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Old 07-09-2005, 03:58 PM   #195
Undertaker
Super Freak

 
Join Date: Apr 2005
Location: Rijnsburg, Netherlands
Posts: 154
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Quote:
Originally posted by Guest@Aug 11 2005, 10:47 PM
I know many people* have no idea about what im gonna ask and probebly everybody is stuck and just gave up. im talking about all the mysterys (that probebly were left as mysterys) that are in Land of Lore 1.
I dont remmember all of them. I looked for walkthroughs and non of them said anything about this (or maybe just said they had no idea what to do).
One I remmember is in the Urbish Mines, there was a pit which i couldnt find a way to cross.. and i dont remmember but i think there was a chest there or a switch I dont remmember (not an illusion).
Another is a door in Castle Cimeria which i couldnt find a way to open.
If anybody knows anything about either of them please comment
Hehe. I've posted this stuff before, but I don't mind doing it again.

To cross that pit, you have to throw Mine Key 2 to the other side of the other pit, after you get it from the niche. Both pits will disappear after that. Your reward? Mine Key 3. There's no lock for this key though, but it's a nice trophy for solving the puzzle!

The jammed door in Castle Cimmeria lv. 1 is a mystery even today. Some people, including my brother, claimed they were able to open it, but don't know how they did it. There's nothing on the other side, though.

The other door in the first level of Castle Cimmeria (with the Fancy Lock) can't be opened, as far as I know. It's really too bad, because there's a treasure chest. If you open it (you can use the Small Key) you'll find lot's of stuff, including the Great Bow "Darkness" and the Zephyr Ring, which reduces your recharge time after attacking. Did you notice how your waiting time is reduced after you succesfully strike a monster? You'll now alway strike with that speed!

In White Tower lv. 1, there's an empty chest. But if you picked the lock at the first attempt, it will contain items, including the best shield in the game; the Dwarvish Kite Shield!

If you give Scotia Dawn's Key, you'll retrieve it after solving the "The sum must be correct" puzzle at Cimmeria lv. 3. If you run from Scotia, the attack on Yvel is not triggered, so you'll be stuck until you beat her.

There's also a hidden spell in the game. You can find it in the west of Yvel. Click on one of the closed doors, and they'll come loose, so you can enter the building. It's useful against ghosts. Westwood fans will probably recognise this spell!

If you have any questions, please ask. I know virtualy everything about the game.
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