26-07-2018 02:22 PM | |
osmanvielma |
As a previous link to Spectrum Holobyte game list is not up on this time. I put the new link relevant link at the end of this post, as well as some relevant info taken from that link: Spectrum Holobyte: Home of the Underdogs-Company Profile Games developed: 20 Games published: 24 Period: 1983 - 1997 Company famous for serious simulations, most notably Falcon 3.0. Spectrum Holobyte acquired MicroProse in 1993 and from that point through 1996, products from the joint company have been marketed under their original brand names. The company actually consolidated all of its products under the MicroProse banner in 1996, before it was in turn bought out by Hasbro. Titles Developed or Published Genre Year Avg. Rating GATO Simulation 1983 8.99 Soko-Ban Puzzle 1984 8.36 Tetris Puzzle 1986 8.35 PT-109 Simulation 1987 7.4 Solitaire Royale Strategy 1987 7.75 Falcon AT Simulation 1988 8.58 Orbiter Simulation 1988 6.24 Vette! Sport 1989 7.75 Flight of The Intruder Simulation 1990 8.5 Stunt Driver Sport 1990 8.41 Welltris Puzzle 1991 8.05 Falcon 3.0 Simulation 1991 8.9 Tank Simulation 1991 8.2 Super Tetris Puzzle 1991 8.4 Crisis in The Kremlin Simulation 1991 8.84 Wordtris Puzzle 1992 7.1 Tetris Classic Puzzle 1992 8.99 Tornado Simulation 1993 8.93 Faces: Tris 3 Puzzle 1993 7.71 Chess Maniac 5 Billion and One Strategy 1993 7.45 Breakthru! For Windows Puzzle 1994 8.3 Star Trek TNG: A Final Unity Adventure 1995 8.72 ClockWerx Puzzle 1995 8.58 Top Gun: Fire at Will Simulation 1996 7.96 Knight Moves Puzzle 1997 6.52 http://homeoftheunderdogs.net/compan...byte&sort=year |
26-07-2018 02:11 PM | |
osmanvielma |
One good way yo play this on DOSBox is to set it as a Tandy Machine, and fixed cycles 200. Game on! |
25-03-2015 04:28 PM | |
Ripperian |
Yes, that's it. And no, there is no pull movement. On Youtube there is a solution of the level with that part corrected. It seems to be a known bug on Commodore 64 versions, but in some DOS versions also exists. |
22-03-2015 12:21 AM | |
marko river |
OK, I never played sokoban a lot, but only this lower left part of the level seems impossible. The two adjacent crates you can only push left, which will get you stuck. The lone crate can only be pushed down, which will get you stuck. Is that the bug? Is there maybe "pull" movement in Sokoban? |
20-03-2015 01:33 PM | |
Ripperian |
On level 37, I had to look for the solution again. I complicate it myself in some place, and in other spot, in the same level, it was really hard. --- Then, yesterday, I reached the level 42. I have a version of the game with a bug on this level that makes it impossible to solve. Watch out with that. You can go crazy. ![]() |
26-09-2014 03:09 PM | |
Ripperian |
I'm playing this game once in a while. I'm in level 36 now. The only level I had to find help for the solution until now was level 30. Very tricky that one. |
18-11-2011 07:38 PM | |
twillight |
Big problem with the game is, that it uses the Windows' clock (sets it to 12:00). That's just another reason why I prefer the windows-version instead of the DOS-variant. Worst thing in the game it has no ending-screen, no save... |
17-07-2009 03:29 AM | |
LaFey | Spectrum Holobyte where not from Japan - far from it - they were based in California, US - they only got the license to sell the game in the western market. They did the same with Tetris, except Nintendo was on to the same trail and they got the license for home computers while Nintendo got the console license. |
20-01-2008 03:42 PM | |
Kai1992 |
Hi, can somebody tell me, how I can edit a level. Please write an instruction. Thanks Kai PS: If you speek german, please write it in german. thx |
04-10-2007 07:02 PM | |
LightNinja |
Levels 1-50 are the original levels but you can make your own levels on the numbers 51-99 with the built-in level editor... i guess this Version you can download here just has 3 custom levels already done by the one who uploaded it or someone else. I wonder if there is a way to convert the Standard-ASCII-format which most Sokoban-Clones use for Levels (see Wikipedia) to the old binary format the original used for custom-made levels... Anyone an idea? But propably not possible without knowing the source code of Sokoban. perhaps you could write a program which would fake the inputs in the built-in Level-Editor to reconstruct the levels ingame you gave as ASCII-file beforehand... Sokoban Directory looks quite confusing anyway... :wallbash: |
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