As far as I know dual-wielding pistols isnt actually that bad for accuracy, my agents were doing devestatingly well against the cultists, however it is very ammo consuming but it is really cool to do.
All i wish for now is that you can run and shoot when wielding pistols, that would look awesome.
Disruptor guns are good as they have no ammo, but they are terribly inaccurate if you dual wield them, however hold two together and go behind an unsuspecting enemy and it acts very much like a power sword in killing in a hit, also power sword kicks behind as well, useful for the lone agent, but unless your raiding MarSec early on then you wont get it for a few weeks, and against aliens at that time its quite useless, not to mention cultists will be rocket launchering you all the time. (Once youve got cloaking though, the weapon becomes very uesful again)
Also vehicles dont kill themselves, however you can set the altitude vehicles fly at, to do so select the vehicle and i believe it is on the middle in the vehicles tab button, next to the behaviour. High altitude stops debris from killing vehicles and allows makes aliens shoot up in the sky instead of blowing up the city shooting at the floor and damaging any roads.
Also later in the game you should not use the Valkyrie for combat, it will die really easily as it cannot manoevre well and gets shot easily, by later in the game i mean after the first week where you get new types of UFO's with more deadly weapons.
Also when launching vehicles if a hostile is nearby they tend to try and shoot through any buildings, this can cause nearby buildings to destroy your vehicle, especially if you have vehicles armed with say the retribution missile. To avoid cases like these, on launching select the ship that has the desructive weapon and tell it not to fire that weapon, to do this on the vehicles tab when selecting your ship just simply click on the weapon icon near the bottom left.
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