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#21 | ||
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![]() Just finished level 53, and that was the end of this game.
Levels 1-50 get increasingly difficult, but levels 51-53 then seem easy by comparison. I vaguely remember the first fifty levels from playing another version of this game back on some sort of BSD UNIX mainframe in the early nineties. It used some curses type character based layout, but the same 50 levels as this DOS game IIRC. The last three levels of the DOS game are from somewhere else I think. Still, I really like this DOS version, I think it's a good straightforward implementation. Next, I'll be playing the sokoban game that's on found on some Linux systems, under KDE, it looks quite difficult. |
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#22 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2007
Location: ,
Posts: 20
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![]() Wow, my first PC game *ever*
However, my version looked different, i.e. it had a different CGA palette. Are there two versions? Or what would I need to do to get the game run in cyan/blue CGA color scheme? --Darkstar |
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#23 | ||
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![]() <div class='quotetop'>QUOTE(wormpaul @ Oct 7 2004, 01:58 PM) [snapback]16322[/snapback]</div>
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HEY DID YOU BEAT 11 YET NEED WALKTHROUGH |
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#24 | ||
![]() ![]() ![]() Join Date: Jul 2004
Location: Zagreb, Croatia
Posts: 1,210
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![]() <div class='quotetop'>QUOTE(Guest_joe_* @ Jun 9 2007, 04:43 PM) [snapback]293680[/snapback]</div>
Quote:
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A commodity has value... A gift has worth. Lewis Hyde |
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#25 | ||
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![]() Levels 1-50 are the original levels but you can make your own levels on the numbers 51-99 with the built-in level editor... i guess this Version you can download here just has 3 custom levels already done by the one who uploaded it or someone else.
I wonder if there is a way to convert the Standard-ASCII-format which most Sokoban-Clones use for Levels (see Wikipedia) to the old binary format the original used for custom-made levels... Anyone an idea? But propably not possible without knowing the source code of Sokoban. perhaps you could write a program which would fake the inputs in the built-in Level-Editor to reconstruct the levels ingame you gave as ASCII-file beforehand... Sokoban Directory looks quite confusing anyway... :wallbash: |
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#26 | ||
![]() ![]() Join Date: Jan 2008
Posts: 1
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![]() Hi,
can somebody tell me, how I can edit a level. Please write an instruction. Thanks Kai PS: If you speek german, please write it in german. thx |
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#27 | ||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2006
Location: Porto, Portugal
Posts: 59
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![]() Spectrum Holobyte where not from Japan - far from it - they were based in California, US - they only got the license to sell the game in the western market. They did the same with Tetris, except Nintendo was on to the same trail and they got the license for home computers while Nintendo got the console license.
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Gaming since the 80's |
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#28 | ||
![]() ![]() ![]() Join Date: Nov 2005
Location: Var, Hungary
Posts: 1,721
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![]() Big problem with the game is, that it uses the Windows' clock (sets it to 12:00).
That's just another reason why I prefer the windows-version instead of the DOS-variant. Worst thing in the game it has no ending-screen, no save...
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Nothing has a meaning. You can't even say it has no meaning as that'd mean it has. - Godkiller, Defender of Anarchy |
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#29 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Buenos Aires, Argentina
Posts: 29
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![]() I'm playing this game once in a while. I'm in level 36 now. The only level I had to find help for the solution until now was level 30. Very tricky that one.
Last edited by Ripperian; 20-03-2015 at 01:37 PM. |
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#30 | ||
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Buenos Aires, Argentina
Posts: 29
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![]() On level 37, I had to look for the solution again. I complicate it myself in some place, and in other spot, in the same level, it was really hard.
--- Then, yesterday, I reached the level 42. I have a version of the game with a bug on this level that makes it impossible to solve. Watch out with that. You can go crazy. ![]() Last edited by Ripperian; 20-03-2015 at 01:39 PM. |
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