Thread: Motor City
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Old 23-05-2005, 04:38 AM   #34
Rob
Guest
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Quote:
Originally posted by Guest@May 18 2005, 05:12 PM
however i seriously wanted to delete the game as i found it extremely unrealistic to have average sales of 200 units per model per month, while having just released a new small car (i.e. old medium-ranged engine, old medium-ranged chassis, new small-ranged car body) that sells 500+ units per month and then in less than a year suddenly drops to 0.
I don't think its unrealistic at all. You need to keep on top of the market. Older models won't be as popular. A simple change of body shape can re-stimulate demand again. I've found that the market is very price sensitive and will keep buying older stuff if you price it right. I'm currently selling 3 premium models (with same chassis & engine, but different bodies) for around $6300 each. To use up a stockpile of engines & chassis from previous models, I'm selling them in a small car configuration for under $3000. Each month I am building new factories because I can't keep up with demand. January 1907 (the most recent month) saw a $2.9 million turnover of which over $2 million is profit. I don't know if that's good, but it would be great if that money was really in my account. LOL

One question I have: How do you find out information about what your competitors are doing? I'd like to know what they're selling and at what price, but can't figure out where to get this information. It will help keep on top of the market.
                       
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