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-   -   The Lands of Narthine - Text based strategy game (http://www.abandonia.com/vbullet/showthread.php?t=27955)

murar bonefang 10-10-2011 11:20 AM

The Lands of Narthine - Text based strategy game
 
The Lands of Narthine :

A thousand years ago, the world around was not as it seems now. The lands were ruled by the great Kings and Queens, and they led mighty legions of troops into battle in the lust for power.

Such was the scenario in the blasted lands of Narthine.

Narthine was a newly discovered island, discovered by the traders that plied their trade on the mighty seas. The island was already famous in the mainland, for its untold wealth.

The Kingdom of Klinggon had sent its might general Prince Sven to set up a settlement in the tiny island. But word travels fast. soon prince sven was followed into the island by several other factions, some of whose intentions were far from noble.

Players start off with a tiny village, with little population. Slowly, they should aim to take over the other villages & settlements that they come across. There are rumors of quite a good number of native villages in the island.

* The scenario is set in the medieval times, hence, the allowed troops allowed are as follows:
Spearmen (bonus vs. cavalry)
Swordsmen (standard heavy infantry)
Axemen ( bonus while attacking infantry)
Archers (bonus vs infantry)
Light Cavalry (especially for scouting, works well with fleeing enemies)
Heavy Cavalry (THE BOSS ! costs a lot !! )
Mounted Archers ( bonus versus heavy infantry)
** no Jedi's here please, nor ak47 totting Jehadis :P

Link to map:
MAP


Signup Sheet:
Name:
Age:
Religion: (christian / pagan / muslim)

(All the stats should add up to 100; nothing can be less than 10)
Piety : (Religious factions of the populace are kept happy. some from other religion might join your faction)
Heroism : (Inspires the troops in battle )
Command: (Command in either Infantry or Cavalry. Infantry Command gives more stamina and morale to your troops, same for Cavalry)
Docile: (Keeps the general population happy, increases productivity )
Ruthless: (Enemy troops are scared at your very appearance, if a settlement is raided, you can get 100% more florins. chances of civilians getting killed if attacked/raided/or in riots)

murar bonefang 10-10-2011 11:21 AM

Events and Announcements:

We now have the 7 guys needed, the game is now 'open', i might still accept newer guys, but that might be stopped if any one opposes.




Starting Locations

murar bonefang 10-10-2011 11:23 AM

Reserved for Players :
Players


* I am looking at 6-7 players.
* all players will be randomly placed on the map.
* GM is not responsible for pacts and acts of betrayals. :mischief:

murar bonefang 10-10-2011 11:24 AM

Clarifications regarding this game: FAQ's

TotalAnarchy 10-10-2011 11:38 AM

Name: Cassian Syndael
Age: 38
Religion: Christian

Piety: 30
Heroism: 20
Command: 25
Docile: 15
Ruthless: 10

Halindir 10-10-2011 03:12 PM

Signup Sheet:
Name: Halindir Vaniarduric
Age: 52
Religion: Pagan

Piety: 30
Heroism: 10
Command: 25 (Infantry)
Docile: 25
Ruthless: 10

I have no idea how to play this, but im in!

Abandoned Witch 10-10-2011 03:21 PM

Name: Dredge McNeill
Age: 29
Religion: Pagan

Piety: 20
Heroism: 20
Command: 15
Docile: 20
Ruthless: 25

murar bonefang 11-10-2011 03:03 AM

Sample Turn
Sample Turn

thanks to TA.

Jironobou 11-10-2011 04:19 AM

Name:Jonah Rohvendohr
Age: 42
Religion: Pagan

Piety : 10
Heroism : 25
Command: 20
Docile: 20
Ruthless: 25

TheChosen 11-10-2011 08:51 AM

Name: Jesus Highlander
Age: 21
Religion: Christian

Piety : 10
Heroism : 30
Command: 20
Docile: 10
Ruthless: 30

No idea what this is gonna be, but lets give it a try. Sounds great for roleplaying.

Backstory: A pale one-eyed kilt-wearing man. Born as a bastard to an unknown father and was named after a rough drink under the table contest.

He's a drunken idiot who's loved by his men and feared by his enemies, thanks to his brutal methods.

Professor Oak 11-10-2011 03:51 PM

Name: Charlie Sheen
Age: 46
Religion: Charlie Sheen

Piety : 10
Heroism : 15
Command: 15
Docile: 10
Ruthless: 50

Backstory: I'm here and I'm ready. They're not. Bring it!

Tomekk 11-10-2011 05:23 PM

Name: Garen, the Scourge of the Frozen Wastes
Age: 31
Religion: Pagan

Piety: 10
Heroism: 30
Command: 25 (Infantry)
Docile: 15
Ruthless: 20

This Pagan warlord is said to have hailed from the Northernmost reaches of the world, set forth to bring fear into the hearts of Men, whilst plundering and pillaging any land he came across.

murar bonefang 12-10-2011 04:07 AM

Turn 1: Let the bodies hit the floor
 
Reserved for Players :
Players


Beginning of time : Turn 0
Cassian Syndel was a high official in the Royal Court, who was commissioned by the Emperor of Moldova to set up a settlement, in the island of Narthine. As with the old traditions of his land, he is an excellent Cavalry chief.
A village was set up off the Western Coast of the island, the settlement has the following:
560 people
30 slaves
20 body guards, The Royal Knights (Heavy Cavalry)
500 ducats.

Halindir Vaniarduric : After the rapid conversion of the native pagans, the Viking set up his own settlement in the northern edge of Narthine.
200 people.
50 body guards, The House guards, "Huskarls" (Axemen)
500 ducats

Dregde MacNeil, one of the original group of travelers who actually mentioned of the little known island. when he proposed to set up a new trading base, he was given a royal commission by the King
1,000 people
200 slaves
300 ducats

Jonah Rohvendohr a mercenary leader, roamed from one empire to another in search for employments. He was a well do military leader, leading his rag tag band of troops into incredulous victories. After the latest war in the continent, Jonah finally decided to settle down. Little did he know, that he was going to be a king.
300 people
50 slaves
500 ducats.

Jesus Highlander, crashed with his boat, as he was forced off his country. thankfully, as with his native land, the new settlement, was mountainous like his own homeland. The eyes of drunk was sharp enough to pick up a rock formation, that seems like a iron mine.
100 people.
20 Bodyguards (Swordsmen)
25 slaves
200 ducats.

Charlie Sheen escaped from the continent in a merchant ship after a notorious affair with the local chief's wife. He was left stranded with a group of natives, in the new land. They consider the white man to be their savior.
1,500 men

Garen, the Scourge of the Frozen Wastes true to his name is a general who struck fear in the hearts of the strong and the mighty. While making their way into the new world, they reached this isle, that was inhabited by cannibal natives, which killed most of his crew. Garen and his men hacked their way across the natives, into the Barren Central Wastes.
150 men
150 swordsmen
7 Heavy Cavalry
- ducats


TURNS DUE IN 48 HOURS, OR WHEN EVERYONE HAS SUBMITTED THEIR TURNS.

TotalAnarchy 12-10-2011 12:10 PM

Cassian Syndael - The Holy Empire of Moldova - Turn #1

Farugia - 560 people
Expenditures - 500 ducats

Military
Army

Training dummies - 2 - (murar: how do I calculate this?)
Bows - 5 - (how do I calculate cost?)

Military Personnel - 20 Royal Knights

Domestic Affairs/Economy

I order the slaves to begin building our first church, mainly from wood, but with a stone base. Materials will be gathered from the vicinity. 6 Royal Guards will supervise the works.

Proclamation


Decree


Foreign Relations

-Send an envoy to the nearest village with some of my jewellery as gifts - to establish friendly relations.
-Send an envoy back to the mainland, to request monks, a priest and additional finances, if possible. "We will rid this land of the pagan scum!"

Research

-Nearby geography.
-Fortifications.

Military

-Organize the remaining Royal Guards into 2-person patrol shifts that change every two hours (except two guards which will remain besides me).

Summary

We have come to these alien territories with a sacred responsability. We are the messengers of God, we are the messengers of peace, we are the messengers of civilization, we are the Holy Empire of Moldova! It is time we share our knowledge with less fortunate people, who before our arrival never had the opportunity to know God. Our first church is in the making - our beacon of light in these wastelands, and hopefully in the future it will be the ray of hope for all Narthine.

Tomekk 12-10-2011 12:46 PM

Garen - The Legion of the Frozen Wastes - Turn #1

Military:

- 100 swordsmen and 1 heavy cavalryman are ordered across the stream, to the North, their mission being to explore and clear out the forest.

- 50 swordsmen now patrol a hastily made camp next to the river.

- 6 Heavy Cavalrymen are sent out in groups of two to explore the region around them: 2 groups down south and southeast, 1 group following the riverbed.

Domestic Affairs/Economy:

- The men set up camp alongside the riverbed, a few dozen of them trying their luck at hunting to survive the night ahead of them.

Garen's Proclamation


Foreign Relations:

- Propose a diplomatic dialogue to any pagan populations encountered.

Research:

- Exploring nearby lands.
- Fortifications.

Summary:

The Legion of the Frozen Wastes have already shown their fearsome intentions as they cut their way through the first signs of natives, they now settle back into a more defensive position, praying to find another foe to destroy as their riders set off into the distance.

murar bonefang 13-10-2011 06:03 AM

awesome turns ...

anyways, i will also make a post in the 1st page, all weapons cost 3 ducats, heavy knights' equipment cost 10 ducts.

Jironobou 13-10-2011 04:01 PM

Jonah Rohvendohr – The Illustrious Mercenary Legion – Turn 1

Dohvenrah – 300
Total: 300
Government Expenditures: 500 ducats

Military
Army
Swords - 25 - [cost as of yet unknown]
Training Dummies - 5 [cost as of yet unknown]

Military Personnel - 0

Domestic Affairs/Economy
I order my slaves to cut the trees and scan the river/ocean whilst the 300 people set up a camp, the wood will be kept for later usage in the building of our town when we find a better site, anything found in the river/ocean will be used depending on what it is

Proclamation


Foreign Relations
-We aren't going to set up any relations just yet, we have no Military force to back us up if things turn sour

Research
-Explore the Geography of the surrounding region
-Fortification

Summary
We are here to survive, a humble ideal for a mercenary such as myself, we have set up camp and are scouting the river for cleaner water and signs of life

TheChosen 13-10-2011 04:33 PM

Jesus Highlander - The Highlander Clan - Turn 1

Queensland - 145
Total Expenditure - 200 ducats

Military
No military training yet. There will be time for war later.
I sent out 3 swordsmen to explore south-east regions of the area. If they encounter any peaceful tribes or something similar, they will try to enter into peaceful negotiations with them; Ask them about the land and propose possible trade treaty; Exchange alcohol for work-force.
The rest of the swordsmen will guard the area and uphold peace and my safety.

Domestic Affairs/Economy
I order several slaves to establish a mine, as it seems this mountainside might be rich of minerals. 30 people are ordered to establish a camp site around the area, so we have at least proper place to sleep. 30 people are send to the nearby woods to chop trees. 10 people will build a still, because I cant stand being a sober and the rest will scout the nearby area, gathering food in the process.

Show Proclamation


Foreign Relations
As explained in the military, peaceful negotiations with nearby tribes if possible. Until we have a proper military, we try to persuade them to work for us, by giving them booze.

Research
-Explore the nearby area
- Better booze

Summary: *burb* *passes out*

Halindir 13-10-2011 05:37 PM

Halindir Vaniarduric - Halindropolis

Truffleton – 200
Government Expenditures: 500

Military
Army


Training Dummies - 10 [Not sure how to calculate the price]

Military Personnel - The 50 Huskarls will do for now.

Domestic Affairs/Economy
I devide my huskarls into five groups of tens. Two of these groups will scout up along the river, and through the nearby forest together, and then split up, one to the east, and one to the west.
Another group will stay at my side, at the settlement.
The last two groups will scout through the forest to the east. They will be followed by a band of treechoppers.

In the event that my huskarls encounter natives, they've been ordered to be peaceful, and try to establish a friendly relationship with them.

The treechoppers will begin chopping down trees, while at the settlement a small harbour will be constructed, so we can get a fishing industry going.
The few farmers that came with us to Narthine have begun making small farms.

Foreign Relations
Peaceful negotiations, if any sattlements are encountered.


Research
Fortifications
Exploration of the nearby lands


Summary
Exploring and making ourselves selfsufficient in terms of food

Abandoned Witch 14-10-2011 03:45 AM

Dredge McNeill - Dredgeland Empire - Turn 1

Waldgeistehn - 510
Kishgal - 200
(Total: 710)
Government Expenditures: 100

Military
*Army*
Training Dummies - 5 (costs unknown)
Swords - 5 (costs unknown)
Bows - 5 (costs unknown)

Military Personnel - 0

Domestic Affairs/Economy
I had sent all my slaves to harvest trees from forests and gather food from animals, build a town hall in the middle of my kingdom, build a barracks, and build a port at the land near the ocean so faraway travelers would visit my kingdom.

I also ordered them to build a granary to store some resources.

In some situations when my slaves encounter natives, I will make peace with them, and find some treasures out of it.

Foreign Relations
All foreign relations are peaceful.

Research
Mining
Explorations of nearby lands and villages

Summary
Exploring in times of town expansion.

murar bonefang 14-10-2011 08:00 AM

The Chosen, Jesus Couldn't be sent a PM. He is requested to contact me.

murar bonefang 14-10-2011 08:25 AM

Quote:

Waldgeistehn - 510
Kishgal - 200
@ Witch, you need to explain me this part...
also, you can't make bows/swords before you establish an weapon smith.
please pm me.
also, the contruction projects will cost moneys.

Tomekk 14-10-2011 12:49 PM

Garen - The Legion of the Frozen Wastes - Turn #1

Military

- The men are payed, equally, out of what amount of gold was salvaged from their unwelcoming arrival. A signed parchment marks the lord's debt to his army as of now. If morale hasn't been lowered to an irrecoverable rate yet, the army is told that vengeance will soon be theirs, for tonight, they march south once more, and slay all who opposed them.

- 30 swordsmen are ordered to patrol and guard the village at all cost.

Domestic Affairs

- 50 civilians have been ordered to the new found gold mine, with a small military escort, whilst the rest continue their current activities such as hunting or gathering wood. When there is enough wood, the order to construct walls will be given.

- The village has been renamed to Swordmeet, in honor of the northmen who fell by the blade of the enemy.

- Promises are made concerning the building of shrines and housing, aswell as the enslavement of the native population to free the "hands of the strong from the work of the slave."

- Negotiations are continued with the so-called "Minister" about potential hiring, and he is explained how the current economy is at a "disastrous state".

Foreign Relations:

- The prisoners from the recent scouting mission are asked where they keep their riches and food supplies, and should they not answer at first, will also be tortured.

Research:

- Fishing.
- Improved mining.
- Weapon smithy.

Turn Summary:

Not everyone was happy within the Legion, and their limited supplies and resources soon took their toll... but if the population had patience, then the military would soon change that.

murar bonefang 17-10-2011 04:35 AM

:no:
Not now Tomekk, everyone should finish their turns.

I AM STILL WAITING FOR OTHERS TO POST ~!!


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