about human kills human at ud:
this nothing foreign to the zombie genre.. ever watched "28 days Later" or "Dawn of the Dead (Original)" ?!? it's a normal act.. and remembers me to the quote: (something like that): war turns human to beasts... so it's all about survive...
but that doesn't mean that automaticly all humans are on our side....
Quote:
Originally posted by Eagle of Fire @ Oct 14 2005+ 11:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE (Eagle of Fire @ Oct 14 2005 @ 11:35 PM)</td></tr><tr><td id='QUOTE'>QUOTE
a1s hasn't posted here since Oct 6th. I'm not sure where that leaves us. In fact, I think he controls our group's only scientist. This means that there'll be some work to do, no point in moving around if we can't get a revive should the need arise. /QUOTE
I considered this and, if you see no objections, I'll take the scientist skill next so I can revive if necessary. I have no idea how this works tough, so some help on this part would be interesting.[/b]
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here some advice.. u need 2 necrotech skills to revive a zombie to a human back..
first:
Quote:
NecroTech Employment (Player is able to operate DNA Extractors, and can identify NecroTech offices from the street.)
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second skill:
Quote:
Lab Experience (Can recognise and operate basic-level NecroTech equipment.)
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so u must agree to spend 200 xp to really revive a zombie to a human... or else u gonna waste your XP...
<!--QuoteBegin-OlSheep @ Oct 14 2005@ 10:19 PM
Well, I dunno... I suppose there could be a few interesting alternatives to killing other humans. Yagoton isn't far from Shearbank (the link leads to the wiki). AFAIK, this suburb is quite the disputed area. Maybe we could launch "Operation secure Shearbank's Stickling Mall [53, 23] for fellow human players"? That could be a good challenge and it could require a lot of strategy. A mall is a 2x2 area which means that we'll need our members to have both construction and free running. Then again, no excitement can be guaranteed, the wiki hasn't been updated for some time so there's no way to tell what we'll find once we get there. I guess that's part of the fun.[/quote]
nice idear.. but i still think we should wait till all members have at least level 2 or 3 to move on shearbank... but i agree with you, that we need something to do as group, some targets where we can use our shared XP's to make some impact..
Shearbank might be a good target.. but i suggest, that we don't come to close to Ridleybank.. i mean look at the
Sub Urb Map there are 200 or more zed's at ridleybank and stanbury village.. my zed char is one of them and so far what i saw is, that they maked a zombie zone out of ridleybank and stanbury village.. ok some might think that this is a good chance for us to explode each one's XP.. but it also a good chance to die between minutes.. so my opinion is we should stick Shearbank as our new target zone, but till we all move to Shearbank we should wait for the other group members to level up...
and btw.. sorry for my insulting english.. i'm a bit drunken... atm :bleh: :Brain: