[quote]The thing about AI (imo) is that it should be appropriate to the character in the game. Sure, a highly trained SAS team should work together, use cover, etc. but a furious demon from the lowest pit of hell should not, it should run straight at you slashing and roaring.
Also, most of his "new game ideas" already exist. Apart from that, yes, a very entertaining article.
I like R Havell's points. I was a little too hard on the article. Very entertaining; I think the author made some stupid points and some good ones. All in all, a great piece of work.

k: