying that it is no longer under ESA protection? I remember reading that this site has a deal with the ESA that after 10 years the game is free to be put up on the site, or am I incorrect.
                       
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