|
![]() |
#1 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
|
![]() Hmm I see... long firefights, eh?
Oh here's a nice trick I learned - if you want your rookies to shoot way better, save all of the time and just arm them with grenades. If they blow 2 aliens up at once then they get 200% of the shooting accuracy % bonus. Woot or some other such announcement of victory. And I know that my German is not that great. I are English and all of that. Guv'nor. |
||
![]() ![]() |
|
![]() |
#2 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
|
![]() Oh, by the way, have any of you guys tried my unique and javelinesque style of ammo feeding? For weapons such as Rocket Launchers carrying around that many rockets is a complete pain in the arse!
Here's my method in some easy steps (at least two) : Give rookie (or lowest available soldier) a whole backpack + one hand full of rockets of your preferred type. Also give him a Stun Rod. When your better soldier fires off a rocket (he should carry two in his backpack + stun rod) he reloads. Alien advances towards him. Good soldier thinks 'Oh bloody crap there's an alien coming!'. Said rookie lobs him a rocket! 'Cheers mate' he says as he blows up said alien. If he misses, the rookie merely chucks him another. Possible happening 2 - Etherials/Good sectoids decide to MC either soldier. If rookie is possessed by evil spirits (and/or mind controlled by an alien) - Rocket soldier can just rely on his own ammunition and if worst comes to worst, a 'commissar' (I take one, shoots the fleeing and/or MCed and not recovering) can blow the crap out of the Rookie (Commissar is armed with the only Heavy Plasma in the squad and only 1 clip. Also takes a laser pistol). If Rocket Soldier is possessed by evil spirits (and/or MCed by an alien) - The rookie simply walks up to him and stuns him. End of story. If the Rocket Soldier fires off a rocket then he will run out of ammo very quickly. Oh and my research shows that you can improve the shooting skills of your soldiers on your 'friends' in the landing craft! Yes, that is correct! Merely take along a medic or two (each carries 3 med-kits) and shoot someone with a crappy starter pistol. Then knock them out with a stun rod and revive and heal them, whilst netting some valuable shooting XP and I believe strength. Woohoo. X-Com Tip for the day: Luck and High Explosives will always prevail over skill and Blaster Launchers. |
||
![]() ![]() |
|
![]() |
#3 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2005
Location: Shella, Kenya
Posts: 576
|
![]() Quote:
But it is true..... |
||
![]() ![]() |
|
![]() |
#4 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2004
Location: York, England
Posts: 741
|
![]() Hehey yeah, especially in Terror sites.
|
||
![]() ![]() |
|
![]() |
#5 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
|
![]() Quote:
|
||
![]() ![]() |
|
![]() |
#6 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
|
![]() Store nades on the shoulder slots. Only takes 3 TUs to get them in hand. And only prime proxies; they don't have a timer.
Another nade tactic is relaying them to the front. Prime the nade and throw to the advance scout. He uses 25% + the TUs to pick it up. Much better than 75%+ TUs gone for your front line guys. Large rocket = poor man's blaster bomb. Bring at least 8. :Titan: |
||
![]() ![]() |
|
![]() |
#7 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 23
|
![]() The end off all things
Well, it's funny when one doesn't want to reveal any spoilers from a game that came out in 1993... BUT what you gonna do? So I stuffed all the boring stuff I was gonna write and will just let you know that I finished the game. The Cidonia mission was pretty intense in the surface, but once we went into the base proper it was too easy. Only one soldier explored the base, the others kept MControlling all and any oposition. Then I met the big bad guy and just "blasted" him to hell, heh Heh Great game. One of the few I feel like playing again INMEDIATLY after I finish it. |
||
![]() ![]() |
|
![]() |
#8 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 88
|
![]() Quote:
Try the "low tech" challenge, using only Earthling tech except for the Avenger. Or the "no reloads" challenge--on Superhuman! |
||
![]() ![]() |
|
![]() |
#9 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: ,
Posts: 23
|
![]() heh, I was thinking of the no-reloads challenge... but in SUPERHUMAN? jajajja, I dunno.
What are the main differences in difficulty? more aliens? harder? bigger UFO's early on? As for finishing the game, thanks man. I actually did enjoy the end "sequence" such as it is, but that's juts cause my imagination was already running wild with scenarios, heh. Ok, Superhuman, here I go. |
||
![]() ![]() |
|
![]() |
#10 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2005
Location: ,
Posts: 149
|
![]() More aliens, stronger AI, ships come out sooner, etc.
|
||
![]() ![]() |
|
![]() |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Help With Ufo:enemy Unknown | Plato89 | Troubleshooting | 7 | 10-04-2007 09:03 AM |
X-com 1/ Ufo: Enemy Unknown | Giga | Troubleshooting | 18 | 23-03-2007 11:18 PM |
Ufo Enemy Unknown | Hopkins | Troubleshooting | 6 | 22-09-2005 08:57 PM |
Can't Run Ufo: Enemy Unknown | Niall Cosgrach | Troubleshooting | 4 | 18-09-2005 11:28 PM |
UFO - Enemy Unknown | JoM | General compatibility fixes | 41 | 14-12-2004 02:33 PM |
|
|
||
  |