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Old 30-05-2005, 06:04 PM   #1324
axident
Abandonia nerd

 
Join Date: Mar 2005
Location: ,
Posts: 88
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Quote:
Originally posted by Student@May 30 2005, 10:45 AM
1) Just a sec ago i shot mu own solider with the launcher and it was beter than the alien trick with my tanks.
my solidier armed with a blaster launcher standing on an damaged building and an mutton on the ground
in 2D (side) it looked like that.

.............................................
.....................................t______
.................................................I
....................................._______I
........m..........................I...........I
""""""""""""""""""""""""""""""""""""""""

t - trooper
I - walls
" - ground
. - empty space
_ - floor
' - Mistle trace
w - way point
I set the launcher to go to the ground behind the alien and then turn and hit him.
like this


..............................t____
...................,...,...'..........I
...........,....'..............____I
.....w-----m..............I........
"""""""""""""""""""""""""""""""

but at the waypoint the thing turned back and hit the floor under my guy.

.....................,...BOOM
...........,..,..',..'....BOOM
......w.'...m..................I
""""""""""""""""""""""""""""

how could that hapen.
I don't have a clue.

My XCOM Util is not working right
it usualy crashes when i go with the mouse pointer (cursor) on the edge of the screen.

When my frenfs seen that they said.
dont play that s**t its worthles
get yourself silent storm or sumfin.
Telling a blaster bomb to go straight up or down is dangerous because of a bug that forces the missile to go south. The safest thing to do from above is to point the missile up and 1 square from the target, then in the square right behind the target at the target's level, then criss-cross the target a bunch of times to ensure that one of them will hit:

2-D side view for steps 1 to 9:

... = empty
-- = missile trail


Soldier------------(1)
...............................\
............(9)(7)(5)(3)T(2)(4)(6)(8)

8 chances to hit! You can also make waypoints overlap. I drew it without overlapping just so you could see what was going on.. else 2,4,6,8 would overlap and so would 3,5,7,9.
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