Quote:
Originally posted by Lt.Razak
I personally prefer boomeroids since I started with realtime because I rarely get the timings right. If I know somebody is there I usually throw boomeroids with max range and 0.25 delay. If I suspect somebody is near a corner or up a lift (somewhere I can't see without going there and getting shot) I throw a boomeroid over there with followed by a vortex mine set to 7.5 secs to increase the explosive yield... if somebody triggers the boomeroid without luring it too far away (never happened) he'll loose his shields to the boomeroid, the vortex mine will finish him off.
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You can just throw a vortex mine and not need to put a timer as the explosion from the boomeroid will set of the vortex mine, on the other hand if the boomeroid doesnt detect any aliens, it basically means the moment you agents move they will be getting a boomeroid flying towards them, the vortex mine would be able to detonate it instead, bit of a waste though.
Whats fun when assaulting UFO's is just laying explosives at the entrance. Plop a few unprimed AP grenades and High Explosive packs, the odd vortex mine, and then either lay a proximity mine, or if you are good with timings and want more control over the time of explosion get a agent to throw a primed AP grenade to set em all off. So much explosives can also blow holes into UFO's. I think you can get an agent to set off the explosives if you force fire on the explosive, but you need a pretty accurate shot, unless you use HE autocannon shells.
The best thing is that if you can get a group of aliens to get caught in the explosion, they all drop more explosives which can then be used to blow up even more aliens.
Well some of the manual control works, except for im left-clicking everywhere and its not shooting anything, mabye if I run it in Dosbox or get the mousepatch thingy.