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Old 14-10-2005, 09:47 PM   #224
OlSheep
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Join Date: Sep 2005
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Posts: 28
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Quote:
Originally posted by Eagle of Fire@Oct 14 2005, 05:35 PM
I considered this and, if you see no objections, I'll take the scientist skill next so I can revive if necessary. I have no idea how this works tough, so some help on this part would be interesting.
I fail to see why anyone would object to your getting that skill, seeing how useful it'll be k: . I'm not sure where exactly the revive skill is in the skills tree. I see that you have NecroTech Employment so there's a chance you may be able to buy it before long.

I'll probably get it too in a few days. Too bad I spent all my APs fixing graffiti and searching our armory for a flak jacket .

To revive someone, you need to search a NectroTech building (you can identify one with the NecroTech Employment skill) to find a NecroTech Revivification Syringe Mark 2. You can then use these on a corpse to revive the player who'll be a human the next time he stands up.

[edit]: Just checked the wiki. After NecroTech Employment, you can get "Lab Experience - Can recognise and operate basic-level NecroTech equipment". My guess is that this is the skill needed to use the syringes.
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