Thread: Reunion
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Old 25-09-2005, 10:42 AM   #104
Mogrul slayer
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Guys,

The trick to winning reunion is by being a logistics expert. In this game you use the logistics theory of constraints (TOC) to win. That means you have to build your defences non-stop, and as soon as you run out of something (like money or certain ores), you have to increase supply of that. As soon as the flow of this money or ore is increased, you have another constraint you must solve. And so on. The trick is to find out ahead what will be your constraint in the future, and act upon it now. This post will help you with that.

Now let me tell you the optimal logistics strategy.

Your first constraint in time is money. Solutions are simple.
1. Dont spend too much money on advisors. It does suck that you throw away experience points by having to hire a new one each time. But your PRIMARY CONSTRAINT is money. Not advisors. Hire and upgrade as little as possible.
2. Increase taxes. In New Earth you can put the tax on very difficult and still have neutral men. Your colonies will grow slower, but your PRIMARY CONSTRAINT is money so they have to deal with it.
3. Build colonies. It sounds strange since they cost 100.000, but it increases your taxes dramatically. You have to have one or two before the Jenosians are killed. Build on Penelope and Vostok or more, and your money problems will be in the past. Dont bother with the colonies unless they demand buildings, and dont start building mines and stuff. Just a control centre and maybe living space with high tax. Dont forget to put down a mining station on Penelope before a colony!!

Other constraints will come around the time you have received battle plans for hunters from the Jenosians. You have to keep hunter production on at all times. You have now sufficient money but are constrained by ores.
1. You are not constrained by texon and raenium, since you have a mining station on Penelope. This is more than enough for production.
2. You might be constrained by energon. For the solution you have to develop the spy sattelite and put it on Russel (Jade). Build a colony there and do start building mines and stuff. If you build 9 of them, your energon problems are over.
3. You might be constrained by detoxin. For this, build many derricks on New Earth until your constraint is money again. Build many power plants to make sure derricks work at 100%. This for me is usually the end constraint, for which there is no solution. Other planets besides New Earth can never equal detoxin production, so a derrick is most efficient at New Earth at 7 t\p. However, by then I am usually producing hunters non-stop, so this constraint only starts acting up again when I have to build a space station.

If you follow these rules you have ship production flowing like crazy, so you will have around 100 hunters for the second mogrul invasion, and it will be easy. After defeating this invasion you have to start planning to build a destroyer to go to the other solar systems. Keep up your hunter production until the third invasion. After defeating the third, you have to start building battle tanks along with the ships while kicking mogrul behind in space at their home planet. Depending on the mogrul ground forces you can ground attack them before or after the fourth invasion. Mind you, the fourth invasion is huge.

By viewing this game (and other resource based games) as constraint optimization, you will focus on the problems that are relevant and find solutions for them. This makes the games much easier.

Great thing about Reunion is that if you dont follow these rules it kicks your behind! In other games you can sometimes get away with a suck behind resource collection by having a sound fighting strategy. Reunion, however, is all about the resources.

Have fun!
                       
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